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CS:GO Update: Changes to UMP45, Operation Hydra

Valve have announced a new CS:GO update introducing a highly anticipated new operation in addition to a much needed UMP45 fix.

Valve have released an update where the CS:GO publisher revealed the long-range effectiveness of the UMP45, a new operation and various tweaks to maps. The adjustment to the UMP45 will mean that the weapon is no longer as deadly at long range, with the ranged modifier adjusted from 0.85 to 0.75. Regarding the long-awaited operation, Valve have announced Operation Hydra, featuring news maps in Austraa, Shipped, Lite, Thrill, Agency, Insertion and Black Gold. As per previous operations, player will be able to participate in a series of challenges, rewarded with various skins.

Below you will find the official notes:

[OPERATION HYDRA]
– Operation Hydra Events – unique game modes that are available for a week at a time:
— WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
— WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
— WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
– Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
— Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
– Operation Hydra All Access Pass ($5.99) includes:
— Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
— Access to Operation weapon drops and the new Operation Hydra Case.
— Operation Hydra Challenge Coin upgradable to the new Diamond level.
— Operation Hydra Journal that tracks your stats and provides friends leaderboards.

[SOUND]
– Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
– Made minor mix adjustments.

[GAMEPLAY]
– Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
– Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
– Added support for hostage maps in Demolition (for local/community servers.)
– Improved radar spotting when mp_teammates_are_enemies is enabled.
– Made Zeus show in pistol holster for players with a Zeus and no pistol.
– Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)

[SERVER OPERATORS]
– Changed sv_disable_motd: default changed to 1.
– Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.

[MAPS]
-Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.
-Canals
— Moved CT spawn forward.
— Added a bench at A for easier T access.
— Fixed clip brushes poking through top flight of tunnel stairs.
— Added clips to some lamp posts where player could get stuck.
— Adjusted fade distances on some props.
— Fixed visible nodraw seen from arch.
-Rialto
— Added new map for Guardian and 2vs2 mode.
-Dizzy
— Added new map for Flying Scoutsman mode.

Images courtesy of Valve

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