
In an epic 2 hours yesterday S2 Games initiated the first series of Team Match Making testing. The moment the server message was announced thousands of players flooded the servers, creating and playing about 10 000 games in that short 2 hours.
In what was a shocking move by S2 by excluding Team Match Making's official release in the HoN 2.0 patch, quite a bit was explained yesterday. A major bug which caused major time wasting was definitely needed to be fixed. But aside from that and the constantly full European servers due to it being peak times, yesterday's testing was quite a success. Over at the forums, leavers were grieving en masse as their above 5% leave percentage is barring them from joining Match Making, which in a utilitarian sense is a good move by S2. Here are some feedback by players which Match Making worked for, pros and pubs alike.
[OK] Overpow (Competitive player, Online Kingdom)So it seems that Team Match Making will be the ideal way to search for hopefully a good balanced game in the future. Hopefully with time from it's official launch Match Making Rating (MMR) will kick in with more accuracy and give pro players such as Overpow the ability to find a decent scrim instantly. Who knows, maybe in a few days all you gotta do to find a game is to click a button before it loads up!
After the testing Idejder from S2 Games made an announcement on the forums, briefing the results of the day's test.
[S2] IdejderThe downside is there is a significant bug, which is the evil "Waiting for server" bug that puts you in an infinite loop of staring at nothing. We do not yet have the data evaluated to tell how prevalent it is or how easy/hard it will be to fix. To get this data we need to take down Matchmaking and parse the huge amount of log files we have it creating.
That will happen soon.
Between now and 2:30 EST we will be turning off Matchmaking for the day. We will be working on how to fix the main issue that people have been getting and any other smaller issues. We will be looking at the match %, the balance of matches, and how quickly they happen all in favor of speeding up our algorithms.
Overall we are pleased, though. We worked through the night (30 hour workday woo!) and were able to deliver on our promise even if it was late.
We hope to bring it back online as soon as possible, but I would not expect it to be before tomorrow (Friday est).
We would like to thank those that queued over and over even though they kept getting the "Waiting for server" bug. You generated a ton of logs and we will use them to try to find and fix the problem. You helped more than you know.
To those who did find a game, we hope you had fun.”







