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apex legends awakening collection event
Entertainment2 years agoTeh "GravityWillFall" Wi-Liam

Apex Legends introduces a new POI, heirloom, and more in the Awakening Collection Event

Cover Image credit: Respawn Entertainment

The Apex Legends Awakening Collection Event will start on June 21 and end on July 5.

Both Electronic Arts (EA) and Respawn Entertainment will be bringing the upcoming Awakening Collection Event to Apex Legends Season 13: Saviors this June 21 and it will run its course for two weeks, ending on July 5. The Awakening Collection Event features a new place of interest on Olympus, a new Heirloom, as well as the return of Control to Apex Legends. There are also plenty of exclusive cosmetics to look out for on your favourite Legends.

One of the latest additions comes to Olympus, which now has a new POI located between Gardens and Grow Towers on the northeast corner of the map. Lifeline's clinic will now be a Town Takeover location that will be riddled with high-tier loot as well as special features. The POI comes with a med-bay that can heal you and your allies as well as an Emergency Platform that is capable of calling in a single Care Package per match.

Alongside the new POI also comes a new Mythic-tier cosmetic for the Winged Avenger, Valkyrie. Her Suzaku Heirloom is a spear and is the latest to drop in the game with the last one before this going to Crypto. You will be able to craft it using Heirloom shards that can be obtained via Apex Packs or be gifted one after collecting all 24 items for the Collection Event.

The fan-favourite 'Control' Limited-Time Mode (LTM) also makes a return to Apex Legends with the Awakening Collection Event. But this time, players will be battling it out on the current map rotations like Olympus, World's Edge, and Storm Point. The Control LTM also comes with a few quality of life (QoL) changes, which you can check below:

  • Introduce Ad Drones to Control for flavour & storytelling purposes, but yes, you can also shoot them.
  • Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.
  • Added tabs to the About screen – seen in Lobby and accessible in Control matches.
    • One of the new tabs has a breakdown of Rating values.
    • The other has a breakdown of how the spawn system works.
Image credit: Respawn Entertainment

Of course, it wouldn't be an Apex Legends Collection event without some new and exclusive cosmetics. The likes of Fuse, Ash, Lifeline, Horizon, and Loba to name a few will be getting some brand new skins added to their repertoire. The Awakening Collection event also comes with a new rewards tracker where you can complete daily and weekly rewards to earn all 24 unique cosmetics to unlock Valkyrie's Heirloom. However, you can also just buy Apex Packs with Apex Coins if you don't have the time to grind.

Apex Legends - Awakening Collection Event patch notes

CONTROL LTM QUALITY OF LIFE UPDATES

  • Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
  • Give players a full ult on respawn if they had one when they died
  • Tuned down the Ratings given when you spawn on home base from 75 per cent to 50 per cent to the next tier.
  • Fixed issue where players on the end-of-match podium would be in random positions instead of being grouped in their squads.
  • Decrease Spawn wave times…
    • Max Deathscreen time old: 20 secs new: 15 secs.
    • Spawn Wave Max Time Old: 12 secs New: 10 secs.
    • First Wave Spawn Max Time Old: 20 secs New: 15 secs.
  • Turned off enemy highlights and enemy vehicle highlights.
  • Force players to drain neutral point capture progress before starting to gain capture progress for their team; if capture progress was made on a neutral point by the enemy team.
  • Increase capture rate on Objectives based on the number of players capturing
    • 1 = x1
    • 2 = x1.5
    • 3 = x2
    • 4 = x2.25
    • 5 = x2.5
    • 6 = x2.75
    • 7 = x3
    • 8 = x3
    • 9 = x3
  • Moved the turbocharger for the Havoc back to Purple Tier.
  • Allow players to equip 3x Scopes on LMGs and Assault Weapons in the Loadout Selection Menu.
  • Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
  • Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
  • Updates to Spawning Logic to try to prevent players from spawning near enemies.
  • Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
  • Players will no longer get the Playing With Squad Rating bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
  • Removed the Squad Wipe Ratings Bonus when killing an enemy.
  • Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
  • Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
  • Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
  • Scoreboard added as a tab while spectating in Arenas
  • Scoreboard added as a tab at the end of the game for both Arenas and Control
  • Updated the art and position of the shields regening UI on the HUD to sit above the player's unit frame

IMC ARMORY UPDATES

  • Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).
  • Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).
  • Prevented Tridents from landing on top of Armories.
  • Removed Gold Loot Roller reward at Wave 8.
  • Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop-ups further reduced to 20%.
  • Smart Loot is no longer generated for teammates outside the Armory.

BALANCE UPDATES:

Crafting

  • R-301 and Rampage are removed from crafting and added back to floor loot.
  • Wingman and CAR SMG have been added to the crafting and removed from floor loot.

Out of Bounds

  • Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).

Bocek Bow

  • Optic on Gold version defaults to the 3x Ranger.

Mirage

  • Can now use decoys from Valk Skydive Re-Deploy.

Lifeline

  • Combat Revive
    • Moved the revive cancel option from Lifeline to the player that’s getting revived.
  • D.O.C. Heal Drone
    • The healing pool increased from 150 to infinite (still lasts 20 seconds).
    • Doubled the healing radius.
  • Care Package
    • Cooldown reduced from 5 minutes to 3.5 minutes.
    • The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
    • No blue beam on the initial drop (will still show up after the Care Package lands).

WORLDS EDGE

  • Fixed some final rings that end in heal-offs.

STORM POINT

  • Fixed some final rings that end in heal-offs.

OLYMPUS

  • Fixed some final rings that end in heal-offs.
  • Rings tuned for more balanced map dispersion.

RANKED UPDATES:

Split Reset

This split’s reset is softer

  • 13.1 Split Reset: 6 → 4 divisions

Entry Cost

Lower entry cost

  • -10 RP across all divisions and tiers.

Diminishing Kill Values:

More RP for high elimination counts

Currently, the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less while maintaining a minimum of 20%.  This will give winning teams with high eliminations about 40 to 60 more RP.

GAME BUG FIXES

  • Crypto can now scan Survey Beacons with his Drone while riding the Trident.
  • Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical. 
  • Fix for Newcastle bug where players can fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
  • Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
  • Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
  • Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
  • Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back
  • Add soundFX for Newcastle when he enters a Trident. 
  • Fix UI bug where Legend info would not display in the Firing Range.
  • IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.
  • [PS5] - Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
  • Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.
  • Fix for Rampage/Sentinel for cases where the charging animation would show but they won't charge when aiming down sites.
  • Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
  • [Caustic] - Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
  • Blood splatter VFX no longer appears when Ash gets shot.
  • Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
  • [Control Mode] - Fixed bug for when the enemy team will continue a capture point's progress without needing to flip or undo the other team's progress.
  • [Control Mode] - Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
  • [Control Mode] - Fixed bug where picking up a weapon in Control always shows a full mag.
  • Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
  • [PS4 Pro / Xbox One X] - Fixes to improve frame rate issues during gameplay on some areas on Olympus.
  • [PS4] - Fix to improve performance issues on grassy areas on Olympus.
Author
Teh "GravityWillFall" Wi-LiamA failed pro-am gamer turned into a filthy casual with an unhealthy obsession for keyboards and sneakers.

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