?
Earlier today Lead Balancer Designer David Kim announced plans to introduce nerfs to the Hellbat while buffing Banshee play.
Hellbats have been in the community's crosshairs since the start of the beta. It's no surprise then that following Innovation's oustanding use of the unit, the proverbial chicken would come home to roost.
So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats:
- Attack damage decreased from 18 +12 vs. light to 18.
- The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.
Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only:
- Cloaking Field research cost decreased from 200/200 to 100/100
Is it fair to say this nerfs Innovation as much as the unit itself? In any case, you can check out the full post on Battle.net.


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