


Myrmidon calls forth a line of seaweed from the ground in a line in target direction to bind his enemies after a short delay. Bound units are stunned and take magic damage over time.
Mass disable is always good. Looks like it would work incredibly well with heroes like Chipper and Bombardier.

2nd Skill
Myrmidon sends his fish friend after target enemy unit. The magical carp will follow the target until it hits, dealing magic damage to and stunning the target if it is moving at the time of impact.
Projectile speed seems slow so the stun should be dodge-able for those with quick reactions and it is useless against cancelling channeling spells. However forcing the enemy to not move for one second should serve some purpose as well such as assisting an ally Pyromancer or Torturer hit his stun.

3rd Skill
Myrmidon manifests the sea's rage, turning into water and crashing to target location. Enemies he passes through are slowed and have their magic armor reduced.
A skill that resembles the first skill of Morphling, which might cause one to argue that this hero might be somewhat of a merger semi-port. It differs in that it has a mass slow and magic armour reduction, which again makes Myrmidon ever so powerful in magic line-ups.

Myrmidon transforms himself, exchanging his ranged attack for more durability and power. In his transformed state, Myrmidon attacks at melee range, dealing magic damage to and slowing the target with each hit.
Looks like an incredibly powerful ultimate. Given the Harkon's Blade's modifier AND a slow would almost definitely make up for the lack of range. However, it might work against Myrmidon as unlike a Harkon's Blade, which will essentially render yourself useless should your opponents get Barrier Idols and Shrunken Heads. We'll see how it works when it's officially released with official numbers and mechanics as there is too much mere speculation involved here.
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