A while ago, SMM have just revealed the full rule set for SGNDT. Along with that, SMM have released the full event schedule for SGNDT.
After IceFrog introduced the anti-backdoor system on towers, backdooring has not been much of a problem to teams anymore. Thus, SMM have decided to allow backdooring during SGNDT. Full rule set as follows:
Game format:
Map Version: v6.64
Version: Warcraft III Frozen Throne expansion set 1.24b or latest
Competition Method: 5 vs 5
Game Mode: Captain Mode & Observer Info (-CMOI) Tournament Structure: Qualifiers > Group Stage > Playoffs (Double Elimination) Match Winner: The team that completely destroys the opponent’s Ancient or if the opponent Team surrenders.
Substitutions: Two substitute players will be permitted for each team. All substitute players are strictly not allowed to play for any other teams throughout the tournament.
Start-Up: The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) Draft order (1st/2nd pick)
The side that losses in the coin toss can choose the latter.
Game Play:
Sharing:
1) Sharing of item is allowed as long as the game permits.
2) Gamers are not allow to commit suicide to pass “Divine Rapier” intentionally
3) Sharing control is allowed.
Item Limitation:
1) There is no item limitation or restriction whatsoever.
Backdoor: Backdoor is ALLOWED.
Hero Limitation:
1) There is no hero limitation or restriction whatsoever.
Winning Condition:
1) Completely destroy the tree or the throne of the opponents’ team.
2) Should any team choose to concede/surrender in the midst of the game, an auto win will be awarded to the other respective team.
3) Should any team accumulated 3 warnings in the course of the tournament, an auto win will be awarded to the other respective team.
4) Should any unexpected circumstances of the game happens, the final winning decision will be made by the head marshals of the tournament.
General Rules:
Setup and Configuration:
1) Teams will be given 5 minutes to warm up before the match starts.
2) No non-standard game settings or third party applications that affect game play may be used. Only the usage of WARKEYS is allowed at the player’s own preference.
3) Teams caught using either will be punished at the game marshal’s discretion.
4) Replays of each match will be required by every team. In the event of disputes, the tournament marshal may need to review a particular match replay.
5) The result will be finalized if there are no disputes within the 10 MINUTES after the game has ended.
Participants of the tournament should be well-aware of the scheduled time slot of the tournament as teams would be entitled to claim a default win for the match if the opposing team doesn’t show up for the match 15 MINUTES after the scheduled time.
Personal Equipment:
1) Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed.
2) The organizer will not be held responsible for any fault/damage arising to the installation.
3) The organizer will not be responsible to provide full equipment to the participants.
Disconnections & Save Game Process:
1) Competing teams are advised to save their games as frequently depending on the necessity as the game progresses advisable at EVERY 5 MINUTES.
2) Competing teams are advised to save after first blood or after any major battle in the progress of the game under the agreement of both competing teams.
3) Competing teams must bear all responsibility in saving the game throughout the tournament.
4) The game marshal/ organizer will not be responsible should any participating teams fails to obtain a save file should a PC error or crash occurs.
5) In the event of any disconnection for the first 5 MINUTES of the game. The match will be RESTARTED. However, if a “First Blood” occurs, there will be no remake.
6) In the event of any disconnection AFTER 5 MINUTES of game play. The match will be reloaded from the SAVED GAME file.
7) In the event a save file is LOST, the game marshal holds all power pass verdict on who is the winner of the match depending on:
8) Should a match be restarted due to 5 minutes game play disconnection, all players MUST pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On INITIAL CREEP CONTACT, players may choose to switch lanes.
Sportsmanship Conduct & Bugs Exploitation:
1) Gamers must report to the registration counter 30 MINUTES before the match. Participants who are late for more than 10 MINUTES will be disqualified. No dispute or whatsoever will be entertained.
2) Abusive behavior towards the organizer/game marshal/ opponent team will result in a warning. No foul language and abusive/racial behavior will be tolerated in the course of the tournament.
3) An individual is only allowed to play for 1 team ONLY throughout the course of the tournament.
4) Bugs Exploitation:
No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants are required to update themselves with the latest competing tournament rules.
The following rules are subject to modification in the following aspects:-
1) Use of most recent patch/version release of each official game within the tournament's organizing committee’s own discretion.
2) Changes to in-game settings and options necessitated by the use of most recent patch version/release.
3) Cheat Protection Program release and/or cheat protection functions.
4) Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.
The schedule for SGNDT is very intense, with matches starting at 3pm local time (CET +7) on the first day, going until 1am in the morning. While all international teams will be making their debut on the second day of this grand event, some teams may still suffer from jetlag and not perform at their peak. Below is the full schedule for SGNDT, all times are in both CET and local Malaysian time.
SGNDT Schedule
Time(CET)
Local Time
Event
Day 1 (27th November 2009)
8.00-10.30am
3.00-5.30pm
Gamers and Media Registration
11.15am
6.15pm
Stage Performance
11.30am
6.30pm
Opening Ceremony
11.45am
6.45pm
Opening Speech
12.00am
7.00pm
1st Match Attendance Check and DotA match
1.30pm
8.30pm
2nd Match Attendance Check and DotA match
3.30pm
10.30pm
3rd Match Attendance Check and DotA match
6.00pm
1.00am
Closing
Day 2 (28th November 2009)
2.30am
9.30am
4th Match Attendance Check and DotA Match
4.00am
11.00am
5th Match Attendance Check and DotA Match
5.30am
12.30pm
6th Match Attendance Check and DotA Match
7.00am
2.00pm
7th Match Attendance Check and DotA Match
8.30am
3.30pm
8th Match Attendance Check and DotA match
10.00am
5.00pm
Round of 16 Attendance Check and DotA match
12.00am-1.00pm
7.00-8.00pm
Dinner Hour
1.00pm
8.00pm
Round of 16 Attendance Check and DotA match
2.15pm
9.15pm
Round of 8 Attendance Check and DotA match
3..45pm
10.45pm
Round of 8 Attendance Check and DotA match
6.00pm
1.00am
Closing
Day 3 (28th November 2009)
2.30am
9.30am
Top 4 Attendance Check and DotA Match
4.15am
11.15am
Top 4 Attendance Check and DotA Match
5.45am
12.45pm
Top 4 Attendance Check and DotA Match
7.15am-10.30am
2.15-5.30pm
Final Match Showdown
10.15am
5.15pm
Stage Performance
10.30am
5.30pm
Closing and Prize Giving Ceremony
Stay tuned as GosuGamers provide live coverage for the most epic DotA event of the year.