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The League of Legends patch 12.23 is officially out with plenty of updates afoot

Patch 12.23 will be the last and final update for League of Legends for the year.

The Preseason patch 12.22 dropped three weeks ago and now, patch 12.23 is officially out. This will be the last and final patch update of the calendar year but we can also expect a mid-patch update before the start of the holiday period. Patch 12.23 brings about plenty of changes with a total of 16 champions getting some much-needed balance changes.

Of the 16 champions, 10 will receive numerous buffs. This includes the likes of Zeri, who was a very popular pick during the first half of the season before falling out of favour due to the shifting nature of the meta. As for the nerfs, champions like Syndra and Yuumi take a big hit.

Aside from champion updates, Riot Games also brought forth its first-ever. free-to-enter the All-Random All-Mid (ARAM) clash. Two items also got some changes made in the latest patch with it being the Ravenous Hydra and the Sunfire Aegis.

ARAM Updates

Frostgates

  • Frostgates: Frostgates will be present from the beginning of the game and will teleport you directly from your Nexus to your outer tower. Once your first tower is destroyed, the Frostgate will then link to your team’s inhibitor tower where it will then stay for the remainder of the game.

Falling Towers

  • Tower Rubble: When outer towers are destroyed they will collapse and leave behind a pile of rubble which will be treated as new terrain.

Brush Changes

  • Brushing Up: There is now one new brush in the middle bottom side of the bridge. The brushes between the outer and inhibitor turrets have also increased in size.

Bridge Repairs

  1. Under Repair: The gaps on the bottom side of the bridge have been filled in and are now traversable.

Battle Boost QoL Updates

  • Not so Fast: Players will no longer be able to activate Battle Boosts within the last 10 seconds of champion select.
  • You’re Welcome: Allies will now be able to tell which player gifted their team a Battle Boost.

S-Rank Chest Visibility

  • Master them All! Players will now be able to see which champions they have not yet received S-Rank Chests for in ARAM champion selection.

Balance Adjustments

  • Heartsteel Maximum health gained: 10% of damage dealt ⇒ 5% of damage dealt.

Items

Mosstomper

  • Tenacity Buff Duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity Type: Item (additive with item tenacity) ⇒ Champion (multiplicative with item tenacity)

Ravenous Hydra

  • AoE Splash Damage: 60% AD for melee champions /30% AD for ranged champions ⇒ 50% AD for melee champions/25% AD for ranged champions
  • Omnivamp from Stacks: 4% ⇒ Removed

Sunfire Aegis

  • Combine Cost: 1000 ⇒ 900
  • Total Cost: 2800 ⇒ 2700
  • Health: 400 ⇒ 500

Champions

Image credit: Riot Games

Amumu

Base stats

  • Health Growth: 89 ⇒ 100

Q - Bandage Toss

  • Mana Cost: 30/35/40/45/50 ⇒ 40/45/50/55/60

W - Despair

 

  • Damage per Second: 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target’s maximum HP) ⇒ 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP)

E - Tantrum

  • Base Magic Damage: 85/110/135/160/185 (+ 50% AP) ⇒ 80/110/140/170/200 (+ 50% AP)
Image credit: Riot Games

Cho'Gath

Passive - Carnivore

 

  • Mana Restored on Enemy Kills: 3.5-7.75 (based on level) ⇒ 4.7-9.5 (based on level)

W - Feral Scream

 

  • Base Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300

R- Feast

 

  • Cooldown: 80 seconds ⇒ 80/70/60 seconds
Image credit: Riot Games

Dr. Mundo

Base Stats

  • Base Magic Resist: 32 ⇒ 29
  • Magic Resist Growth: 2.05 ⇒ 2.3
  • Base Attack Speed: 0.72 ⇒ 0.67
  • Attack Damage Growth: 3.5 ⇒ 2.5

Passive - Goes Where He Pleases

 

  • Cannister Health Loss: 7% of current health ⇒ 3% of current health
  • Cannister Heal: 8% of maximum health ⇒ 4% of maximum health
  • Max Health Regen per 5 seconds: 0.8-1.6% (linear progression) ⇒ 0.4-2.5% (non-linear progression, equal at level 11)

Q - Infected Bone Saw

  • Health Cost: 50 ⇒ 60

W - Heart Zapper

 

