Hand of Midas: How to make the most of it

Dota 2 Siddharth “Gopya” Gopujkar

Are you converting everything you touch to gold?

Every meta sees an ebb and flow in what heroes and inventories are popular. The Aether Lens, which every support made every game when it was released, isn’t seen a lot nowadays. Similar is the case of the Hand of Midas. Since the release of Dota 2 7.00, its use had been increasing with every patch (owing to the longer games, players wanted to be prepared for the late game) to the point where the item got changed for the first time since patch 6.79c when its recipe cost was increased from 1400 to 1550 gold. Since Hand of Midas is purchased mainly for getting quick levels, you can say it was a nerf in some way. But IceFrog found a way to balance it out. Here’s what patch 7.05 brought with it:

Hand of Midas


  • XP bonus reduced from 2.5x to 1.75x
  • Gold bonus increased from 190 to 220


Most players probably think it still has Transmute, and still gives bonus XP. Make it and use it on the biggest creep; which would be the best way to go about it before these changes were implemented. But now, it might be the best way to go about it when it comes to Neutral Camps. Let’s take a look at the situation before and after 7.05 from the point of view of the Large Satyr Camp.

Based on the experience and bounty, let’s see what we get after 10 uses of the Hand of Midas on each of these creeps, before and after 7.05. The consideration here is, when Midas is used on one creep, the other two are killed to get their normal experience and gold. The values in the bracket indicate the difference in XP or gold when Midas in used on the medium or small creep instead of the large creep and is calculated for 10 uses (roughly 15 minutes).

In the earlier patches, using the Hand of Midas 10 times on the large creep would give you an XP advantage of 855 over using it on the medium creep, and 1170 over using it on the small creep. At the same time, using Midas on the medium creep would give you 540 extra gold while using it on the small creep would give you 680 extra gold (which has remained the same even now).

Getting extra experience of 427.5 in 15 minutes doesn’t seem all that worth it considering that the XP offered by Golem and Thunderhide ancient camps is nearly the same (393). At the same time, an extra 540 gold could be the difference between having and not having buyback or could propel the user to the next mid game invent. These stats are just for 10 uses and it intensifies every extra time Midas is used. Using Transmute on the small creep will add another 140 gold to the coffers, but it’s not value big enough to make a substantial difference.

So if you ask me, the most value from a Midas can be extracted by using it on the medium creep of an NC camp. In lane, the best bet is to use it on a range creep (90 XP) or siege creep (88 XP). If you’re facing mega creeps however, always use it on the siege creep as its XP does not reduce, unlike the melee and range creeps.

The numbers are right in front of you! Let us know what you think in the comments.


After reading this, which creep would you rather use your Midas on?

Big Creep: XP is more important
Thank you for voting!
Medium Creep: Optimization is name of the game
Thank you for voting!
Siddharth “Gopya” Gopujkar
A Mechanical Engineer who is as interested in the mechanics of DotA 2 as every machine he studies. Pursuing his Master's at the Michigan Technological University.


  • jan "satan.i.gatan" banan ,
    There's one aspect that you are missing, if you use the Midas on a bigger creep you clear the camp faster and can move on to the next camp.
    • Mohammad "dark230" dark ,
      lol what about a support hero man? every hero is not AM :| mose of the time u just use the midas n gtfo @Gopya I changed my mind from using midas on bigger creeps after reading this and now I want to use it on the smaller ones, gold matters brah :)
      • Siddharth "Gopya" Gopujkar ,
        I agree..if you're a support incapable of taking down the large creep, might as well use Midas on it.
        • jan "satan.i.gatan" banan ,
          It's more complex than just calculating the benefit without considering all relevant factors. There are plenty of heroes that kill creep camps quickly, not just am, and especially after gaining a few levels. You may also consider that more gold -> more items -> quicker kill potential -> more xp. As previously stated, several factors should be considered. So don't disagree, do your homework properly.
          • ralph "ralphsobremonte22" sobremonte ,
            Your mind is a product of too much thinking, process, analysis, and criticism. I don't build Midas on support heroes. If you want to use Midas on support pick CM then since she can kill large creep with her skills.
  • justin "justiins" CC ,
    Depends on what stage of the game I m and what hero I play.
  • James "Jackstraw_11" Long ,
    Well, support need XP, Carrier need gold, depend on.
  • Marcos "mrcc160226" Yu ,
    Actually before i was watching pro games i was using midas on the lowest creeps that gives gold for the troll the summoned skeletons and for the satyr banisher so that i would gain more gold rather than the tormenter or the biggest creep on the camp so it really depends if gold > xp go for the small one if xp > gold go for the big one
  • fariz "FarizTampan" hanif ,
    well well thanks a lot Siddharth "Gopya" Gopujkar u made my day to be honest i dont really care about exp since usually if i play core i end up lv 25 in mid stage game especially , i only target lv 18 so i can rape them all except Invoker , that badly need lv 25 to get most effective use of his skill or maybe Centaur more health with lv 25 or some amazing talent hero at lv 25 other than that , i choose gold , no care about exp thanks a lot gopya
    • Siddharth "Gopya" Gopujkar ,
      Haha..glad to hear that! There are so many small things in the game that if done differently can yield majorly different outcomes.


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