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General14 years agoGosu "GosuGamers" Gamers

Dustin Browder Talks Statistics and Patch Plans

Statistics and future balance changes have been announced in a Battle.net post by StarCraft II lead designer, Dustin Browder.

Dustin Browder, lead designer behind StarCraft II, has released numbers based on the statistics pulled from the North American server. Currently they show that the Zerg are the least played race on the server at 23.5%. Protoss and Terran are at 38.5% and 38.0% play rate respectively.

Other statistics provided revealed that while Protoss vs Terran win rates are nearly even at the Diamond level, win rates from Platinum and below favour the Protoss players from 6% to 13%. Diamond league statistics are fairly even as the biggest difference between the match ups is a 52.8% win rate for Protoss versus Zerg.

Although Browder admits that the numbers do no support that the Zerg are underpowered, he says that 'the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better.'

Here are some changes that they have planned for the next patch:

The balance changes in our next patch will primarily focus on improving the zerg.

Here are a few of the changes we currently have planned:

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


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