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15 years ago

Massive nerf to Geometer's Bane in 2.0.8

This week's patch addressed some minor but important balance issues, added more interface improvements, and introduced Crustacean Kraken. S2 implied in their latest newsletter that there would be a patch, but hero changes were not expected. There were also improvements made on pathing involving heroes in fog and movement-impeding "gadgets" like Fissure.

Version 2.0.8.1


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- Fixed building attack and building destroyed announcer messages

Version 2.0.8


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- Units in the fog of war will no longer block pathing
* This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way
* This includes stuff like fissure or other movement blocking gadgets

- New Kraken alternate avatar: Crustacean Kraken
- Added new account icons
- Moved the concede and pause options slightly
- Added a confirmation box when you call a concede vote
- Removed snow from Caldavar

- Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list
* Doing so will also leave each auto join channel they are currently in
- Fixed the UI acting like spectators could vote on remaking
- Fixed spectators being able to vote on kick votes
- Each team now has a 5 second cooldown between any vote call
- Any global votes fail immediately if enough people vote no
- Players will now automatically be placed in a group channel when they do team matchmaking
- When a player joins a group the group channel will automatically have channel focus
- Fixed the editor deleting the /resources/ folder inside of a map archive when you save
- Fixed a crash after playing 2+ games in a row
- Fixed a crash within the hero compendium

Geometer's Bane
- Recipe cost increased from 500 to 1200
- Now "Order Disjoints" when used
* This means someone who queues up a spell or attack on the user has that order canceled when it is used

Bombardier Bombardier
- Boom dust ranged decreased from 600 to 500
- Boom dust damage scaling from 40/60/80/100 to 25/50/75/100

Dampeer Dampeer
- Terrorize cooldown increased from 8s to 10s
- Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10

Thunderbringer Thunderbringer
- Lightning Rod area of effect reduced from 1000 to 800

Slither Slither
- Vision on wards reduced from 1400 to 300

VoodooJester Voodoo Jester
- Base damage decreased from 51-61 to 46-56

Zephyr Zephyr
- Gust now has a 0.1 second ministun

My take:

The pathing change is welcome and gives you more control in certain situations, as Fissures used to sometimes cause your hero to move in unexpected directions.

Interface improvements are nice. Group channels for Team Matchmaking were necessary. And the new confirmation box for calling a concede vote SHOULD help prevent things like this from happening:

93bbbb220ca3ca1900d25d8b576b7b0645caa30a99bd7a9142f19d85e3.jpg

The item and hero changes I thought were all called for, though I didn't expect any balance changes until the "realignment" patch that is in the works. S2 must have thought these changes to be urgent.

Geometer's Bane: I suppose that 500g for the recipe is cheap considering the bonuses you gain from it. S2 probably saw Geometer's Bane as an overly-popular item on a lot of carries, but they did add an extra benefit along with the increase in price.

Bombardier: The changes to Boom Dust are meant to nerf some of his early harass, which was a little too strong, I thought.

Dampeer: We were told that Dampeer nerfs were coming. 10-second cooldowns on his abilities is still fair.

Thunderbringer: TB is really strong right now, so I expected for S2 to try to bring him down a bit. I would even be alright with further nerfs, but it's hard to balance a hero that is purely based on damage nukes.

Slither: I did not realize that Slither's Toxin Wards gave 1400 units of vision. 1400 to 300 sounds like a huge hit, and I think people will overreact to this. It might force Slithers to play more cautiously. Is he still a viable top-tier hero? I think yes.

Voodoo Jester: This was a necessary change; he's a support hero who had one of the higher starting base damages in the game.

Zephyr: The stun on Gust was removed back in Patch 1.0.5; this change at least gives it a mini-stun. When you look at Tablet of Command, it only makes sense that if it pushes, it should interrupt, too.

Give us your thoughts on the 2.0.8 Patch and leave your grievances for DuskBin below.


Links
forums.heroesofnewerth.com - 2.0.8 Patch Notes thread