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DotA15 years agoGosu "GosuGamers" Gamers

First interview with IceFrog

icefrog_interview.jpgOver the past years, the DotA community has grown to millions of fans and players from all over the world. Keeping that in mind, there are a lot of people out there being eager to hear from the creator of DotA.

* Did you ever imagine DotA becoming such a world hit?
IceFrog:
It makes me very happy to see how much the game has grown recently. It has become much bigger than I ever could have hoped for and it gives me great motivation to continuously develop and improve it.

* Why is DotA so different from all the other competitive games and what makes it so significant?
IceFrog:
It would probably be the very heavy team oriented aspect of it. There are a lot of ups and downs during a single match which makes the players become very attached to the game and giving them avenues to improve themselves. Another factor is how each game feels different from the next one.


* What things in DotA do you plan on changing?
IceFrog:
Well I don`t want to reveal too many specific things before they are fully developed, but there are a few things I think can be improved upon design wise; one of these is how powerups work. I am currently exploring a few different concepts on how they can be changed for future version to offer improved gameplay and added depth.

* What is your motor in working on DotA and how much time do you spend on it?
IceFrogDL: What is your motor in working on DotA and how much time do you spend on it?
IceFrog:
The primary motivation would be developing a game that has high replay value and that I can enjoy playing myself. I love playing competitive games. I spend about 6 hours on average per day on map development, sometimes more depending on what issues exist. I also spend time playing DotA with people from many different communities and researching the differences amongst players from around the world.


* Will your development on DotA focus on competitive eSports even more in the future?
IceFrog:
Absolutely. Competitive gaming is something that is always on my mind and takes extra attention in many phases of development. I am always looking for features and changes that can help improve the experience that competitive players have during their games. This will certainly be the case in the long term as well.

* What are your future goals for DotA?
IceFrog:
To continue to improve it and help it grow. As a player, what I look for in a game is clean simple design but lots of depth. There is always more work to be done in these areas to improve both the casual and competitive aspects of the game

* Any shoutouts to the community?
IceFrog:
I would like to thank everyone that helps to spread DotA and thanks to all the different DotA communities around the world for their support!


To read more of the detailed interview click HERE

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