no-alt
All News
article-headline

General

15 years ago

Martyr, Fayde rework, and balance changes in 2.0.30

S2 Games' first patch after their 1-year HoNiversary brings us a new support hero, a ton of hero and item balance tweaks, and a revamped Fayde. Pro-player insight on these changes from [KD] Rexi and [EG] YoDa.

Version 2.0.30.1
-------------

- Fixed Fayde being able to use items while in stealth
- Fixed the missing Account Icons
- Fixed Steamboots being able to toggle
- Fixed the Matchmaking interface

Version 2.0.30
-------------

- 5 new icons

- Fixed recipes being able to combine using items from multiple players
- You can combine items properly using ownerless (i.e. dropped by a leaver) items now
- Fixed a crash during loading
- Touched up some of the Matchmaking UI
- Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
- Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
* Dampeer's Bloodthirst
* Elder Parasite
* Hungry Spirit
* Symbol of Rage
* Whispering Helm

- Vulture Lord's Tornado now goes through trees and cliffs

== Items ==

Astrolabe
- Aura radius to 900
- Activation radius increased from 450 to 600

Barrier Idol
- Radius from 500 to 600

Elder Parasite
- Damage taken reduced from 20% to 15%

Frostfield Plate
- Aura radius from 1000 to 900

Logger's Hatchet
- Reworked slightly
* Activates to throw an axe at target enemy creep or neutral
* 600 Range, 30s cooldown
* Deals your attack damage to target on impact
* Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
- Retains passive

Insanitarius
- Now has a short 500ms cooldown when toggled on

Nome's Wisdom
- Aura radius from 800 to 900

Nullfire Blade
- Upgraded version has infinite charges
- Cooldown increased from 12 to 20 seconds

Plated Greaves
- Radius from 450 to 600

Homecoming Stone
- Fixed a bug where you can infinitely disarm a tower with Post Haste

Puzzlebox
-Added visual timer on the item so you don't have to select the minions to see their lifetimes

Refreshing Ornament
- Aura radius to 900

Restoration Stone
- Mana cost reduced from 375 to 300

Runed Cleaver
- Now can be used to cut down trees

Shield of the Five
- Radius from 450 to 600

Stormspirit
- Made it unbind the target it's used on
* This stops it from causing derps or people flying all over the screen randomly
- Fixed Pebbles graphical bug

== Heroes ==

- New Intelligence Hero: Martyr
- New Gold Collection Alternate Avatar: Golden Pebbles
- Flux now sides with the Legion!

Accursed Accursed
- Sear is no longer an Attack modifier

Andromeda Andromeda
- Mana cost of Comet from 95/110/125/140 to 110/120/130/140
- Aurora duration from 14/16/18/20 to 14 seconds
- Void Rip cooldown from 45/45/45 to 70/60/50

Arachna Arachna
- Mana cost of Harden Carapace from 90 to 50
- Harden Carapce Magic Armor from 5/10/18/35 to 8/16/24/32

Armadon Armadon
- Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5

Balphagore Balphagore
- Added a visual timer for Corpse Conversion minions

Behemoth Behemoth
- Heavy Weight damage from 25/45/75/115 to 25/55/85/115
- Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
- Shockwave Magic damage from corpses removed

BloodHunter Blood Hunter
- Fixed mod exploits with Blood Sense

Bubbles Bubbles
- Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5

Chipper Chipper
- Focus Buffer from 150/300/450/600 to 125/250/375/500

Chronos Chronos
- Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

CorruptedDisciple Corrupted Disciple
- Script cleanup for Electric Tide

TDL The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

Empath_30.png Empath
- Illusory Veil duration from 2/3/4/5 to 3/4/5/6

Engineer Engineer
- Changed Spider Mines to not trigger on siege units

Fayde Fayde
- Reworked
- Cull
* Now always manaburns
* Damage increased from 100/150/200/250 to 100/160/220/280
* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows
* Now always stuns
* Manacost lowered from 85/105/125/145 to 85/100/115/130
* Damage and stun are the same
- Scythe/Shadow Stance
* Removed
- New ability: Deep Shadows
* Target an area, summoning shadows there for 5 seconds
* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
* Movespeed modifiers linger for 1 second
- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection
* This sight lingers for 2 seconds after exiting stealth

Flux_30.png Flux
- Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms
- Tweaked Magnetic Surge & Discharge pushes to be more accurate
- Reduced the sound on his Polarity Swap modes by a factor of 4
- Made Discharge give assists
- Dampened Flux's & Steam Flux's walk and regular attack sounds
- Fixed tooltip on Release to show radius correctly
- Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly

ForsakenArcher Forsaken Archer
- Call of the Damned Skeletons TP with FA
- Split Shot reworked to basically be ranged cleave
* Main target takes full, 2 additional targets take 14/21/28/35% damage

