*Stage 1 - 128 teams - Single Elimination - Best-of-1 matches - played until 8 teams remain
*Top 8 ranked teams auto-seeded to Stage 2
*Stage 2 - 8 pre-seeded teams vs 8 qualified teams in Double Elimination
*1 Hero Limit
*Stage one -
*KOTH maps will be played with bo5 turned on
*Map draft is to be set as “Random first pick” until the Semis
*ALL maps are available to be played.
* Competitive mode for all maps - Time bank used
*Team captains need to create a team and invite the other members in order to register themselves for the tournament. Team members then need to accept the invitation to the team.
*When registering for the tournament team members once again need to accept. While doing so, they MUST supply their Battle.net tag.
*All players must have their correct Battle.net tags entered as their Overwatch Battletag *IMPORTANT if you do not have the CORRECT battletag added to your profile it could result in the Disqualification of your team
*After registering you may change one or more players as long as the tournament has not begun. You need to add the replacement player(s) to your team (and he/she needs to accept) before you can add him/her to the tournament registration.
Teams can register and have ONE (1) replacement/sub.
*Teams are also required to check in before the tournaments start - any team failing to check in will be replaced automatically by a team in the Reserve list
*Reserves must also check in to be eligible as replacements
*Check-in starts three hours prior to the commencement of a tournament
*All team captains are required to join https://discord.gg/0fOZnUZUrf6IOYbr - the GosuGamers Discord server - where you can contact admins and players alike regarding the matches. Members of teams can also file a support ticket at the match page or as a last resort in the comment section on the match page.
*Registered players can find the opponent captain's Battle.tag on the match page which allows direct contact in regards to hosting details.
*If participating teams are unable to contact their opponent and 15 minutes passed from the scheduled starting time or if the opposing team is unable to present their six players into the game, it will result in a default win for the team that is fully ready to play - in case of a walkover notify an admin.
*The winning team's captain has to enter the result on the related match page.
*In the event of disputes, teams are highly advised to take screenshots of key moments within a map (checkpoints after capture, end of game score screen). If there is a dispute over time and neither team can provide proof, the match may be subject to replay or forfeit at the admin's discretion.
Game settings: Game Mode: Custom Game
Custom Game Settings:
*Competitive Mode enabled for all maps in lobby setting.
*Map Order: Single Map
*Return to Lobby: Payload = After a mirror match ; Control (King of the Hill) = After a game
*Disable kill cam: On
*Hero selection limit: One
*High bandwidth is to be kept off unless BOTH teams agree that it can be turned on.
*KOTH maps set to BO5.
*All other settings as default
*Map selection is to be done by a map draft on http://owdraft.com - either team captain creates the draft and links it to the opposing team.
*Draft tool settings: Starting team = Random
*Teams take turns banning maps until 3 maps are left (4 for a BO5 series) - the remaining 3 or 4 maps will make. up the map pool used for the series - teams will then continue banning until there is only 1 map left - Who ever banned second gets to choose the starting side (attack or defense) for the first map
*For game 2 and onwards the loser of the previous map will choose the next map from the map pool that was determined in the map draft and the winner of the previous map will get to choose the starting side - each
map can only be played once in a series
Games will be played on Europe servers on Saturday and North American servers on Sunday
Ingame problems and disqualifications:
*If a player for some reason cannot continue the game, the game may be remade provided that the issue happened before the one minute mark and no objectives were taken (30 seconds on Control point) Teams must announce when they have a disconnect before those times and the game can be brought back to the lobby. After the time is up or a point has been reached games Can not be brought back to a lobby.
*First usage of known exploits or bugs will result in a forfeit of the current game. A second usage of known exploits or bugs will result in disqualification and potentially bans from participating in further GosuGamers tournaments.
*A formal complaint regarding behaviour and/or bugs needs to occur no more than 15 minutes after the game ended, otherwise the matter will be considered as closed
*Admins will reserve the right to disqualify a team based on their behaviour at their sole discretion if something noteworthy is brought to their attention
Spectating and streaming:
*All spectators and non-affiliated streams are prohibited (that means subs AND coaches/managers)
*Any sanctioned spectators such as tournament admins and/or affiliated streamers may not be rejected by the teams
*Players are NOT allowed to live stream their games in this tournament, however players can local record their games for their own use
The above rules are to be seen as a guideline but can be updated by head admin at any time, to reflect last minute changes or clarifications/modifications as required