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13 years ago

Defensive bonuses and monster damage in 1.0.5. and what are they bringing to D3

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Wyatt Cheng released today a detailed preview of the changes that will be made to defensive skills in Patch 1.0.5. We sit down to analyze them and see how the game is likely to change.

Balancing out the receiving end is just half of the work, however, and Blizzard will have to watch out for the other pit fall: What if so happens that usage of defensive skills sways from one extreme towards another.

It's as certain as the sunrise that people will drop those War Cries and Energy Armors and Seize the Initiatives and replace them with strictly offensive skills if only to try it out. What needs to be considered is that this will, obviously, bring other big sources of damage into the builds that were previously left on the bench just for the lack of slots. Realistically, this is a real potential for an increased damage output all across the board and if that grows up to be too big then there will be a disbalance in the skills once again.





Developer's journal: Battle.net