Thus, without further delaying the game results, we present you GSL Ro64 Day 4:
TG-Sambo Intel GSL Ro64 Day 4 | ||||||||||||||||||||||||
![]() ![]() | 2-0 | ![]() ![]() | ||||||||||||||||||||||
![]() ![]() | 0-2 | ![]() ![]() | ||||||||||||||||||||||
![]() ![]() | 2-0 | ![]() ![]() | ||||||||||||||||||||||
![]() ![]() | 2-1 | ![]() ![]() |
Yes, there was a lot of 2-0 and a lot of manhandling. Almost all games were very short, most of them being decided right of the first timing attack or the first mismicro. But more on that – just right below.




If you ever wondered how you can manhandle protoss with terran you should definitely check out those games to see some exemplary openings and decisions. On game one on LT, Top went for very precise Marauder timing attack after Stim and managed to snipe three zealots, two stalker and a probe, losing none of his three Marauders. He shortly followed with a drop that destroyed Wind’s Robo and main Nexus and this was all she wrote for the protoss.
Deciding to be sneaky as hell, Wind went for a very daring proxy Stargate while faking a 4-gate tech. His Stargate, however, got discovered quite soon and the two Void Rays that followed got sniped by Stim Marines. With so much tech and economy behind, Protoss had nothing to stop the Terran army.




With InCa placing a pylon into Seng’s base way before the Warp Gate tech it became clear that he didn’t have the intention to play the straightforward 4-Gate boringness. Shortly after, he warped in three Gateways all around this pylon and the Zealot micro madness began. Few minutes later, however, InCa lost the dance and was down three zealots to 13. With the counter coming his way, InCa was in dire straits but with magnificent timing managed to warp-in four Cannons and a Sentry to save his base. With that he bought enough time to get his Blink up and with a timing attack that shattered Seng’s army he managed to pull ahead.
Opening on Metalopolis, the second game of the PvP ode developed standardly as can be. With both players going 4-Gate they were soon exchanging stalkers all around. Soon, however, InCa was one expansion ahead and Seng tried to sneak a hidden one far away from his base as well as two stargates and a Fleet Beacon. InCa’s observer caught the necus shortly after and very quickly Seng was behind again. With his economy down and few mismicroed battles, Seng was down the dumpster without even having the chance to exploit his Void Rays.




What do you do when your Terran opponent timing pushes with Banshees, MM and PDD Raven and you only have two Stalkers and two Sentries? Well, you basically bite the dust and that is what IrOn did in the first game after he didn’t manage to stop Polt marching into his base.
The second game on Metalopolis was a bit more prolonged as players got top-and-bottom cross positions. With both pros going for standard solid army of Marine/Marauder versus Colossi soon the time for pushes came. IrOn barely managed to stop the first one with his Colossus popping out just in time, but then he got greedy and chased the remaining terran forces, which opened a brilliant opportunity for Polt. Sneaking a small Marauder assault force from behind he easily sniped the Nexus, putting IrOn hugely behind. Couple of minutes later he did that again, this time getting both the natural and the main Nexus. Seeing he had no other chance but two attack, the Protoss marched his forces down to the Terran base but was met by lots of Vikings and Marine/Marauder army. Another victory for the Dominion.




The only match that managed to go into a third games was a PvZ between ZanDarke and another member of the Prime team. However, with the one-sided protoss win on Lost Temple, things would seem for a moment to take a different path. Scouting the early Protoss expansion, Chimpunk quickly threw a third hatch and soon – a fourth at the gold and started pumping Roaches. The protoss push, however, caught him unprepared just in the right window and Roaches alone fell easily to the approaching force.
The swarm had the chance to has its revenge, though. Opening with similar risky overhatching tactic, Chip was soon sitting at three mining bases, four hatcheries and was just opening his gold expo. And in just the same way, when the Protoss ball marched to Zerg’s third for a moment it all seemed like a déjà vu. Despite laying so many hatcheries, however, Zerg somehow found the necessary recourses to out-produce the protoss and soon the Roach/Speedling/Corruptor force started to grow. Not able to get his third up, ZanDarke knew that the only chance he had to win was to wipe out the entire Zerg base as fast as possible. Thus the game entered a base trading phase when suddenly, in the middle of all destruction, ZadDarke decided to turn back and try to kill the zerg forces in his base and save… absolutely nothing of value. This horrible decision cost him the game as his building were soon only ashes.
And to put the final nail in this PvZ saga, the third game was played on Steppes of War – map well known for the devastating timing pushes Protoss can do on it. And this is precisely what happened. Soon after his Colossus popped out, ZanDarke pushed in for the kill and not even the spine crawlers at the second ramp could stop the huge amount of gateway units.
In case you keep missing those games for some reason, you should really try to make it for at least tomorrow and the day after, as on Day 5 we will witness very promising competitors such as Tester, Artosis and Rainbow and in the last day of the round – the crowd favourite LiquidTLO. So as much as we enjoy bringing you these news we would be very much happier if you tune in to support your favorite in the days to come.
