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Marathon bombastic side-eye

Devs admitted the game was too difficult for many players (Image: Bungie).

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Marathon is getting a major reset as Bungie admits its extraction shooter was too niche

“While death is the first step, for many players, death was the only step,” the devs admitted.

Bungie is rethinking what Marathon needs to be after admitting that its original extraction-focused vision simply did not connect with enough players. In a lengthy update posted on Friday (25 September), Bungie laid out plans to broaden Marathon well beyond the high-stakes PvEvP experience it launched with, starting with a progression refresh in October, followed by permanent PvE and an experimental Team Deathmatch mode in December. A much larger overhaul is then planned for March 2027.

The studio also released a behind-the-scenes Developer Insights video alongside the update, where members of the team spoke openly about what went wrong at launch, what they thought Marathon would become, and why simply building a good extraction shooter was not enough.

Why is Bungie changing Marathon after launch?

Marathon was built around a fairly specific idea: take Bungie's shooter pedigree and pour it into a tense, unforgiving extraction game. That is still going to be part of Marathon, but Bungie now says it pushed too far in one direction.

"Launch didn't go the way we wanted it to," one developer says in the new video. "We all built a game that we believed would resonate." The team says being so close to the game made it difficult to see how demanding Marathon had become for people coming into it fresh. "We made a game that was overly difficult, I think, for a lot of folks," the developer continues. "And that constant loop of failure, I don't think, spoke to as many people as we hoped it would."

That lines up pretty closely with some of the biggest issues GosuGamers found when reviewing Marathon at launch. While its gunplay and core extraction loop were strong, the game received a 7/10, with its punishing systems, repetitive missions, poor UI, and difficult onboarding making it a much harder sell outside players already comfortable with hardcore extraction shooters.

Bungie is now saying much the same thing itself, and one line in particular cuts straight to the problem: “While death is the first step, for many players, death was the only step.” The bigger miss was the assumption that Marathon could pull a much broader audience into extraction shooters without moving very far away from what already made the genre intimidating. "One of the things we learned at launch is that our game is pretty niche," Bungie admits. "Like, it's for sweaty people who like PvP."

The team says it "doubled down" on the idea that fighting other Runners would be enough to carry the experience, but feedback stretching back to Marathon's Alpha increasingly pointed elsewhere. "We all thought we were going to bring extractions to the masses and we didn't," another developer says. "We built very much an extraction shooter as it was, as you've ever seen one."

Marathon is adding permanent PvE and more ways to play

Bungie's answer is not to rip extraction or high-stakes PvEvP out of Marathon. The plan is to stop making that the only meaningful way to experience the game. The studio now says Marathon needs "more modes", specifically calling out dedicated PvE and PvP alongside its existing PvEvP structure. "If you look at the mode select here, this is something we didn't have when we launched cause there was really only one way to play the game," Bungie explains in the video. "It was an extraction mode."

That menu is now being built as a jumping-off point for several different kinds of play. Some players may want a quick, lower-pressure run. Others may want to spend an evening with a full crew, test builds, chase harder encounters, or jump straight into competitive play without gambling an entire extraction run.

For newer players, that means somewhere to actually learn Marathon's weapons, Shells, maps, and systems without another crew immediately turning the lesson into a corpse run. For existing players, Bungie says it still wants tougher, sweatier experiences to sit at the top end.

The move towards PvE has been building for several months. Bungie first announced plans for PvE-focused experimental modes earlier this year, before launching Vault Breaker as its first dedicated PvE experiment in July.

What changes now is the scale of that commitment. PvE is no longer being treated as a side experiment next to Marathon's "real" extraction game. Bungie is building it into the permanent structure of what Marathon becomes next. The studio is also looking back towards the parts of Bungie's identity it feels Marathon missed. "I think like it's a really solid PvEvP experience, but that's not what a Bungie game is," one developer says. "A Bungie game needs to be more than that."

What is changing in Marathon in October and December?

