Game 1: Rogue vs Ramp Druid
Spectral Knight is a very good card vs specific decks. Rogue is one of those decks. StrifeCro was lucky enough to draw 2, and after Stunner used Deadly Poison Hero Attack, and a Bade Flurry to kill it in response, StrifeCro simply played another. This second Spectral Knight survived untouched for three turns, helping Stunner fall to only 8 health. The explosiveness of Rogue eventually came through, and for a moment it looked like StrifeCro was only 1 turn away from death.
StrifeCro used that 1 turn to draw a Druid of the Claw charged into Stunner’s face to win the game.
Game 2: Ramp Druid vs Ramp Druid
Stunner must been pretty confidant in his Druid vs Druid matchup to choose the mirror vs the godfather of Druid himself! It seems that for his confidence, Stunner was rewarded with a turn 1 coin Wild Growth, which is a strong pay made doubly so in the mirror.
This advantage rippled throughout the rest of the match, allowing Stunner to take advantage of a very strong series of draws, including double Ancient of Lore and Cenarius. Like most Druid games, Stunner finished it with a Force of Nature.
Game 3: Ramp Druid vs Hunter.
Both players drew respectively well and the match quickly turned into a battle for board control. It is refreshing, as a lot of the matches this tournament have been face races. A long match between Hunter and Druid doesn’t have that often, so it was interesting to see two forces at work: the inevitability of StrifeCro’s Hunter hero ability against the explosive burst damage potential of Stunner’s Druid deck.
Eventually though, the Hunter hero ability reigned supreme, as despite having similar board states, the Stunner never drew Force of Nature and his health just dropped lower and lower until he died.
Game 4: Priest vs Hunter.
Priest hits a comfortable stride when gets enough cards in hand and makes it to late game. The inevitability from Hunter becomes much weaker, and in this game we saw just that. Props to StrifeCro for making the game much closer than it should of been. His allocation of damage and ability to find ways to win was on full display, despite being behind for the majority of the match.
Stunner eventually took full control of the game and StrifeCro solemnly Kill Commanded his own face to end the match.
Game 5: Priest VS Priest.
Both players start off with very similar hands, drawing both Circle of Healing and Auchenai Soulpriest. A very surprising choice by StrifeCro was to Mulligan an Injured Blademaster, a decision that would haunt him as he entered his turn 3 with nothing to play. Stunner however, had no such problem, and kept a Dark Cultist in his opening hand.
Both players assumed positions of extreme defensiveness. So much so that StrifeCro did nothing but Hero power heal him self for 4 turns. A decision that Stunner punished heavily after a series of perfect draws, including a Loatheb that crippled StrifeCro’s greedy stalling. No longer able to use the SoulPriest combo, he was forced to take major damage. 6 Hp!
Though in an impressive series of control plays, StrifeCro managed to bring it back and pull out a win!