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Hearthstone

10 years ago

Six new TGT class cards revealed, including a curious Shaman hammer

Paladins, Priests, Druids, Warlocks, Shamans and Warriors – see some of the new cards you’ll be getting.

Six more cards were revealed during the Gamescom event yesterday evening, and we start looking at them alphabetically.

First, we have [card]Alexstrasza's Champion[/card] an early game Warrior minion with Dragon synergy. Normally an underwhelming 2/3 for 2, this minion can grow to 3/3 with Charge provided you hold a Dragon in your hand.

This is the first curtsy to BRM’s Dragon mechanic we see in TGT, hinting that the whole Dragon tribal won’t be forgotten. Granted, Dragons are not really on top of Warriors’ lists but innovative deckbuilders like TidesofTime have been seen running control builds with the flying monsters.

Next comes [card]Charged Hammer[/card], an interesting weapon for the Shaman class. Priced at 4 mana for 2/4, the Charged Hammer replaces your regular totem-spawning hero power with a simple ‘Deal 2 damage’ when it dies, essentially turning you into a Mage on steroids. You might be thinking that 4 durability is a lot to eat through, but don’t forget that equipping [card]Doomhammer[/card] on the next turn, for example, will trigger Charged Hammer’s deathrattle and provide you with that much more board control.

[card]Fist of Jaraxxus[/card] is a Warlock spell and the first card to have a synergy with the discard drawback of many of its cards. When played or discarded, the fist deals 4 damage to a random enemy.

This is also one of those spells that will find it difficult to fit into most decks. Getting to discard it and trigger its effect without paying the mana cost is a lucrative proposition, but that’s never going to happen consistently, given the fact that all discards at this point are random. Seeing how 4 damage for 4 mana at a random target is bad value to begin with, keeping [card]Fist of Jaraxxus[/card] in hand just so you can pair it with [card]Doomguard[/card] for example just doesn’t sound like a good thing to do.

[card]Flash Heal[/card] is a new Priest spell for 1 mana that simply reads ‘Restore 5 health’. Application? Full health [card]Injured Blademaster[/card] on T4 without wasting a precious circle. A 5 damage spell with [card]Auchenai Soulpriest[/card]. And whatever other crazy synergies the yet unrevealed TGT cards might offer.

Druids are also getting a new 1-mana spell in [card]Living Roots[/card], ensuring that they no longer get a boring and empty T1 if they don’t draw [card]Zombie Chow[/card]. Living Roots can serve both as a removal again early drops like [card]Knife Juggler[/card] and as board-developing card that gives the Druid something to do while they ramp up.

Finally, we arrive at [card]Warhorse Trainer[/card], a new Paladin card with a built-in synergy with your Silver Hand Recruits. A 2/4 for 3 mana, Warhorse Trainer buffs up the attack of your tokens with 1 and can be nicely squeezed in after a coined out [card]Muster for Battle[/card], for example, for quite a lot of damage. 

To see all revealed The Grand Tournament cards, visit our spoilers page.