The soso column #4: 'Greatest SC2 game ever played'
[hnice]In the fourth edition of The soso column, GosuGamers columnist Woody "soso" Favinger writes about how larger maps are changing StarCraft II for the better. Like the shot clock or three-point line in the NBA.
- "How can you not get excited when a player makes multiple motherships as a legitimate strategic decision and not just a gimmick to get cheers at MLG?" writes Favinger.[/hnice]