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14 years ago

Balance changes made, Kongor difficulty increased in Patch 2.2

Today's patch put into effect some long-awaited balance changes, including melee hero buffs, a few item changes, and an increase in Kongor's scaling.

Version 2.2.0
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- The current Free Heroes have changed. The current available list is:
* Magebane
* Dark Lady
* Moon Queen
* Night Hound
* Wildsoul
* Dampeer
* Armadon
* Electrician
* Geomancer
* Parasite
* Gauntlet
* Slither
* Demented Shaman
* Vindicator
* Glacius

- Fixed problems caused by using child interfaces in overlays
- Fixed two different server crashes
- Fixed consecutive bonuses not falling off
- Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
- News has new countdown timer system
- Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

- You can no longer bottle or touch a rune that's been deleted
* This fixes double bottling a rune if you get it on the same frame as someone else
- Hellbourne ranged creep sounds updated
- Possibly fixed rune pickups not being announced occasionally
- Shop item cooldowns are now only updated once per second
- Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
- You can no longer call kick votes on yourself
- Kick votes on an AFK player will now be AFK kick votes
- Fix crash when checking item ownership if an item had no owner
- Fixed logic used to determine killer of a hero when a non-hero gets the last hit

- New last hit detection method
* Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

- Old last hit detection method:
* Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

Two scenarios for this:
- 50 HP creep takes 20 damage from player A and 60 damage from player B
* Old method: Player A has 25% chance of getting the kill, player B has 75% chance
* New method: Player B always gets the kill

- 50 HP creep takes 60 damage from player A and 440 damage from player B
* Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
* New method: Both players have a 50% chance of getting the kill

Kongor
- Kongor instantly kills Illusions he attacks
- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
* This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
* Starting damage of the stomp is 70 Magic Damage against Heroes
- Kongor can no longer have his Armor reduced by any ability or item
* Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor


== Items ==

Observatory
- Health Potions can now be bought here
- Mana Potions can now be bought here

Frostwolf's Skull
- Ranged Heroes now apply a 20% Movespeed Slow
* Melee Heroes still apply a 30% Movespeed Slow
- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

Tablet of Command
- Manacost increased from 25 to 50
- Cooldown increased from 16 to 20 seconds

Sol's Bulwark
- Recipe cost increased from 700 to 900

Daemonic Breastplate
- Recipe cost decreased from 1100 to 900

Runed Cleaver
- Damage increased from 55 to 60
- Cooldown to kill a tree lowered from 15 to 5 seconds


== Heroes ==

- Added a new Alt Avatar: Magus Bane

All Melee Heroes
- Base health regeneration increased from 0.25 to 1.25 health per second

Arachna Arachna
- Harden Carapace duration changed from 3 to 2/3/4/5 seconds

Armadon Armadon
- Spine Burst bonus Physical Damage per stack lowered from 30 to 25
- Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
- Back angles and Side angles increased by 5% each (so 20% more area covered)

Behemoth Behemoth
- Fissure duration changed from 8 to 5/6/7/8 seconds
- Enrage cooldown lowered from 7 to 7/6/5/4 seconds

Chronos Chronos
- Time Leap manacost lowered from 135 to 120
- Chronofield now gives vision and reveals in and around the area

7cd5f0991ea076ddf712128f2a8abf09a376eba816dcf95a7dcff51133.png Cthulhuphant
- Mortifying Presence can now be toggled
- Fixed his Trample projectile so it gets killed properly if he isn't bound to it

Devourer Devourer
- Cadaver Armor Strength gain radius increased from 400 to 1150 units

Fayde Fayde
- Reflection's Clearvision radius changed from 1200 to 800/1000/1200
- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

FB Flint
- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

ForsakenArcher Forsaken Archer
- Piercing Arrows now leaves behind an Illusion that channels for you
* Can still be interrupted by stunning the illusion
- Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

fa194cbf03fd2d25bb70f68e5d6a862855f4111a39d249d29b990fd338.png Geomancer
- Crystal Field Magic Damage from 250/350/450 to 300/450/600

Hammerstorm Hammerstorm
- Mighty Swing area from 175 to 175/200/225/250
- Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

Hellbringer Hellbringer
- Death Boil*s first tick now starts at 5 damage instead of 10
* Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

Kraken Kraken
- Starting Armor reduced from 3.1 to 2.1
- Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

NightHound Night Hound
- Base Intelligence increased from 14 to 16

308f235474e2d017af4c35c95ff73e6f84818daf4f625282b0ebdd4e11.png Nomad
- Fixed Mirage Strike not playing the sound for the enemy