  • Health Cost: 5% of current health ⇒ 8% of current health
  • Gray Health Healed after Not Taking Damage: 0% ⇒ 50%
  • Damage Stored as Gray Health: 25/30/35/40/45% ⇒ 80-95% based on the level in the first 0.75 seconds, then 25% afterwards
  • Duration: 4 seconds ⇒ 3 seconds

E - Blunt Force Trauma

  • Passive Bonus AD: 15/20/15/30/35 (+ 25/30/35/40/45 based on missing health) ⇒ 2.5/3/3.5/4/4.5% maximum health
  • Health Cost: 10/20/30/40/50 ⇒ 20/30/40/50/60
  • Cooldown: 8/7.5/7/6.5/6 seconds ⇒ 9/8.25/7.5/6.75/6 seconds
  • Bonus Damage to Monsters: 200% ⇒ 150%

R - Maximum Dosage

 

  • Missing Health Gained as Maximum Health: 8/11.5/15% ⇒ 15/20/25%
  • (NEW) Mega Mundo Heals: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion
  • (REMOVED) Mundo Mad: R no longer gives bonus AD
Image credit: Riot Games

K'Sante

Base Stats

 

  • Base Health Regeneration: 8.5 ⇒ 9.5
  • Health Growth: 104 ⇒ 10

E - Footwork

 

  • (NEW) Auto Attack Reset: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form
  • Wall Forgiveness: Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall
Image credit: Riot Games

Kassadin

Q - Null Sphere

 

  • Shield Strength: 60/90/120/150/180 (+ 40% AP) ⇒ 80/110/140/170/200 (+ 30% AP)
  • Shield Spawn Speed: Shield is granted when the Q projectile leaves Kassadin’s hand ⇒ Shield is granted when Q is cast

E - Force Pulse

  • Cooldown: 5 seconds ⇒ 21/19/17/15/13 seconds
  • (REMOVED) Stacks Be Gone: This spell no longer requires a certain number of stacks to be cast
  • (NEW) Send Your Energy: Ally and enemy spells cast nearby Kassadin to reduce E’s cooldown by 1 second
Image credit: Riot Games

Kayn

Passive - The Darkin Scythe

 

  • Shadow Assassin Bonus Damage: 8-30% (based on level) ⇒ 13-40% (based on level)

E - Shadow Step

  • Heal upon entering Terrain: 90/100/110/120/130 (+35% bonus AD) ⇒ 90/100/110/120/130 (+45% bonus AD)
Image credit: Riot Games

Lillia

Q - Blooming Blows

 

  • Magic Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)
  • Outer Edge True Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)
Image credit: Riot Games

Malphite

E - Ground Slam

 

  • Magic Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% Armor)
  • Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks
Image credit: Riot Games

Maokai

Passive - Sap Magic

  • Heal: 4-34 (based on level) + (4-10% maximum health (based on level)) ⇒ 4-34 (based on level) + (4-12% maximum health (based on level))

Q - Bramble Smash

 

  • Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the target’s maximum HP) ⇒ 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the target’s maximum HP)
  • Bonus Damage to Monsters: 80/100/120/140/160 ⇒ 120/140/160/180/200
Image credit: Riot Games

Mordekaiser

Passive - Darkness Rise

 

  • Damage Cap against Monsters: 180 ⇒ 28-164 (based on level)
  • Passive Proc on Monsters: Generates a stack on all monster hits ⇒ Generates a stack on large monster hits
Image credit: Riot Games

Shyvana

E - Flame Breath

  • Empowered Basic Attacks vs Marked Enemies: 3.5% of target's maximum HP ⇒ 3% of target's maximum HP
Image credit: Riot Games

Sion

Base Stats

 

  • Base Mana: 330 ⇒ 400
  • Mana Growth: 42 ⇒ 52

Q - Decimating Smash

 

  • Base Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120
Image credit: Riot Games

Syndra

W - Force of Will

 

  • Transcendent Upgrade Bonus Damage: 15% (+1.5% per 100 AP) ⇒ 12% ( 2% per 100 AP)

E - Scatter the Weak

 

  • Cooldown: 15 seconds ⇒ 17 seconds
  • Magic Damage: 75/115/155/195/235 (+55% AP) ⇒ 75/115/155/195/235 (+45% AP)

