Players have indeed been asking for more shrines in order to make the game more diverse. The blue post above comes as a response to a topic named "Shrines are boring and need improvement" in which its creator posted a list of suggested shrine effects:
Regeneration Shrine: Your character regenerates x amount of resource per second.
Quick Shrine: Your character gains 15% movement speed.
Deadly Shrine: Your character does 25% more damage.
Summoning Shrine (Similar to Diablo II's Monster Shrine): Summons a champion or elite pack at your location.
Healthy Shrine: Your character regenerates x life per second.
Toxic Shrine: Your character emites a cloud of poison around themselves.
Chilling Shrine: Your character emits a frost nova every x seconds.
Fiery Shrine: Your character leaves fire in their wake.
Shocking Shrine: Your character shocks all nearby enemies every second.
Static Shrine: Your character gains +50 gold pickup radius.
Gem Shrine: The shrine drops a gem ranging from chipped (common) to radiant star (extremely, uberly rare).
Powerful Shrine: Your character becomes temporarily invulnerable.
Wealthy Shrine: Drops mass gold.
Lucky Shrine: Drops x amount of items, base rarity being magic.
(These previous two would replace the fortune shrine, which should be removed.)
Elusive Shrine: Increases your dodge chance to 75%
Enigmatic Shrine: Increases a random stat by 200% and reduces the rest by 75%.
Durable Shrine: Repairs all items for free.
Greedy Shrine: Summons a Treasure Goblin at your location.
Colorful Shrine: Drops 6 dyes of the same color.
Knowledgable Shrine: Drops x amount of artisan crafting page/tome depending on your level, with a small chance of dropping a recipe ranging from a 4 property item to legendary item to jewelcrafter recipe.
What do you think about those suggestions? Do you have some of your own? Drop us a comment and let us dive in a discussion.
Source: Battle.net







