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Screenshot from Control Resonant trailer

Control Resonant's main character will be Dylan (Image: Remedy Entertainment).

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3 hours ago

Control Resonant announced for 2026 as Remedy lifts the lid at The Game Awards

Reality’s cracking again, and the FBC’s strangest problems are heading straight for Manhattan.

Remedy Entertainment have officially unveiled Control Resonant, the long-awaited sequel to 2019’s paranormal action hit, during The Game Awards 2025. 

The new trailer, which debuted live on stage, sets the tone for a darker, more explosive chapter in the Control universe. While the first game followed Jesse Faden’s desperate search for her brother inside the Federal Bureau of Control’s shifting headquarters, the Oldest House, Resonant flips the script entirely. This time, the spotlight is on Dylan Faden, with the sequel positioned as the other half of the siblings’ story.

The reveal arrived alongside a detailed PlayStation Blog post from Co-Creative Director Mikael Kasurinen, giving fans a far deeper look at what to expect when the series returns in 2026.

A new kind of chaos hits Manhattan in 2026

According to the blog, Resonant places Dylan at the centre of a paranatural disaster erupting in Manhattan. After years of confinement, he is being deployed by the very organisation that once held him. The Federal Bureau of Control is battling to contain a world-ending threat as the city warps into a distorted battlefield where gravity bends, architecture fractures, and entire districts twist into impossible forms.

Manhattan is no longer a backdrop but a full explorable space. Remedy describe Resonant as a third-person, open-ended action RPG with wide zones spread across the city. Players will uncover branching missions, dynamic encounters and hidden events in any order, encouraging curiosity and replayability. Kasurinen notes that the team want Resonant to offer "freedom: the ability to shape how Dylan grows, fights, and survives".

One of the highlights is the Aberrant, a shapeshifting melee weapon that transforms on the fly, switching between a heavy hammer, dual blades and more. Paired with Dylan’s evolving powers, it makes combat fast, experimental and unpredictable. Kasurinen promises that "every encounter is an experiment in chaos", supported by upgradeable abilities, weapons and buffs to tailor different playstyles.

Resonant is also designed as a clean entry point. You do not need to have played the original Control to jump in, though returning players will spot familiar echoes of Jesse’s journey and the mysteries connecting the two siblings. Kasurinen explains that both games stand on their own "like two siblings, featuring distinctive and independent journeys".

The blog also outlines Remedy’s larger ambition for the sequel: expanding Control into a more open, dynamic experience while retaining the surreal atmosphere and tension that defined the original. Or, as Kasurinen puts it, this is the team’s chance to push the series "into a sprawling, reality-warping Manhattan full of danger, discovery, and paranatural wonder".

Control Resonant is confirmed for release in 2026 on PlayStation 5. Remedy say it is the biggest game they have ever made, and more details will be shared in the coming months.