The latest CS:GO update has introduced a host of changes to a number of the maps in the competitive pool, as well as key bug fixes.
Key maps in the CS:GO map pool have received major upgrades today that were included in the latest patch pushed by Valve, 1.35.3.6. The update brings new ladders and boxes to de_nuke, an overhauled long B on de_cobble, and patched exploits on de_mirage, including a number of visual bugs. OSX and Linux users also now have parity with Windows in regards to windowing options for the game client with the introduction of an exclusive full screen mode. Check out the change log below for a full list of tweaks:
MISC
- Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
- On Valve official servers, the current map will be excluded from the vote options at the end of a match.
- Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
- Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
- Fixed coin journal not being accessible from inventory UI.
OSX/Linux
- Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.
SPECTATING
- Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
- Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.
MAPS
Cbble:
- Added stairs up to B site platform, giving CTs additional options for defending the site
- Updated trees with more accurate collision model
- Fixed rendering error on wall hole model used near bombsite A
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
- Improved visibility from underpass to A site
Mirage:
- Fixed pixelwalk in CT spawn
- Fixed some small seethrough gaps in bombsite A
- Fixed small seethrough gap from Short to Mid
- Fixed grenadecollision on van in bombsite B
- Van now plays proper surface sounds when walking on it
- Stairs in palace and B apartments will now play correct surface sounds
- Fixed potential rendering error on wall hole model used in CT sniper position
- Fixed various bugs (Thanks csgobugtracker.com contributors!)
Cache:
- Minor bug fixes
Nuke:
- Added ladder to bombsite B target
- Top of bombsite B target now opaque
- Added short crate stack to CT outside
- Misc clip fixes
Collision model update:
- Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
- Added more accurate collision model for barrels used in Overpass B site.
Headline image courtesy of Reddit user /u/Slothz1lla