Bugfixes

 

  • Cooldown: Fixed a bug where upgrading Q could reset its cooldown
Image credit: Riot Games

Tamh Kench

Passive - An Acquired Taste

 

  • On-Hit and On-Q Bonus Magic Damage: 8-60 (based on level) (+ 3% bonus health) ⇒ 8-60 (based on level) (+ 3% bonus health) (+ 2% AP per 100 bonus health)

Q - Tongue Lash

 

  • Magic Damage: 80/130/180/230/280 (+ 90% AP) ⇒ 80/130/180/230/280 (+ 100% AP)
  • Self Heal: 10/15/20/25/30 (+ 3/3.5/4/4.5/5% missing Health) ⇒ 10/15/20/25/30 (+ 5/5.5/6/6.5/7% missing Health)

W - Abyssal Dive

  • Magic Damage: 100/135/170/205/240 (+ 125% AP) ⇒ 100/135/170/205/240 (+ 150% AP)

E - Thick Skin

  • Damage Stored to Gray Health: 13/21/29/37/45% ⇒ 15/23/31/39/47%
  • Increased Damage Stored to Gray Health: 40/42.5/45/47.5/50% ⇒ 42/44/46/48/50%

R - Devour

 

  • Magic Damage: 100/250/400 (+ 15% (+ 5% per 100 AP) of target's maximum health) ⇒ 100/250/400 (+ 15% (+ 7% per 100 AP) of target's maximum health)
  • Shield: Lasts 2.5 seconds after Devour ends ⇒ Decays by 50 health per 0.25 seconds after Devour has ended until gone
Image credit: Riot Games

Trundle

Base Stats

  • Base Attack Speed: 0.67 ⇒ 0.60

R - Subjugate

 

  • Damage Based on Target’s Maximum Health: 20/27.5/35% (+2% per 100 AP) ⇒ 20/25/30% (+2% per 100 AP)
Image credit: Riot Games

Yuumi

Passive - Bop 'N' Lock

 

  • Cooldown: 14-6 seconds (based on level) ⇒ 18-6 seconds (based on level)

R - Final Chapter

 

  • Root Duration: 1.75 seconds ⇒ 1.25 seconds
Image credit: Riot Games

Zac

Passive - Cell Division

 

  • Healing per Chunk: 4/4.75/5.5/6.25% (based on R Rank) maximum HP ⇒ 4/5/6/7% (based on R Rank) maximum HP

Q - Stretching Strikes

 

  • Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds
  • Base Damage: 40/55/70/85/100 (+2.5% of Zac's maximum health) ⇒ 40/55/70/85/100 (+4% of Zac's maximum health)
Image credit: Riot Games

Zeri

Base Stats

 

  • Move Speed: 325 ⇒ 330
  • Base Attack Damage: 50 ⇒ 53
  • Base Armor: 20 ⇒ 24
  • Base Health: 600 ⇒ 630
  • Attack Speed Ratio: 0.568 ⇒ 0.625
  • HP Growth: 109 ⇒ 115

Passive - Living Battery

  • Fully Charged Basic Attack Damage: 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP) ⇒ 90-200 (based on level) (+110%AP) (+1-15% target maximum HP)
  • Gotta Zip Shield Bonus: 10% multiplicative Move Speed ⇒ 10% Move Speed (Note: this should make the shield stack worse with other Move Speed sources)
  • Bonus Move Speed Duration: 3 seconds ⇒ 2 seconds

Q - Burst Fire

  • Range: 825 ⇒ 750
  • Conversion of Excess Attack Speed to Bonus AD: 60% ⇒ 70%
  • Physical Damage: 8/11/14/17/20 (+ 100/105/110/115/120% AD) ⇒ 15/18/21/24/27 (+ 104/108/112/116/120% AD)

W - Ultrashock Laser

  • Damage Type: Magic ⇒ Physical
  • Physical Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD) (+25% AP)
  • Cast Time: 2.5x Attack Time ⇒ 0.55-0.3 seconds (based on Attack Speed)
  • Missile Speed: 2200 ⇒ 2500
  • Beam Cast Time: 0.75 seconds ⇒ 0.85 seconds

E - Spark Surge

 

