I think this item is a necessary evil in HoN to deal with all these tanky heroes that get supported by jeraziah , monarch , ds, etc. The item will still be picked up as main priority for most carries because its cheap damage even though it doesn't go through helm anymore.
Sol's Bulwark - this nerf is not enough for this item to remain in the game in a "balanced state" it needs to be +/- 2 armor OR not effecting towers any form until upgraded to DP. However, I think the +/- 2 armor would be best because carries just get too strong in this game too early.
Stormspirit - This item just needs a revert simple enough, Or to be more expensive than sheepstick. This item offers too much utility.
Defiler - This buff won't do much to her but she is still a situational pick and to be honest there are just other heroes that in most circumstances are just better.
Energizer - Still wont be viable all it does is give a movement boast increase for a fairly expensive amount.
Ring of Sorcery - I don't think a nerf was needed to be honest but the item will still be picked up, still incredibly needed on teamfight heroes or in early game pushing strats.
Electrician - Good nerf on energy absorption it's kinda dumb to be able to cast a free spell to farm or harras. He will still be picked a lot, this nerf just decreases his laning presence a bit and his farming potential.
Flux - Interesting change and will probably become a strong pick he has alot more utility now being able to position allies.
Gemini - To say anything about this hero I think we actually need to see him played now, before his utility and survivability was too strong to even be able to balance him because no competitors wanted to even practice with him. Now that he seems more manageable with these nerfs we can see where he belongs.
Geomancer - Dig not being to be used while immobilized is normalization s2 is doing(which I agree with) and his ulti explosion going down in levels probably won't do much. He is an early game hero that has an ulti that is hard to use correctly.
Hammerstorm - He will be a slightly better roamer with more movement speed and higher intel gain but I don't expect to see him pop up more on the scene.
Kraken - Good changes his life pool gets too high and his damage was a little high should make him more balanced.
Magebane - Honestly these changes don't do much, 2 strength is what 34 hp and 850 base blink radius is still insane.
Midas - Good changes, I agree the heal was too high before to lastly balance the hero he needs his range decreased so his utility is not as high. This hero will stop be top 4 picked even with further nerfs.
Monarch - Good changes almost where he needs to be, just needs to decrease his Q to 2 or 2.5 second disable and also probably nerfing his chrysalis in some form. He will still be the strongest support hero in most situations.
Tremble - These changes won't address the problem. At the moment most teams see tremble and midas as the two best heroes in the game. To balance tremble firstly his pet and himself need to be on shared mound timers, his pets slow needs to be decreased, and his pets - armor needs to be decreased to -1/-2/-3. This hero with Sols, Deso, BKB which is roughly at 30-40 minutes because how effective he farms has -16 armor and does an insane amount of damage at all stages of the game (especially with a doombringer :D).
Zephyr - Good changes I was a little scared for the original Typhoon change but I like the new one, this hero is tricky if nerfed to much he won't see the day of light ever again, if kept in current stage he can still 1v5 when you thought a game was won. Still a top pick in the current metagame.
Just on the last note it's my opinion that the root of the current metagame is Bulwark and Desolator that makes all these range , melee carries or "tanky heroes" are so viable in the current meta game and I think a lot of problem heroes would not be so annoying without these items or all the supports that have ridiculous life saving abilities and lastly stormspirit the most broken item in the game.
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Links
2.5.8 - Patch Notes







