Version 2.2.4
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- The current Free Heroes have changed. The current available list is:
* Swiftblade
* Soulstealer
* Wildsoul
* Moon Queen
* Slither
* Thunderbringer
* Tempest
* Succubus
* Rhapsody
* Voodoo Jester
* Glacius
* Predator
* Kraken
* Electrician
* Moraxus
Newerth has been haunted...
- The same rune can no longer spawn twice in a row!
- Fixed items being delivered from the courier backwards
- Fixed up some voices and sounds to not be as loud or jarring
== Items ==
- Revelation Wards: Starts off 0 of 6 in the shop with a 90 second cooldown
- Wards of Sight: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds
== Heroes ==
- Added a new Alt Avatar: Ronin Swiftblade
- Gladius Beardicus has some new effects added
Andromeda- Starting base damage from 38-52 to 40-50
Balphagore- Regurgitate given a linger time of 0.5 seconds on the damage portion (the slow part already had it)
- Lowered damage on Regurgitate from 40/65/90/115 to 30/55/80/105 (the total amount of damage becomes roughly the same total damage because of the linger)
- Demonic Pathogen manacost from 115/125/135/145 to 105/110/115/120
- Corpse Conversation requires 3/6/9/12 corpses now where 3 gives you 2 minions
Defiler- Damage range from 39-51 to 41-49
Glacius- Double-Activating Ice Imprisonment will cast on yourself now
- Increased radius on each instance of Glacial Downpour from 190 to 350
- Decreased damage from 105/170/250 to 60/100/140 (170/250/310 to 100/140/180 when using Staff of the Master)
* Basically gives the ultimate less randomness
Madman- Berserk is no longer purgable or transferable
Moraxus- More Axes mana cost from 30 to 25
- Matraxe health gain from 20 to 20/25/30
Ophelia- Ophelia’s Judgment teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3
- Command movespeed buff from 0/15/30/45 to 0/10/20/30
Puppet Master- Starting base damage from 39-53 to 41-51
- Whiplash no longer gives passive base damage increase
- Fixed Voodoo Puppet to only do bonus damage to the target (It was also doing bonus damage to the puppet)
- Voodoo Puppet no longer has magic armor
Warbeast- Summon Hellhounds damage increased from 18/29/37/46 to 20/29/38/47
- Summon Hellhounds armor increased from 0 to 2
== Bugfixes ==
- Night Hound's stealth is no longer scripted badly
- Drunken Master Lunge and Kraken Torrent now check for being stunned in a more efficient way
Barbed Armor
- Made its activation not break channeling
Dust of Revelation
- Set frontqueue, inheritmovement and noninterrupting to true
* This means you will no longer 'hitch' or pause when using it
Mock of Brilliance
- Made the toggle not break channeling
Andromeda- Fixed Aurora hitting a bit behind her
Arachna- Fixed Spiderling so it dies properly when the target that it's supposed to hit gets deleted
Blood Hunter- Fixed a bug where attacks/spells/items targeting yourself and/or allied heroes will put the Feast state on them
Bubbles- Fixed Bubbles' Shell Surf hitting units behind him
- Optimized his Kelp Field's scripting in the distance check
- Fixed small typo in his Song of the Sea
Forsaken Archer- Fixed interactions with Magebane's Mana Rift
Hammerstorm- Fixed a bug where Hammerstorm's projectile stunned at the target's new position if they disjointed on the same frame that the projectile impacts
Midas- Fixed Lion's Pride effects playing through fog
Monarch- Fixed an effect playing through fog
Monkey King- Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires
Revenant- Fixed Defile so it doesn't consume any charges if you hit a building
Silhouette- Fixed a super-rare bug where she and her illusion got double the Death Lotus kunai if she respawned on the same frame the skill went off cooldown
The rune change takes some of the randomness out of rune spawns and eliminates the chance of getting two of the same non-stackable buff in a row. It seems like a fine way of forcing more interesting rune pickups; multiple regeneration or illusion runes in a row can be rather unexciting.
The new starting shop quantities for wards makes warding a lot less scarce in the early game. Putting limits on items seems like poor design, but, nevertheless, it won't make much of a difference after the first few minutes once the wards are stocked up.
As for heroes, Puppet Master and Balphagore received the biggest changes. Puppet took a huge nerf to his passive Whiplash ability, but his ultimate now has more damage potential. He was mostly phased out as a carry in the competitive scene anyway, so it'll be interesting to see if he returns as more of a ganker. Balphagore can now spawn minions more easily, which fits perfectly with his pushing role. The wording in the patch notes is a little misleading - you get 2 minions at 3 corpses and 1 more for every 3 after that. So, the maximum is still 5 minions, but it only takes 12 corpses to get there.
Madman, Moraxus, and Warbeast, three heroes that almost never see competitive play, received smaller buffs. Ophelia was the only hero to strictly receive nerfs, the most impactful being the lowering of her creeps' movement speed.
Links
forums.heroesofnewerth.com - Source