  • Mana Cost: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • (NEW) Lightning Rounds are Magic: For 5 seconds after using her E, Zeri gains Lightning Rounds and her Q - Burst Fire will deal additional magic damage to the first enemy hit
  • (NEW) Bonus Magic Damage to First Target Hit with Lightning Rounds: 20/22/24/26/28 (+20% AP)(+12% bonus AD). This damage is increased by up to 65% based on Zeri's Critical Strike Chance.
  • Lightning Rounds Pierce Damage Falloff after First Target Hit: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Vision while Sliding on Terrain: 850 units ⇒ 1500 units

R - Lightning Crash

 

  • (REMOVED) Short Circuited: Zeri’s Overcharged attacks no longer deal 5/10/15(+15% AP) Bonus Magic Damage On-Hit
  • Chain Lightning Range: 450 ⇒ 650
  • On-Cast Magic Damage: 150/250/350 (+80% AP)(+80% bonus AD) ⇒ 175/275/375 (+110% AP)(+100% bonus AD)
  • Kerchow: If Zeri’s R hits at least one enemy champion, Zeri gains 10% Move Speed, 30% Attack Speed, and chaining shots for 5 seconds. Hitting champions with Q or auto attacks refreshes this buff by 1.5 seconds. (Note: this buff cannot be extended to be longer than its original duration.)
  • Boundless Energy: Hitting enemy champions grants Zeri 1 stack (3 stacks for critical strikes) of Overcharge for 1.5 seconds. Zeri gains 0.5% Move Speed for each stack of Overcharge, stacking infinitely.

Jungle Adjustments

Jungle Companions

  • Companion Attack Damage: 20 (+ 15% AD) (+ 10% AP) (+ 4% bonus health) ⇒ 16 (+ 15% AD) (+ 10% AP) (+ 3% bonus health) (+ 10% bonus Armor) (+ 10% bonus Magic Resist)
  • (NEW) Bigger Companions need More Treats: After their first evolution, jungle companions will consume 2 bonus treats on Large Monster kills and receive the associated benefits
  • Bonus Treat Gold: 50 gold ⇒ 35 gold
  • (REMOVED) Epic Monsters are Spooky: The 20% bonus damage provided by companions no longer works on Epic Monsters

Jungle Camps

  • Gromp Attack Range: 175 ⇒ 150
  • Crimson Raptor Attack Range: 300 ⇒ 200
  • Leashing Range: Leash range centres have been offset from the Camp spawn location giving more space for champions to move and kite
  • Jungle Camp Experience Given Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (levels 1-9)

Objective Planning

  • Scoreboard Voting Disabled: Clicking on the objective timer will no longer initiate objective votes and will instead just display the timer information in the chat
  • Vote Timing: Adjusted the earliest time players can start voting for an objective from 90 seconds before an objective spawns to 75 seconds
  • Auto Vote Disabled: The vote to contest an objective will no longer automatically begin 30 seconds before an objective spawns

Mythic Content

Now Available

  • Prestige Arcade Caitlyn
  • Prestige PROJECT Sylas
  • Hextech Rammus
  • Hextech Kassadin
  • Ashen Graveknight Mordekaiser
  • Ashen Graveknight Mordekaiser Mythic Chroma + Icon (Emberwoken)
  • Ashen Graveknight Mordekaiser Emote
  • Anima Squad 2022 Grab Bag
  • Star Guardian 2022 Grab Bag
  • Anima Squad 2022 Mythic Essence Icon
  • Star Guardian 2022 Mythic Essence Icon
  • MSI High Noon 2022 Mythic Essence Icon
  • Steel Valkyrie 2022 Mythic Essence Icon
  • Worlds 2022 Mythic Essence Icon
  • Eclipse Knights 2022 Mythic Essence Icon
  • Ocean Song 2022 Mythic Essence Icon

Leaving the Mythic Shop

  • Prestige Star Guardian Neeko
  • Prestige Conqueror Jax

Bugfixes & QoL Changes

Champion Selection Favouriting Improvements

  • In champion select, "Sort by Favorites" is the default sorting option. Note: The fallback option is "Sort by Name" so a player who does not have any favourites selected will still have the same experience.
  • A player's selection for "Sort by" preference is saved between champion selects.

