The Pick/Ban analysis | ||||||||||||||||||||||||
First Ban Phase | First Pick Phase | |||||||||||||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() Nothing extraordinary going on here: Invoker, Lycanthrope, Brewmaster and Nature's Prophet getting banned, Na'Vi banning Enchantress to limit the jungling options. What stands out is mousesports banning Tidehunter instead of Chen. Leaving the latter to Na'Vi is a dangerous gamble; nevertheless mouz is up to it. Let's wait for the picks and see if we can understand mouz's last ban. | ![]() ![]() ![]() ![]() ![]() ![]() Na'Vi gets Dark Seer, while mouz picks Leshrac and Chen. Na'Vi continues with Death Prophet and Venomancer, and mouz finishes the first pick phase with Shadow Demon. Both teams got versatile heroes that can run multiple builds and melt towers easily. With Shadow Demon, mouz have a small edge over Na'Vi: Disruption and Demonic Purge can potentially restrict Dark Seer's movement while on Surge, and Soul Catcher can make the tanky Death Prophet die really fast. On the other side, if mouz allows Na'Vi to sit next to its towers, the Poison Wards and Krobelus' beautiful sisters will destroy them uncontestedly. Now observe that the Tidehunter ban makes sense, and it deserves its particular section. | |||||||||||||||||||||||
Second Ban Phase | Second Pick Phase | |||||||||||||||||||||||
![]() ![]() ![]() ![]() Na'Vi are banning Sand King and Earthshaker, two heroes with immense reach, that can instantly blink, disable heroes and set up fights. Navi is doing this because there is a lot of carriers in the pool and it can't simply ban them all. It would be wasting precious bans by taking them out. So, instead of banning them, Na'Vi bans the heroes that can setup the fights and allow the carriers to unleash their damage, thus reducing their killing potential. On mouz side, the latter is denying aggressiveness and lane control, not wanting to face a tower-diving Night Stalker or having to deal with Broodmother constantly weaving her webs in the lanes. | ![]() ![]() ![]() ![]() Na'Vi safeguards itself with Enigma. Not only can he be played in almost every lane, his Black Hole is one of the most feared spells in the game. mouz's answer is Antimage, not only because of it's blink and Spell Shield, but also because Na'Vi only have Intelligence heroes on the field. Finally, Na'Vi gets Mirana, who does well in every stages of the game, while mouz gets some decent vision and disable with Beastmaster. | |||||||||||||||||||||||
The Tidehunter ban | ||||||||||||||||||||||||
![]() So, why mouz banned Tidehunter instead of Chen? Ask youself: would you ban Tidehunter, or would you ban Chen? Na'Vi's winrate with Chen is ridiculously high, nearing 95%. As far as I know, they only lost one game with Chen. I would totally ban Chen. The point is: this is a mind game being played by Na'Vi. They're toying with the metagame and puppeting the opponent into wasting their bans. Chen is one of the best heroes on the game, but there are other heroes who can fill his position. It's totally okay for them to have the enemy ban Chen: they will be wasting a ban, while they'll have so many other heroes to choose. mouz wasn't worried with Chen, but worried with the fact that Na'Vi has arguably the deepest knowledge on how to perform in team-fights. Just imagine what would happen if Na'Vi manages to have Tidehunter, Dark Seer and Death Prophet on the team? Suddenly mouz wouldn't be able to teamfight anymore, and Exorcism would just demolish everyone. What mouz did is simple: they just banned a hero they didn't want to fight against, versus the amazing statistics behind Na'Vi's Chen. | ||||||||||||||||||||||||
Critical Hero | ||||||||||||||||||||||||
![]() Shadow Demon is what I call a critical hero: With Disruption, he can set up ganks and save his teammates. Also, Soul Catcher will allow mouz to kill the opponents' heroes really fast. If Na'Vi manages to snipe Shadow Demon or even force him to waste Disruption without using too much of hero spells, Na'Vi will end with an advantage. | ||||||||||||||||||||||||
Conclusion | ||||||||||||||||||||||||
Na'Vi is going to be Na'Vi, which means pushstrat; trying to destroy towers as quickly as possible while dominating the laning and the early/mid game. mouz has some of that too: Leshrac can also destroy towers quickly, but ultimately what mouz wants most is a good start for Antimage. The team need to resist Na'Vi's laning phase and prevent them from finding openings and hence taking a big advantage. |
![]() | ![]() |
Bans | |
![]() ![]() ![]() | ![]() ![]() ![]() |
![]() ![]() | ![]() ![]() |
Picks | |
![]() | ![]() ![]() |
![]() ![]() | ![]() |
![]() ![]() | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
The Game | ||||||||||||||||||||||||
Laning Analysis | ||||||||||||||||||||||||
Mouz wins the top lane thanks to Shadow Demon. Because of Disruption, Dark Seer can't run away with Surge. After eight minutes of laning, Dark Seer died three times while Antimage got a nice farm and even managed to land the last hit on the tower. It's the best start mouz could wish for Antimage. ![]() |
Conclusion | ||||||||||||||||||||||||
- Na'Vi players got a very early lead by destroying four towers in eight minutes, but the deaths on Dark Seer and Enigma delayed their plan a lot. At the same time, mouz's call to snipe Roshan was brilliant, immediately putting Na'Vi players in a very difficult spot. |