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22 years ago

WCG Nat. Prelim. Rules

[s]event_wcg[/s]The rules concerning the national preliminaries in World Cyber Games are now released. Looking at the rules, you see that the WCG committee decided to use the maps that were played in the WCG finals. Other than that, there were no particular surprises. Note that these are the national preliminary rules, so I guess there will be different maps in the finals, just like last year.

Game Version: Starcraft: Brood War v1.10

General:
- Competition method: 1v1
- Match Length: Until winner is determined
- Match Winner: The player who completely destroys the opponent or if the opponent surrenders

Game Settings:
- Competition Mode: Melee
- Race Selection: Free Choice
- Map Size: 128 X 128
- Game Speed: Fastest

Intentional Use of Game/Program Bugs Result: a warning at the minimum or Loss by Default
- Flying Drone Bug: Use of artificial flight of drones by Zerg users directly after the start of a match
- Engineering Bay Bug: Use of the core of an Engineering Bay by Terran users to float the Engineering Bay and land on top of structures to destroy them
- Templar Bug: Use of a bug by Protoss users to allow Templars to float and take flight (Templars cannot fly)
- Drone Bug: After developing the burrow capability, use of burrow directly prior to erecting a structure causes the game to crash.
- Any other intentional practice that is determined as unfair and/or usage of a program bug at the sole discretion of the board of referees can result in a warning at the minimum or loss by default for the offending player.

Disconnections:
- Definition: Any disconnection of the connection between match players due to System, Network, PC, Power problems /issues
- Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit
- When any disconnection occurs:
1) If disconnection occurs within 5 minutes of start of match: match restart
2) If disconnection occurs after 5 minutes of start of match: If both players agree to a match restart, the match will be restarted. If both players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay file.

Penalty for Unfair Play: - Definition: 1) Use of any map hack program. 2) Intentional disconnection. 3) Use of any settings exceeding standard and permitted settings. 4) During the course of any match, the operations and/or referee staff may determine other actions to embody unfair play at any time.
- Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
- Two warnings constitute being disqualified from the tournament.

These rules are the rules for the WCG 2004 Preliminary and can be subject to modification in the following aspects
- Use of most recent patch/version release of each official game within WCG committee?s own discretion.
- In-game settings and required factors necessitated by use of most recent patch/version release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and offline tournaments
- Minor modifications can be made by the corresponding national organizer.

Maps:
- Each map may be modified by the WCGC. Players will be informed previously of any such modifications / Maps can be replaced depending on national circumstances
Dahlia of Jungle_WCG%20Dahlia%20of%20Jungle%20(4).jpg
NameDahlia of Jungle
Players4
Size128x128
Tileset
Similiar toWCG The Lost Temple
Download» Here «

Gorky Island_WCG%20Gorky%20Island%20(4).jpg
NameGorky Island
Players4
Size128x128
Tileset
Similiar toWCG Hall of Valhalla
Download» Here «

Korhal of Ceres_WCG%20Korhal%20of%20Ceres%20(2).jpg
NameKorhal of Ceres
Players2
Size96x128
Tileset
Download» Here «

Martian Cross_WCG%20Martian%20Cross%20(4).jpg
NameMartian Cross
Players4
Size128x128
Tileset
Download» Here «


Links
WorldCyberGames.com - Official home of WCG
SCLegacy.com - Source
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