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Overwatch8 years agoGosu "GosuGamers" Gamers

Patch 1.0.5.1b: Changes to Competitive Play

The newest patch to Overwatch introduces some new changes to Competitive Play and plenty of bug fixes.

On July 6, 2016, Overwatch receives its latest patch to bring life to Sudden Death in Competitive Play, in addition to a few bug fixes across the entire game, such as maps, heroes, and some in Competitive Play too.

GENERAL

Competitive Play
 

  • The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
    • Assault:
      • Hanamura -- 1m35s
      • Temple of Anubis -- 1m30s
      • Volskaya Industries -- 1m35s
    • Escort:
      • Dorado -- 1m30s
      • Route 66 -- 1m35s
      • Watchpoint: Gibraltar -- 1m35s
    • Hybrid:
      • King's Row -- 1m30s
      • Numbani -- 1m50s
    • Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s


Like the goblins say: "Time is money, friend." That's exactly what they did there; change the amount of time Sudden Death lasts on each map. Pack up your Kalimdor Inc. explosives, because you'll need them for the quicker fuse with the same, big punch. Let's move onto the small kinks and tuning to the gunpowder now.

BUG FIXES

General
 

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if [the] payload was nearing the final checkpoint
  • Fixed a bug where display settings weren't always saved after restarting the client
  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
  • Fixed a bug where sometimes the wrong player level would appear in the Social menu


Maps
 

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal


Heroes
 

  • Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
  • Fixed a bug that sometimes caused Zarya's alternate fire to scale incorrectly with her damage boost modifier


Competitive Play
 

  • Fixed a bug that caused the "Top 500" icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed a bug that sometimes caused players' Skill Rating to display as "64" during placement matches
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match event if your team won
    • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
  • Fixed an issue where you would still receive a Competitive Play "leave" penalty even if you rejoined a match and completed it
    • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play "leave" penalty even if you complete the match.


Whew. The change log doesn't exceed a count past tree fiddy, but it's still plenty of much needed changes. I'd wager the last two issues fixed regarding leaving Competitive Play matches will be the most positive news to all players out there upset by early leavers and bad skill rating gains/losses.

For more competitive Overwatch news, follow us @GosuOverwatch.

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