Marathon Nightfall Refresh arrives in October

The first step comes with the Nightfall Refresh in early October. Bungie recently moved away from strict seasonal releases, choosing to ship future updates according to the work involved and what the team can reasonably support instead of forcing everything into a fixed seasonal calendar.

The October refresh is relatively focused. It will target progression, rewards, quality-of-life changes, and rotating returning modes while Bungie continues working on the much larger changes coming later.

That follows Nightfall's launch earlier this year, which introduced Marathon's first full seasonal wipe, faster faction progression, and the Cradle system.

Marathon Symbiosis adds permanent PvE in December

December's Symbiosis update is where Marathon starts looking much less like the game it launched as. It will add the game's first permanent PvE experience, giving players somewhere to explore, mess around with builds, and take on encounters without another Runner crew waiting to ruin the run.

Bungie is also adding an experimental Team Deathmatch mode as a much more direct form of PvP. The idea is to give players somewhere to sharpen their mechanics and fight other people without having to commit to a full extraction run every time they want to shoot somebody.

Perimeter is getting a major overhaul

Perimeter is getting a substantial overhaul too, with a new fungal ecosystem spreading across the map, new routes, additional points of interest, and harder encounters. That includes the Tick Queen, which Bungie describes as Marathon's largest combatant yet.

A new Shell named Bishop is joining the roster as well. Bungie calls Bishop a high-performance "robot samurai" built around speed, surprise, and heavy bursts of melee damage.

Marathon is also reworking its onboarding

Symbiosis will also start tackling one of Marathon's biggest early problems: learning how the game actually works. Bungie bluntly says Marathon currently asks new players "to learn too much, too quickly", so the update will introduce a smoother onboarding path alongside a CyAc social space with a built-in firing range where players can meet, prepare, and test weapons and abilities before heading out.

What is coming to Marathon in March 2027?

March is where all of these pieces are supposed to start locking together. The update is planned to connect permanent PvE, PvP, and PvEvP experiences under the same wider structure, alongside a new onboarding system, deeper Shell progression, a refactored Cradle, more focused questlines, additional narrative content, new alien enemies, and an entirely new zone.

Story is another area where Bungie admits Marathon has not gone far enough. "There's so much untapped potential with the IP that we haven't been able to really dig into yet," one developer says. "We haven't delivered on the promise."

The plan is to push Tau Ceti IV further towards the strange, hostile world Bungie wants it to be, with stronger links back to the original Marathon trilogy and more reasons to poke around its corners beyond grabbing loot and extracting. It also means more things to shoot that are not other players.

"It feels like the game needed something big that you can get all this cool weaponry and get with your friends and just blast," one developer says during footage of a larger PvE encounter. Another puts it even more plainly: "The game just needs a lot of big, scary monsters that you can get with your friends and go, like, blast with flamethrowers and shoot."

That is probably one of the clearest signals of where Bungie wants to take the game. Marathon launched asking players to embrace the stress of extraction. The version being built now wants room for the player who still loves that, the player who wants to fight a massive alien with friends, and the person who would actually like a minute to figure out what their Shell does before another squad deletes them.

Bungie says it is still trying to preserve the tense PvP experience that its most dedicated players already enjoy. "A lot of what we're talking about is evolving the game and making it broader, like bring more people in," the team says. "But we don't want to forget the players who have been on the journey through the first year."

March will not be the endpoint either. Bungie describes it as the point where Marathon's redesigned pieces finally begin operating as a connected whole, giving the studio a stronger base to keep building on beyond 2027.

For Marathon, the question is no longer whether Bungie can keep refining the extraction shooter it launched. What matters now is whether this broader version of the game is enough to bring back players who left, while giving new ones a reason to stick around.

Author
Anna BernardoAnna “AnnaBers” Bernardo is a writer at GosuGamers and GosuEntertainment. She has been covering gaming, esports, and anime since 2021 and joined Gosu in 2024, where she tackles news, reviews, guides, esports matches, in-depth features, and more. A foodie and indie game enthusiast, Anna loves exploring hidden flavours and discovering lesser-known gems in both kitchens and virtual worlds.