Team Liquid started the group stage of The Defense in the lower bracket after a rather shaky 4-3 run through the group stage, falling to mouz, eL'Pride and Virtus Pro. Mouz, on the other hand, completed the group stage on a perfect streak of 7-0, but lost to Team Dignitas in their first game of the playoffs. Both teams have been battling their way through the lower bracket - Liquid took out syndereN's Re-defining Madness and 3DMAX; Mouz defeated dd. On the 25th of February, Liquid and Mouz had a face-off in a best-of-three format to determine who would move into the next stage of the tournament. After two exciting games, both teams sit on one win each and are one loss away from being eliminated.
| First Ban Phase | ||||||||||||||||||||||||
mouz bans ![]() ![]() | mouz starts off by banning two very popular heroes which both fit agressive strategies. By banning Wisp, they remove the option of having to play against a super-mobile Chaos Knight or Tiny. | |||||||||||||||||||||||
Liquid bans | Liquid use a lot of their extra time on the first ban phase, removing Nyx, a threat to all support heroes and Dark Seer, a great hero for pushing, farming and defending as well as big teamfights. | |||||||||||||||||||||||
| First Pick Phase | ||||||||||||||||||||||||
mouz picks ![]() | mouz choose Keeper of the Light as their first pick - a hero who is very commonly seen in the first picking stage, but not very often on the first pick. His great pushing and anti-pushing power and Recall ability allowing him to pull allies back into a fight when they are split-pushing or after buying back must have been the reasons for mouz to pick one of their support heroes early. Like that, they also don't give their stategy away but leave a lot of popular and powerful heroes in the pool for Liquid. | |||||||||||||||||||||||
Liquid picks ![]() ![]() | That said, Liquid pick up one of the most wanted support heroes, Shadow Demon. Disruption is a very powerful spell throughout the whole game, setting up kills early, replicating the carry in late game - such as Gyrocopter who has suddenly become a top tier pick in the Western scene. A good combination of magical and physical damage makes him hit hard early and especially in late game, his three AOE abilities wipe away any illusions and support heroes in team fights. | |||||||||||||||||||||||
mouz picks ![]() ![]() | Even with those two big counters to illusion-based heroes, mouz still decide to pick up Phantom Lancer, the hero with - by far - the biggest agility growth who can stand toe to toe with any other carries in terms of farming and damage potential. Especially when laning with KOTL, Phantom Lancer also has good early game presence when spamming his Spirit Lance - a strategy which brought PL the nick name 'Cancer Lancer'. Brewmaster is good for two reasons here: First, his obviously unique ultimate which gives great crowd control through the Earth Elemental's stun and the Storm Elemental's cyclone. Second, his Drunken Haze ability should not be underestimated in late game against the enemy's carry. When fully maxed out, the skill applies a 75% miss chance debuff - that is 75% less physical damage from the carry. | |||||||||||||||||||||||
Liquid picks ![]() | This seems like a slightly odd pick at first but opens a lot of new options for Liquid. They can try to play it two-carry-style or use the Gyrocopter as support, just like No Tidehunter does. Lifestealer is a very flexible hero in terms of laning; he can go woods, aggressive or defensive trilane or even mid against Brewmaster. There have been games with a Lifestealer playing solo offlane but it is usually not be best choice; although he can dodge the Illuminate damage by casting Rage, he can still get ganked easily. The purpose of Lifestealer is not clear at this stage of the draft as he can't fight Phantom Lancer and his army of illusions and can get cycloned by Brewmaster in a team fight. | |||||||||||||||||||||||
| Second Ban Phase | ||||||||||||||||||||||||
mouz bans ![]() | Three very unusual bans come out from mouz. They decide to leave heroes like Magnus, Enigma and Rubick in the pool and rather take out OD, a hero with strong damage potential Liquid has played in the past. Puck and Broodmother could have both caused mouz trouble in predicting Liquid's laning, and by removing Brood, they also take out a hero which usually buys Orchid, a good counter to PL's invisibility or Brewmaster's Primal Split. | |||||||||||||||||||||||
Liquid bans ![]() | Team Liquid's bans look more standard, removing anti-carry hero Bane who has amazing crowd control - Nightmare, Fiend's Grip and Enfeeble can make three heroes useless in a team fight situation. Bounty Hunter is a smart counter-ban since mouz are still missing a hero for the offlane if they decide to have it soloed. Liquid also remove Natures Prophet's split pushing power and avoid having to predict whether NP goes mid, offlane or jungle. | |||||||||||||||||||||||
| Second Pick Phase | ||||||||||||||||||||||||
mouz picks ![]() | mouz pick up Visage, a rarely picked but still competitive hero who can be very effective in tri- on trilane situations due to his ability Soul Assumption. A good slow for early kills as well as the option of scouting and pushing with his familiars make him a strong pick who does not need to fear late game. Clockwerk confirms their plans of running a defensive trilane top and putting the melee strength hero bottom. Clock's ultimate adds some much needed stun and initiation power to their lineup. It is also important to mention that Hookshot can be cast on magic-immune targets, such as a raging Lifestealer - unlike abilites from other common offlaners such as Windrunner. | |||||||||||||||||||||||
Liquid picks ![]() | Liquid accepts the invitation to a tri-on-tri lane and pick one of the strongest heroes for those situations, Undying. Since the entire team only has one stun, Gyro's missile, they also pick Tinker for a reliable late-game disable through rearm-hex. | |||||||||||||||||||||||
| Visualisation | Liquid's Line-up (Radiant) | mouz' Line-up (Dire) | ||||||||||||||||||||||
![]() | fluffnstuff - Top
| Alex- - Top
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![]() | The gold graph tells the story of this game. Liquid winning the early game by farming two carries and getting some easy kills, mouz pulling ahead with their Phantom Lancer and a slow, but steady comeback. An interesting thing to point out are the small boxes below the graph, showing the kills which happened. After the team fight around the 40 minute mark, there were no kills but the Radiant was completely outfarming the Dire at that point, ultimately leading to two MKB's and a Divine Rapier. | |||||||||||||||||||||||
mouz' mistakes
Now, why did mouz lose this game? The graphic above shows the rune control of both teams. Red means mouz got the rune, blue is Team Liquid's colour. FATA's rune control with his Brewmaster was excellent throughout the whole game, but it didn't save his team from losing. Their noncommittal play in the top lane when only one set of barracks was left gave Gyro the time he needed for the gamebreaking Divine. mouz' game plan was well thought-through, their early- and mid-game agression was ideal but they were too careful in lategame. When they got initiated on, they didn't get their planned combination off - Brewmaster uses his ulti to take Shadow Demon out of the fight, Clockwerk disables Lifestealer. Instead of sitting on the top lane for about ten minutes, they should have pressured all lanes with Phantom Lancer and gained more map control so all of the Dire's heroes could farm. The importance of this match Liquid proceed on their path in The Defense's Lower Bracket and play against EG tonight at 21 CET. The winner of that game will face off against Fnatic.EU in the Lower Bracket Final. | ||||||||||||||||||||||||






































