Empowered by mutation and built to shut down enemy utility, Veto challenges players to rely on pure skill and precision.
A new Sentinel has joined the fight in VALORANT. Developer Riot Games has officially unveiled Veto, the game’s newest agent, with his arrival first being announced during the VALORANT Champions 2025 Grand Finals on 5 October ahead of his official release on 7 October.
The Senegalese powerhouse is the latest addition to the ever-growing agent roster, and he’s bringing a whole new way to lock down sites. Alongside his debut, VALORANT also rolled out Skirmish, a new custom game mode now live for players. Skirmish lets you jump straight into combat, offering 1v1 to 5v5 battles on a close-quarters map where action starts instantly.
Who is Veto?
Hailing from Senegal, Veto is described as an enforcer empowered by an unstoppable DNA mutation. He disrupts traditional combat by nullifying enemy powers and technology, forcing everyone on his battlefield to rely purely on gunplay. When Veto’s in play, it’s all about aim, positioning, and control.
What Makes Veto Different?
As a Sentinel, Veto’s toolkit is built around anti-utility; perfect for players who prefer to stand their ground rather than rely on retakes. According to Game Designer Nicholas Smith, the goal behind his design is to give teams a stronger foothold on defence, especially with ongoing gameplay adjustments like reduced utility sizes.
“Veto is bold. His setups are highly adaptable, shifting based on how opponents play over time,” Smith said. “His teleport, for example, offers strong repositioning potential that gives players a fallback option to regroup, reposition, and stay in control.”
Veto’s abilities allow for a flexible and bold approach to defence. His teleport ability, for instance, gives players strong repositioning options to regroup or outmanoeuvre opponents, while his ultimate empowers players to push forward with raw confidence. Depending on how he’s played, Veto can serve as a traditional defensive anchor or take a more aggressive, space-creating role.
Veto’s Abilities
Chokehold
- Equip a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon impact, creating a trap to hold enemies in place. Held enemies are Deafened and Decayed. Enemies can destroy the trap before activation.
Crosscut
- Equip a vortex. FIRE to place on the ground. While in range and looking at the vortex, REACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.
Interceptor
- Equip an Interceptor. FIRE to place the Interceptor at the projected location. Once placed, RE-USE to activate. Once active, it destroys any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.
Evolution (Ultimate)
- Instantly begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.
Veto is set to shake up the meta, especially in how teams handle utility-heavy setups. Across all levels of play, sites often become flooded with abilities, and Veto is designed to push back against that, most notably through his ultimate, which lets him tank Brimstone’s orbital strike, survive a Raze rocket, and keep fighting. Even when enemies recognise he’s fully transformed, his presence forces them to rethink their approach and engage with far more caution.