Gauntlet Gauntlet
- Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
- Grapple slightly increased touch radius to 80 from 75
- Enfeeble is no longer an Attack Modifier
- Capped the charges on Enfeeble to prevent rollover
- Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

Hellbringer Hellbringer
- Life Void damage healed from 10/20/30/40% to 15/20/25/30%
- Added visual timer to Summon Malphas

Jeraziah Jeraziah
- Inner Light from True Damage to Magic Damage
- Inner Light radius from 250 to 300

Legionnaire Legionnaire
- Tower attacks may now proc Whirling Blade

Magmus Magmus
- Fixed Eruption to play the animation correctly

Moraxus Moraxus
- Matraxe now has a small cooldown after activation on it
- Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

Nomad_30.png Nomad
- Fixed his Mirage Strike illusion from spamming attack commands
- Fixed the Mirage Strike illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack

Nymphora Nymphora
- Fixed Volatile Pod visual lasting for 1 second more than it should.

Pandamonium Pandamonium
- Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25

Pharoah Pharaoh
- Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

PollywogPriest Pollywog Priest
- Added visual timer to Voodoo Wards

PuppetMaster Puppet Master
- Cleaned up scripting for Puppet Show
- Fixed the Puppet Show's target from spamming attack commands every frame since it messes with pathing
- Voodoo Puppet health from 450/700/950 to 500/750/1000
- Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
- Voodoo Puppet overkill damage is still transferred to target, but not amplified

Rampage Rampage
- Fixed a mod exploit

Scout Scout
- Vanish no longer loses 'Flurry' when Invisibility is manually disabled

Silhouette_30.png Silhouette
- Fixed her Grapple from interacting badly with Bubbles's Take Cover

Slither Slither
- Added a targetradius for the tooltip of Poison Spray
- Removed 10% movement slow from Toxicity
- Toxicity is no longer an attack modifer
- Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

Soulstealer Soulstealer
- Demon Hands manacost increased from 75 to 80

Succubus Succubus
- Mesmerize manacost reduced from 165 to 130/140/150/160

Thunderbringer Thunderbringer
- Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

Torturer Torturer
- Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
- Impalement manacost increased from 95/120/135/155 to 115/130/145/160
- Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260
- Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
- Agonizing Bonds pull radius reduced from 650 to 600

Tundra Tundra
- Added a visual timer to Call of the Winter to check summon's lifetime
- Cold Shoulder is now always 600 range

Valkyrie Valkyrie
- Fixed a super duper rare long range Javelin of Light bug

WarBeast War Beast
- Added visual timer for his Summon Hellhounds

WitchSlayer Witch Slayer
- Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100



Pro-Player Insight

I asked a couple of players for their opinions on the new hero, Fayde's rework, and more regarding Patch 2.0.30. Rexi of KD-Gaming e.V. and YoDa of Evil Geniuses were kind enough to provide some competitive insight on these major balance changes.

[KD] Rexi:

Fayde is at least viable, since she works almost like NA from DotA, aka Nerubian Assassin. The problem is that she does not have a long range manaburn like NA used to have, so it doesn't work in mid as well. But heroes like Deadwood are played in mid, too, and Fayde is a lot better than DW in the middle laning phase. But there are some "hard" melee counters to Fayde, like Hellbringer, Forsaken Archer, and Arachna. I'm quite sure Fayde will be seen a lot more in the future and, to be honest, you could even lane her in the short lane against, like, Bubbles.

About Martyr, I'm not so sure. Martyr's skills are amazing, but he is really level dependent, so I'm not sure if he works in a trilane, since the 2 support don't usually get levels or farm. Martyr is a good long/short laner, but I'm not sure if it's worth it. A well-geared Martyr, with his awesome heals and damage reduction, carries a team like Soul Reaper does, but there just might be better options. If I would get Martyr in a setup, it would probably be with heroes like Corrupted Disciple, Soul Reaper, Armadon, etc., heroes that are made to deal damage over time as long as they are alive in the fight long.

I love the new Nullfire Blade and the fact that they removed the Attack Modifier from Slither. Andromeda nerfs were called for; she was quite strong. Behemoth is still quite strong even though he got nerfed; he needed a bit of the nerfbat, too.

[EG] YoDa:

Martyr won't have any impact for a while as he'll just be autobanned. I haven't played him yet, but I don't think he's very good. Kind of like an Empath, but worse. I like Fayde and hope the changes will make her good enough to be viable, as the gank-heavy early game that she creates would be a refreshing relief from the farmfests that plague current competitive HoN.

More Hero Reworks?

[S2] Nome, via Twitter (@S2Nome):

Just finished scripting a potential BH rebalance/rework. Hopefully will be able to test in SBT later today.

Nome also mentions that a second hero rework is almost completed. Look for those coming up in the next week or two!

Links
forums.heroesofnewerth.com - 2.0.30.1 Patch Notes
twitter.com - S2Nome's Twitter