In Restored Land, all actions have permanent consequences.
A major update is coming to Dying Light: The Beast, set to reshape how players experience the game. Techland has confirmed that the Restored Land update launches on Thursday, 26 March, alongside new free content for all players.
Dying Light: The Beast
Release Date: 19 September, 2025
Platforms: PlayStation 5, Xbox Series X/S, and PC (Steam/Epic Games Store)
Developer: Techland
What is Dying Light: The Beast Restored Land?
According to Techland, Dying Light: The Beast Restored Land is an enhanced version of the game that combines the base experience with new major content and all previously released updates, including systems such as Legend Levels, New Game+, Nightmare Mode, and a wide range of gameplay and visual improvements.
How does Restored Land change survival and progression in Dying Light: The Beast?
Restored Land introduces persistent systems that carry through an entire playthrough. Zombies eliminated in the world will not respawn, and looted resources do not replenish, while activities such as Convoys, Dark Zones, and Hives only need to be completed once.

Survival mechanics are also expanded, with players required to manage hunger and limited resources such as batteries while navigating the map. As regions are cleared, survivors begin to return and rebuild, gradually transforming areas as if restoration and rehabilitation has and unlocking rewards tied to these restored zones.
What is One Life mode in Dying Light: The Beast Restored Land?

Players can further increase the stakes with the One Life option, which limits the experience to a single run. This means when a player dies under the One Life option, the save file is wiped entirely, and they would need to start from scratch. However, completing this mode will result in additional rewards and visible in-game recognition, which are exclusive to those who become the ultimate survivors and complete the Restored Land with the One Life option.
How Dying Light: The Beast Roadkill Rallies work: vehicles, rewards, and leaderboards
The update adds Roadkill Rallies, a set of vehicular challenges focused on route optimisation and zombie elimination across checkpoint-based courses in the open world.

These time-based missions can be played solo or in co-op, requiring players to hit kill targets and reach the finish line within the limit. Earning gold across all rallies unlocks the Roadkiller, a more durable vehicle designed for these challenges. Player performance can be tracked through Friends Leaderboards, while Global Leaderboards are available on consoles for broader comparison across both Restored Land and rally events.
Dying Light: The Beast's new encounters, finishers, and co-op tools

The update introduces 33 new quest encounters, adding smaller narrative events, environmental storytelling, and expanded faction interactions that players can engage with or observe. Co-op features receive updates through a new ping system for marking enemies, loot, and locations, alongside an online player history function and improved incentives such as better loot rewards. Combat adjustments include higher-risk zombie encounters with improved rewards, increased variety in spawn groups, and refinements to fights against Special Infected.
Dying Light: The Beast post‑launch updates
Techland has also rolled out a new set of post‑launch updates for Dying Light: The Beast, expanding replay options, end‑game progression, and difficulty options for players looking to push the game further.
New Game+
Players can now replay Kyle’s story in New Game+, carrying over all weapons, gear, and character progression from their first run. Enemy difficulty is increased, but higher‑tier weapons and loot are introduced to keep pace. New Game+ can be completed multiple times, with each run further raising the difficulty and unlocking access to rarer weapons and the most dangerous enemies found in Castor Woods.
Legend Levels
The Legend Levels system returns as the game’s end‑game progression track, extending character growth beyond the main skill tree. Once players reach Level 15, earned XP is converted into Legend XP. Higher difficulty settings and advanced New Game+ tiers increase XP gains, rewarding players who take on tougher challenges.
Each Legend Level grants Legend Points, which can be spent on passive upgrades that boost health, combat stats, and Beast Mode effectiveness. Every level also increases maximum health by a fixed percentage, helping players stay viable as difficulty scales up.
Legend Levels also add new unlockable content:
- 22 new weapons, including melee options, firearms, and vintage guns
- 2 full outfits, made up of 12 gear pieces
- New legendary vehicle skins
Ray tracing support added
Ray tracing support has been added, improving lighting, shadows, and reflections across the game. The update enhances visual depth and atmosphere, particularly in darker environments and night sequences.
New Finishers
Additional finishers have been introduced, expanding execution options across different weapon types:
- 6 for blunt weapons
- 4 for bladed weapons
- 2 for slasher weapons
- 1 for knives
- 1 for knuckledusters
Surrender: New human enemy behaviour
A new behavior has been added for human enemies. Melee‑focused opponents may now surrender when a player aims a firearm at them, rather than immediately engaging. How these encounters play out depends on player actions, with no fixed outcomes.
Nightmare Experience
A new difficulty setting, Nightmare Experience, has been added for experienced players looking for a harsher survival challenge.
Changes at this difficulty include:
- A new Alpha Volatile, described as the most powerful and intelligent Volatile in the series so far, capable of tracking player scent, ignoring UV flashlight light, and pursuing players across the map until they reach a safe zone or kill it
- Stronger and more aggressive Human and Infected enemies with faster reactions and heightened awareness
- Some Dark Zones now containing Volatiles during the day, alongside more limited resources that require careful management
Other fixes and improvements for Dying Light: The Beast

The update also rolls out hundreds of fixes and improvements across multiple systems, with a strong focus on parkour flow, progression balance, and overall stability.
Parkour and traversal see over 200 fixes, addressing climbing issues, ledge detection, and blocked routes, alongside adjustments to environmental elements like beams, monkey bars, and ziplines to improve movement flow. Interaction clarity has also been improved with better prompts for objects like vault poles.
On the gameplay side, early progression has been streamlined with reworked stamina curves, reduced XP penalties in Survival Mode, and improved rewards, including better early-game weapons and UI clarity in the Skill Menu. Reinforcement systems, vehicle challenges, and AI behaviour have also been adjusted to create more consistent encounters.
Late-game balance has been refined through changes to New Game+ and Legend Levels, including scaling difficulty and reducing farming exploits, along with rebalancing weapon durability, mod damage, and XP gains.
The update also addresses a wide range of quest blockers, AI bugs, and co-op issues, ensuring smoother progression across both solo and multiplayer experiences.
Finally, over 35 stability issues and dozens of crash cases have been resolved, alongside major improvements to performance, lighting, textures, and overall visual quality across all platforms. More information about these improvements will also be shared by Techland in the game's official pages.
Dying Light: The Beast's Restored Lands update launches on 26 March, 2026.







