Today marked the official start to WCS Europe as the RO32 Premier league matches got underway. Following a week of intense online qualifiers to determine the top32, Group A saw our players duke it out for a spot in the next round.
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Table of Contents
1. The matches today
1.2 Match 2: SaSe vs sLivko
1.3 Winners match
1.4 Losers match
1.5 Final match
Today's matches
[Match 1] ForGG vs Bunny
Despite rocky results from ForGG at the ESET UK Masters, Bunny sure knew how tough of a match lay ahead of him. As one of the few Koreans in the whole tournament, the beast from the far east showed in his games why he is not to be trifled with.
In game one we saw the best of what Bunny had to offer, opting to go toe-to-toe in a macro fest against the Korean Terran. ForGG utilised constant drop aggression to cripple his opponents economy, killing over 100 workers in the course of the game. Our Danish Terran played on desperately despite all of this and at one point took such an army lead that he had the Millennium player contained at his natural. However, his inability to continue any semblance of production allowed ForGG to re-muster his army and force the GG.
Game two, opened with both players going for identically timed drop harass after taking their natural expansions. As both players scrambled to micro-manage on both their own drop as well as reacting in their main, ForGG was able to gain himself a considerable lead. Prompted by this, he ended the game in swift fashion, busting through the handful of Marines defending the natural of Bunny.

[Match 2] SaSe vs sLivko
The training period in Taiwan appeared to be paying off today as SaSe dismantled sLivko's ZvP today with fiercely executed timing attacks. In game one on Whirlwind after securing his natural expansion, the Swedish Protoss was able to end the game almost immediately with some 4Gate Pressure. After forcing the cancel on the 3rd, he pushed into the natural of his opponent rather than recalling his forces, forcing the Zerg to tap out in a surprising fashion.

Following some light Oracle harass in the game two, SaSe performed another perfect two base attack. Feigning an attempt to take a Third base, SaSe planted proxy pylons near the Zerg's 4th base to supplement his 8gate Immortal all-in. With perfect forcefields to cut up the army of Roach/Hydra, there was nothing left to do for sLivko but to admit defeat.
[Winners Match] SaSe vs ForGG
ForGG's signature aggression proved itself to be too much in game one, picking apart SaSe and making it increasingly difficult for him to adequately defend subsequent attacks. Game two opened similarly, with ForGG attempting some multi-pronged attacks hoping to pull the Protoss army out of position. SaSe however, had intentions being the aggressor himself and moved out with a two-base Immortal/Gateway timing. Catching the Terran completely off guard, SaSe was able to clear the natural and make his way into the main base. Unsure of whether or not he should commit to the base trade, the Korean attempted to bring his marines home. Unfortunately for him, SaSe had way too much in the way of units and forcefields, evening up the series. SaSe secured his spot as the first competitor to advance from the groups with a well executed DT Rush. ForGG was caught completely unaware and with no way to effectively minimize the damage was forced to concede.

[Losers Match] Bunny vs sLivko
On the brink of disqualification already at this early stage, sLivko took a convincing win the first game on Daybreak. Both players opened up into a standard macro game, going up to three bases before sLivko caught the small force of Helions in a surround at the watchtower near his natural. Having taken complete map control from the Terran, sLivko went all-in off three bases with a huge ling-baneling attack on the natural of his opponent.

Bunny held strong in game two against the tide of Zerg forces, eventually coming out ahead in a gruelling war of attrition. Despite having a noticeable supply deficit for a majority of the game, he was able to trade both bases and armies effectively against a maxed Zerg on Ultras and Broodlords taking a very scrappy game to even up the scores.

After perfectly deflecting an early speedling attack on his natural, Bunny opted for a Biomine composition hitting a timing on the Zerg 4th base before 1/1 upgrades could complete. Bunny traded marines for any damage or delay he could gain against a Fast Broodlord strategy, allowing him ample time to facilitate his tech switch to Battlecruisers. This was not revealed until, at the last moment as the Zerg crushed into his main, the fleet of BCs,Vikings and Ravens tore through the Broodlord/Infester army.
[Final Match] ForGG vs Bunny
The second meeting of these two players in the day was as unsurprising as the first set. ForGG demonstrating to the world that he is the one to watch in this tournament, he easily defended Bunny's attempts to Hellbat drop him, losing only one worker in the first drop. As each drop became more and more wasted resources for the Dane, things looked bleak playing off of only one base. ForGG loaded up two Medivacs of his own Hellbats and showed the European Terran how to correctly achieve damage. Bunny had no choice but to call GG. To highlight the running theme throughout the evening's games, Aggresion, ForGG secured his spot in the RO16 in his final game with constant pressure, inflicting irrecoverable damage with his banshee and a handful of Helions.


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