We were also about to see quite a lot of mirror matches with a PvP, TvT and ZvZ all in the same day. So let's get this recap on its way.
Game 1 @ Blistering Sands. TheWind opened with the most standard opening for this map - the quick Baneling Nest - while Nestea decided to go quick Hatchery into Roaches. Things got serious when Wind's five Banelings began to morph at Nestea's choke and later climbed the ramp and sniped significant amount of Drones. Nestea managed to stay alive but his Roach tech would soon encounter a problem - Wind's speedlings were eating through his rocks and were soon all over the place, trying to snipe Drones and Roaches. Microing furiously, Nestea managed to chase the Speedlings out and drawing a soothing breath, he mustered his Roach forces reinforced by Speedlings of his own and marched towards Wind's expo. There is where the downfall of oGs's player occurred as he engaged quite sloppily and Nestea's army won him the game.
Game 2 @ Delta Quadrant. Obviously TheWind does love his Baneling openings as he went for the exact same strategy as in game 1. Scouting this, however, Nestea quickly went for Speed plus a Spine Crawler to defend against the Banelings while simultaneously placing a Roach Warren. Seeing that his strat is not going to work, TheWind tried to switch to Roaches as well but having invested so heavily in Baneling tech, he did not have the sufficient army to stop Nestea's Roach/Speedling push.
Game 1 @ Delta Quadrant. After beating FruitDealer, Boxer had another challenge ahead of him in the face of yet another BroodWar pro-player. Opting to do a timing attack, Boxer opened bio and was soon marching towards Baby's main who seemed more than prepared for this due to his large Sentry count. However, Baby made a fatal mistake, missing a Force Field and letting Boxer's army to climb the ramp and obliterate all Protoss units.
Game 2 @ Xel'Naga Caverns. Aiming for a strong mid-game economy, both Boxer and Baby went respectively for 1-Rax/CC and 1-Gate/Robo into Nexus. Having his expo a bit earlier, though, Boxer decided to try if he can pull off an attack and marched with his bio army up north to Baby's expansion. Despite the nice Force Fields, Baby was not able to completely fend off the attack and lost all of his Sentries plus some Probes. Fortunately for him, a Colossus popped out and saved the day. However, Boxer had more than enough to react to Baby's tech and when he pushed again with his Bio/Viking army, he had no trouble running over the Protoss forces.
Game 1 @ Lost Temple. Staying true to his queer PvP style, InCa opened with defensive 2-Gate just in case there is some sort of proxy Gate rush from Genius's part. However, such was not forthcoming as Blizzcon's champion decided to go for the much more standard 4-gate rush. InCa responded by throwing a second Nexus and teching to Robotic Support Bay. As soon as his second Colossus popped, the PvP maestro initiated his timing attack that completely caught Genius's Gateway units off-guard. With some beautiful Colossus micro, Inca kept pushing the enemy Stalkers farther and farther until Genius was forced to type out.
Game 2 @ Metalopolis. Knowing that losing this game will mean going home, Genius went for extremely aggressive Blink rush in order to exploit the timing window in InCa's fast Nexus play. Spotting the proxy Pylon of Genius as well as the flock of Stalkers at his gates, InCa cancelled his expo and tried to built up his army numbers but there was just not enough time - the brave suicidal probe of Genius climbed the ramp and gave sight to the Stalker who immediately blinked on top of InCa's army, leaving it in ruins.
Game 3 @ Xel'Naga Caverns. This game had the clear and present chance to grow into epic proportions! Both players opened with Blink Stalkers but while Genius stayed at 3-Gate and was constantly warping in units, InCa added a Dark Shrine in attempt to surprise his opponent while using Blink only as a defensive measure. He needed a bit more time, however, as Genius's Stalkers were soon all over his base. Not losing his cool, though, InCa warped one DT near Genius's base via a proxy Pylon and another one to kill the Stalkers that were now after his production buildings. Guiding the first DT to the Probe line of Genius it seemed for a moment that the game was about to enter one of those funny semi-stalemate stages. With a brilliant move, however, Genius moved his Probes away from the minerals, bating the DT out while hiding a Robo Facility out of InCa's sight. Very soon, Genius's Stalkers were reinforced by observers, escaping their current "easy prey" status. Realising this, InCa type out and saluted his opponent.
Game 1 @ Metalopolis. Loner opened with the standard aggressive build for this match-up and pushed with five Marines and a Hellion in attempt to climb Boxer's ramp. His sloppy micro, however, cost him the Hellion and the Chinese was forced to run home. Deciding not to abandon the offensive, Loner added a Starport after his Factory and went for a Tank drop. Boxer, who was calmly building up his Viking/Tank army all this time, had little trouble defending this drop and even managed to do a counter-attack with three Vikings, sniping one of Loner's tank. It was now time for the Emperor to be on the offensive and he marched out with a decent Tank/Marine army and sieged at the low-ground near Loner's base. Using his Vikings as spotters, Boxers started damaging the production buildings of his opponent and, seeing that he is up against the ropes, Loner attempted to win some ground by pushing Boxer's forces back. He failed miserably and lost almost all of his units. Emperor's second leapfrog put him in the vicinity of Loner's expo and seeing that he has nowhere to go, the Chinese typed out.
Game 2 @ Steppes of War. It is a bit strange to challenge Boxer to a micro-duel but it is even greater folly to do it twice and after losing the first round. Boxer opened with a 3-Rine/SCV push that did not do any significant damage but forced an extra Marine from Loner and bought him enough time to get his Reactor done. Loner responded with yet another Hellion/Marine push that failed in precisely the same manner as it did on Metalopolis. Having a stable number of Vikings and Tanks, Boxer started to move through the centre of the map, sieging at key places to stop any attempt of counter-offensive that Loner might make. The Chinese seemed fine at one point of time but once the Emperor began his push, Loner kept losing more and more units due to silly miss-microed moves. When Boxer sieged his entire force near the southern natural, Loner realised that there was no chance to beat the legend.








