Mega Man: Dual Override brings back Proto Man as a playable character
Mega Man: Dual Override marks Capcom’s first all-new game in the Mega Man franchise since 2018’s Mega Man 11. The developer had previously mentioned that it was looking to widen its fanbase with this sequel’s new chip mechanics, which fans might have taken to mean that it would be easier than ever before. Thankfully, this is (mostly) not the case.
We played a demo for Mega Man: Dual Override at Tokyo Game Show 2026. Here are our early impressions of the game and its new Robot Master, Twinkle Girl.
Mega Man: Dual Override
Release date: Spring 2027
Platforms: PC (Via Steam, Epic Games), PlayStation 4 &5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2
Developer: Capcom
Mega Man: Dual Override TGS 2026 demo impressions

Rest assured, I died plenty of times in this demo. In a mere 20 minutes, Dual Override feels both familiar and fresh all at once, with players now given the ability to modify Mega Man’s ability kit with new chips. We were given access to three different builds in this demo: one that focused on defence, one that focused on strength, and another that didn’t use chips at all.
By the end of the demo (if you made it that far), you’d be able to fight Twinkle Girl, one of the game’s robot masters, and a new character in the franchise. These new abilities give Mega Man more opportunities to dash around the area and quickly dispatch enemies. In exchange, the levels themselves are quite a bit more chaotic and challenging right off the bat.
It turned out to be a little tricky to balance my dashes with chip switches (which would allow Mega Man to either dash through enemies or deal lots of damage), which led to myself dashing into bosses or falling off cliffs too many times to count. Still, the challenge is addictive rather than daunting, which is a sign of good things to come.
Between shielding myself from attacks or dashing into enemies to damage them, the synergy between chips were already plenty interesting in this demo. One can imagine that, with enough time spent with Dual Override, the power fantasy of playing Mega Man with such a wide kit of possible abilities may ramp up in complexity quite a bit.
We didn’t get to try Proto Man in this demo, unfortunately. I’m curious what the legendary fan favourite sword-slinger brings to Dual Override’s gameplay loop, given that Mega Man already has this much going for him.
For more on Mega Man: Dual Override, check out our interview with Capcom's developers here.






