Riot is looking to remedy that in the next patch, which will for sure have a change which limits the amount of health potions to 5, thus removing the popular solo lane starter of 9 potions plus a ward, or any variety of that. Now, players and professional will have to open with decisions to suit a strong point rather than just falling back on frustrating amounts of sustain.Riot Pwyff made a statement regarding the health potion situation as listed below:
At the moment, we are planning to limit the maximum number of health potions you can hold at any time to five. This change was intended to combat super high sustain starts, where champions (particularly those going top and mid lane) would buy as many health potions as possible (and a ward or two) in order to sustain in lane forever. The problem is that this really destroys any incentives players have to interact. Resourceless champions in particular benefited from these starts and, for champions with mana pools, we've actually seen that some literally do not have enough mana to burn through that much sustained HP.
On that note, we arrived at the hard limit of five health potions because this should have the least impact on standard starting builds while still targeting the high sustain problem.
Hope this gives some insight into our approach to these changes."
Source - Riot Games
Author's Note:
Keep in mind this doesn't actually "fix" the sustain problem as there are a variety of alternative openings. One that comes to mind is Rejuvenation Bead + 5 pot + ward. Alternatively, you can still play champions with heavy innate sustain, which will be more powerful against champions without it who had to rely on potions.