PlagueRider Plague Rider
- Movespeed reduced from 320 to 315
- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
- Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
- Cursed Shield now applies to all attacks, not just Melee

PollywogPriest Pollywog
- Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

Revenant Revenant
- When the duration ends on Defile it will now remove 1 charge instead of expiring
* Attacking removes the charge that has the least time left

Rhapsody Rhapsody
- Effects for the Dance Floor now only play on Heroes
- Dance Floor now does half damage/heal to creeps

SandWraith Sand Wraith
- Mirage duration from 5/6/7 to 4/4.5/5 seconds
- Mirage cooldown from 120 to 120/100/80 seconds
- Desert's Curse manacost from 130/140/150/160 to 120
- Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

Scout Scout
- Base Damage adjusted from 45-59 to 50-54
- Vanish cooldown from 24/18/12/6 to 15/12/9/6
- Electric Eyes no longer give experience to enemies who kill them
* They still give gold
- The Detonate ability on Electric Eyes moved from Q to E

Silhouette Silhouette
- Can no longer grapple to a tree or swap to illusion while immobilized
- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

Succubus Succubus
- Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

Swiftblade Swiftblade
- Finally allowed Swiftblade to use Portal Key while Swift Slashing!

Tempest Tempest
- Elemental manacost from 170 to 180
- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

Torturer Torturer
- Chain Reaction AoE from 225 to 150/175/200/225

Tremble Tremble
- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
* They still disable the invisibility when an enemy Hero is inside

WarBeast Warbeast
- Warbeast now copies his existing Howl buff to the Wolves when they are summoned

Wildsoul Wild Soul
- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds


== Bugfixes ==


- Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
* Devourer's strength growth from kills
* Balphagore's Demonic Pathogen
* Balphagore's Regurgitate
* Fayde's Burning Shadows
* Revenant's Mortification
* Pebbles' Chuck
* Silhouette's Shadow
* Aluna's Emerald Red
* Bombardier's Boom Dust
* Maliken's Hellbourne Zeal
* Puppet Master's Whiplash
* Tundra Coeurl's Slow
* Kongor's growth
* Antlore Healer's Heal
* Transmutanstein and Zorgath's growth

Armadon Armadon
- Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
* The charges are representing a percentage, from 0 to 100

Balphagore Balphagore
- Fixed his minions being deniable at 50% HP like other minions

Chipper Chipper
- Offset the Rocket Barrage projectile so it won't hit units behind him

38cc0cac03f316221ecb43550be283f87dfb85a95849d28f989e6defe1.png Empath
- Fixed Illusory Veil not aggroing creeps properly

Gauntlet Gauntlet
- Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well

968228cdd6510c451e22dd4837f8a7525648e50c97ec4f23e8784b21ed.png Master of Arms
- Swapped the blue/red weapon switch gun sounds so it makes more sense

MonkeyKing Monkey King
- Fixed a small displacement issue where Vault displaced him even when invulnerable

308f235474e2d017af4c35c95ff73e6f84818daf4f625282b0ebdd4e11.png Nomad
- Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
- Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings

Parasite Parasite
- Fixed Parasite Leech giving him Movespeed even when it's disjointed
* If it is disjointed now, Parasite will not get any buff
- Made the Infest ability on the creep castable even when the creep is stunned or silenced
- Made Infest order disjoint the infested target when it lands
* This ensures that allies who are attacking a creep you infest will not continue to attack it

Analysis:

The new last-hit calculation makes a lot of sense - heroes won't be credited for last-hits that they never should have gotten.

The Kongor changes were needed to account for new additions like Sol's Bulwark and Keeper of the Forest's minions. We won't be seeing as many sub-20 minute Kongor kills.

Potions in the observatory are nice, I suppose, but the building is still rather insignificant.

There were several direct and indirect buffs to melee carries, including the Runed Axe and Frostwolf Skull changes, health regen increase, and buffs to Chronos, Night Hound, Nomad, Sand Wraith, and Scout. Meanwhile, ranged carries like Flint Beastwood and Silhouette were nerfed. The developers are continuing to push for a metagame shift; we will have to wait to see if melee carries become viable again.

Plague Rider, Rhapsody, and Wildsoul were all hit with significant, but fair nerfs. All of them will probably still see plenty of play. Behemoth, Hellbringer, Kraken, and Torturer were probably the next biggest nerfs, all popular heroes who will likely stay that way.

Forsaken Archer's buff is one of the more interesting changes. This, plus the recent Split Fire buff, might be enough for her to see an increase in usage. The Succubus change adds some extra utility to her already powerful set of abilities. With a metagame shift, she could become a lot more popular.


Links
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