Ping Adjustments

  • Ping sizes have been slightly reduced
  • Improved clarity of the “push” ping VFX
  • Polished the ping ripple VFX and visual fidelity of the icons

QoL Updates

  • Updated Death’s Dance so that its bleed will no longer interrupt recalls
  • Empyrean Pyke's R - Death from Below distortion visual effects will now be disabled when Eye Candy is turned off in the game options

Bugfixes

  • Fixed a bug where some champion’s icons would briefly flicker on the minimap at their last known location when they exit the Fog of War elsewhere
  • Fixed a bug where Gnar’s Q would veer off in an unexpected direction if a movement command was issued right when the boomerang was about to return
  • Fixed a bug that caused Singed and Cassiopeia’s on-hit VFX to not be visible
  • Fixed a bug where Yasuo’s Windwall would not correctly block Syndra’s spheres if they were pushed by her E
  • Fixed a bug where Sion's R would not proc Radiant Virtue if he used his R during his passive
  • Fixed a bug that allowed Ivern to Smite jungle monsters not marked by his passive. Camps are friends.
  • Fixed a bug where Karma could extend the cast time of her R by casting W or E on champions very far away from her
  • Fixed a bug where Skarner’s W would reset an in-progress basic attack
  • Fixed a bug that would disable Viego’s W if he ended possession of K’Sante while casting K’Sante’s W
  • Fixed a bug that was causing Samira’s E+Q combo to be counted as one spell for effects like Conqueror or Electrocute
  • Fixed a bug where Sylas could cast his R to steal Tahm Kench’s ultimate faster than he could use it to steal other champion’s ultimate abilities
  • Fixed a bug where K’Sante could cast R - All Out and move Mordekaiser outside of his Death Realm
  • Fixed a bug where Caitlyn would not attack enemies that taunted her if she was taunted while casting her R
  • Fixed a bug where undoing selling Ravenous Hydra would cause the item to lose all acquired stacks
  • Fixed a bug that caused Ravenous Hydra to stop functioning correctly ~40 minutes after purchasing the item
  • Fixed a bug where Jak’Sho’s per cent Armor and MR increase would not correctly calculate with other Armor and MR increases
  • Fixed a bug where Jak’Sho the Protean would generate stacks of Voidborn Resilience after a champion’s death
  • Fixed a bug where Xayah’s W feathers were not receiving Navori Quickblade’s Impermanence’s bonus damage
  • Fixed a bug where Tahm Kench could re-proc Radiant Virtue after using his R
  • Fixed a bug that caused Pyke’s R to proc Radiant Virtue, but not heal himself or his allies
  • Fixed a bug that would cause the bonus HP from Radiant Virtue to not be converted into AD with Pyke’s passive
  • Fixed a bug that caused Taliyah’s and Anivia’s ultimates to not proc Radiant Virtue
  • Fixed a bug where jungle companions would separate from their champions to path around walls
  • Fixed a bug where non-champion primary targets would not be crippled by Iceborn Gauntlet’s effect
  • Fixed a bug where Rek’Sai’s R would not proc Radiant Virtue’s passive
  • Fixed a bug where enemies could tell which Shaco was the clone due to Radiant Virtue’s VFX
  • Fixed a bug that was causing Guinsoo’s Rageblade’s On-Hit damage to be counted as magic damage
  • Fixed a bug that causes K’Sante’s bonus Armor and MR from sources like Hullbreaker to not reduce his Q cooldown
  • Fixed a bug that cause K’Sante to temporarily lose Hullbreaker’s bonus stats while casting his R
  • Fixed a bug that caused jungle camps to not properly aggro summoned units like Shaco’s boxes or Elise’s spiderlings
  • Fixed a bug that caused Draven’s VOs to not play correctly when catching his axes with Q
  • Fixed a bug that caused the practice tool drake soul to be infernal 100% of the time
  • Fixed a bug that caused the VO lines announcing tower plating will soon fall to not play
  • Fixed a bug that was causing some of Neeko’s VO lines to not play
  • Fixed a bug that caused Program Camille’s VOs to play globally for allies and enemies if she was outside of the Fog of War
  • Fixed a bug that caused Clash capsules, orbs, banners, and trophies to not be awarded correctly
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