
The new talent trees, revealed for Mists of Pandaria at Blizzcon 2011, is set to offer more customization than ever. Taking a page out of the research tree in StarCraft 2's single-player campaign, the new system works quite differently than the old ones.
- Players will be able to choose a specialization at level 10.
- This gives them a new spec ability and opening up new options within that spec.
- There will be a single talent tree per class in which players will earn talents every 15 levels.
- Each talent opens up one of three different available options within the tree for further specialization within the chosen spec.
- No mandatory talents or cookie cutter specs.
- Starting with Mists of Pandaria, players will no longer spend talent points.
- For each set of three talents players unlock, they will get to choose one talent to activate, for a total of six active talents at level 90.
- A big benefit of removing talent points is that it allows us to let players "re-talent" with more flexibility.
- Talent ranks have been completely removed.
- Additional spec abilities will become available as characters levels. Some of these may be existing talents, while others may be older core abilities that are more situational.
- After players have activated their talents, they won't be completely locked into their choices as they are now.
- Talents can be changed out when switching specs, as well as when running dungeons, raids, and battlegrounds.
- The idea is to make players choose from three talents. For example, Throwdown would be a crowd control ability any spec warrior could get; however, it would have two other choices to get that also CC.
- You will access stuff you never could before and create new combinations. It's a mix-and-match system at the crux of it.
Wowhead has already gotten their talent tree calculator ready, so give it a shot in the link below.
Links
Wowheadnews - Talent Overview
Wowhead - Talent Calculator







