GTA VI will not have a 60FPS mode at launch.
Rockstar Games announced this week that GTA VI is targeting 30FPS on consoles when it launches on 19 November, 2026, with no mention of a 40FPS or 60FPS performance mode. However, PlayStation 5 Pro consoles will add PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows to the game.
The game will also be available on Xbox Cloud Gaming at launch.
Grand Theft Auto VI
Release date: 19 November, 2026
Developer: Rockstar Games
Platforms: PlayStation 5, Xbox Series X|S
Does GTA VI have a 60FPS performance mode?
GTA VI is targeting 30FPS on consoles, according to Rockstar Games. An important distinction to make here is that the game might not fully run at a consistent 30 frames per second, as the developer has stated that it is only “targeting” that benchmark. Rockstar announced:
“Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life–while maintaining the density and visual fidelity of all its environments and inhabitants.”
While the game’s FPS might not be bumped up on PlayStation 5 Pro, the newer console will support a few additional technical features; specifically, PSSR and ray-traced shadows. Additionally, the DualSense controllers will support in-game haptic feedback, and the game is playable via remote play.
GTA VI is also playable on Xbox One via Xbox Cloud Gaming, along with Xbox Series X|S, using the Xbox Series S graphical settings. However, the game’s performance will depend on the player’s internet connection. Cloud Gaming will not be available on PC for this game.
GTA VI is launching on 19 November, 2026, with pre-orders now said to be "far above expectations" for Take-Two.






