Sweden facing Denmark is a classic game, not only in StarCraft - in handball the two teams faced each other a while ago. In that game, we could see that the previous handball champions Sweden were taken away their title as the best nation. Will this game end up the same, or will Sweden prove once again that they live up to their old slogan "Can you stop us?"?
Players:
WhiZ[SWE],
[JaC]BladeMap(s):
The Lost Temple
All right, we start off at the second game, since neither of the players saved the replay from the first, and I wasn't there. WhiZ lost the first game to Blade, meaning that we start off with 0-1 favouring Blade. The map is Lost Temple, where
The third and last game to determine which player wins the game series is, just as the previous games, played on Lost Temple.
1-0 
EroticCake (Daaman),
iG.DeacoMMap(s):
The Lost TempleThe first game starring
A few minutes in, DeacoM decides to safe expand, lifting off his Command Center from his defended ramp and to the natural. Daaman is still going strong with his main, adding some turrets to his purple Terran base. Daaman has an annoying Wraith flying around, aiming his Burst Lasers towards DeacoM's expansion. With this knowledge, Daaman sends a dropship and cliffs DeacoM's expansion that lacks in defense. DeacoM then stresses out a dropship, and quickly drops a siege tank, taking care of Daaman's three Tanks in siege mode.
The Swedish Terran also harasses the red and white DeacoM, but that's nothing a bunch of SCVs can't handle. By now both players have another expansion up; Daaman at '12, DeacoM at his mineral only. It's pretty even; but here's something that will keep DeacoM awake at night - in an attempt to cliff Daaman, both his dropships get shot down by one single turret that Daaman strategically (or on a whim) has put up.Fortunately for DeacoM, he's got more to give. With a bunch of factory troops, he advances towards Daaman's natural expansion - but Daaman puts metal against metal, steel against steel!, so DeacoM is forced to retreat.
Various attacks coming from both players, that only result in unit casualties go on for some minutes, when suddenly three Battlecruisers plop out of Daaman's three Starports. Waiting for three more, Daaman commands his troops towards DeacoM's main, which is pretty open. By the time the six battlecruisers are out, Daaman sends all his troops out in the open, forcing DeacoM to a 'gg'.#2 Most critics say that sequels aren't as good as the original, well apart from Terminator 2 and Aliens, but this sequel is an interesting one.
2-0 
KaaZ[SWE],
Superman[DnK]Map(s):
The Lost Temple,
Silent VortexI was chatting with ash.Dahli during this game, and he told me that
The first game was played on Lost Temple, where the new blood showed their capacity, and why they are in their National Teams. KaaZ had his hatchery at '12, and SupermaN was warped in at '6. KaaZ starts by adding a hatchery below his ramp, while 'Clark Kent' goes Dual Gateways. Some minutes in, KaaZ takes his natural expansion, when SupermaN defends his ramp well with zealots, with the attempt to keep zerglings out of his base.
KaaZ starts to pump hydralisks, with speed and everything. SupermaN is indeed teching up to High Templars, but by the time those hydralisks start to launch their spines towards the brave Zealots, it's too late. 1-0 to KaaZ!Malfunction error="couldn't find replay 2 of the game KaaZ vs. SupermaN" +msgbox="Lex Luthor must have stolen the replay, sorry" Well, according to KaaZ, it was a pretty sucky game on Lost Temple, '12 versus '3. KaaZ lost the game, and now it says 1-1.
Thank god, finally a game that's not Lost Temple! The third and last game was played on Silent Vortex. A red
This game turns in to a classic Zerg versus Zerg game, where it's all about strategy and counter attacks. This matchup is loved by few, hated by many. And that's basically what this game is about; muta harass, zergling counters and scourges sacrificing themselves for the greater good. A quite successful attack was made by KaaZ, killing off all of Superman's drones. This punch in the stomach gives KaaZ an advantage in economy, even though he doesn't have many drones on his own.SupermaN now relies on zerglings, while KaaZ keeps on building Mutalisks. As we all know, zerglings can't jump that high, so KaaZ's air can quite easily take care of the former 'Kal El'. GG both!
3-0 
Dealer[SWE],
Smeagol[DnK]Map(s):
The Lost TempleThis battlereport is under construction, check in later for updates.
3-1 
SaFT[SWE],
Nazarene[DnK]Map(s):
The Lost TempleThis battlereport is under construction, check in later for updates.
4-1 
Dealer[SWE],
KaaZ[SWE],
Nazarene[DnK],
SmeagolMap(s):
The Lost Temple
The first 2on2-game starred three Zerg players and one Terran. Neither of the players I have contacted has the middle game, but
won the game. Now the score is 1-1.This third game is just as the former ones, at Lost Temple, where
After this attack, Dealer with his newly built vultures, along with KaaZ's remaining Zerglings, en route to Smeagol's base, lacking of defense. Smeagol leaves the game, but Nazarene hangs on. Nazarene has some mutalisks, but thanks to Dealer's goliaths and marines, along with KaaZ's scourges, they finally win the game. This game was really close, and Nazarene had a good chance on winning a 1vs2. 2-1 to the Swedes!
5-1 
Daaman[SWE],
SaFT[SWE],
SupermaN[DnK],
ash.Dahli[DnK]Map(s):
The Lost TempleThis battlereport is under construction, check in later for updates.
6-1 
WhiZ | > | [JaC]Blade | 2-1 | |
Daaman | > | DeacoM | 2-0 | |
KaaZ | > | SW)Superman | 2-1 | |
Dealer | < | Smeagol | 1-2 | |
SaFT | > | Nazarene | 2-1 | |
Daaman SaFT | > | SW)Superman ash.Dahli | 2-0 | |
Dealer KaaZ | > | Nazarene Smeagol | 2-1 | |




