Dustin Browder: 'It's not about how many units we have,<br> it's about the quality'
<div style="width:760px; background-color: #ffffff; padding: 10px; font-size:15px; font-family: Georgia; color: #000000;"><div style="width:760px; background-color: #000000; color: #ffffff; padding: 10px; margin-left: -10px; margin-top: -10px; padding-bottom: 30px;">[hnice]In the afternoon of Friday, June 8th, we caught up with Dustin Browder, StarCraft 2's lead designer. In this very extensive interview, we talk about the new HotS units, the potential balance issues, why certain units did not make the cut, what will be the fate of the carrier and when can we expect a multiplayer beta to launch.[/hnice]</div><img src="https://www.gosugamers.net/starcraft2/images/2011/september/DBI.jpg" style="margin-top: -10px; margin-left: -10px;"><br>