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General12 years agoRadoslav "Nydra" Kolev

Patch 1.0.4. official patch notes

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They are here, the official patch notes for the long awaited 1.0.4. Check them while they are hot!

GENERAL

New System added: Paragon Levels

  • After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    = Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts = similar to what you'd gain from a normal level
    = 3% Magic Find and 3% Gold Find

  • In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
Magic Find is no longer averaged among all players in a multiplayer game
Players can now disable or enable music in the Sound Options
Additional Sound Options including Sound Output and Speaker Setup has been added
A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time





BOSSES

Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
= Use Town Portal to leave the room
= Re-enter the room again via Town Portal as well as the room's entrance portal

Maghda
Abilities:
Insect Swarm
Projectiles can now be slowed

Ghom
= Breath Attack
Pets and Followers should now only take 10% damage from the breath attack
= Gas Cloud
The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
= The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
= Pets and Followers should now only take 5% damage from Gas Clouds

= Bug Fixes:
Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

Cydaea
= Bug Fixes:
Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event

Azmodan
= Fire Ball
Projectiles can now be slowed

Izual
= Bug Fixes:
Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
Fixed a bug where Izual’s Charge attack would not do any damage
Fixed a bug where Izual’s Charge attack could damage players twice
Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

Rakanoth
= Bug Fixes:
Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

Diablo
= Bug Fixes:
Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time


ITEMS

All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
= Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
= Note: This will only impact items created or dropped after patch 1.0.4

Two-handed melee weapons have made more viable:
= Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
= Core stat values have been increased by approximately 70%
= Note: This does not affect two-handed ranged weapons
= Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
= Note: This does not affect two-handed ranged weapons
= Note: These changes will only impact items created or dropped after patch 1.0.4

All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
= Note: This will only affect off-hand items created or dropped after patch 1.0.4

Off-hands can now roll Reduced Level Requirement
Drop rate on quivers has been reduced
+MaxFury and +MaxSpirit will no longer roll on ranged weapons
Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
Repair costs have been reduced by up to 25% for item levels between 53 and 63
Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
Destructible objects now have a chance to drop items again
The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
The maximum stack size of gems has been increased from 30 to 100
The gem drop sound effect is now more noticeable

Legendary Items

Significant changes have been made to Legendary items:

Custom proc effects have been added to over 50 Legendary items and Set item bonuses
All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
Many lower level Legendary items have had their affix count increased to 6
Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
The chance for a Legendary item to drop that's below an item level of 50 has been increased
Item level 63 Legendary items have been added to the game

Legendary Sets:
= All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
= Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

Summoned Creatures:
= Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
= Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
= Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors
Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there.


MONSTERS

Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
= For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

Experience awarded by level 61-63 monsters has been increased by approximately 60%
Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
= Normal: (no change)
= Nightmare: 85% > 75%
= Hell: 95% > 75%
= Inferno: 105% > 75%

Monster damage and health and drop rates has been adjusted for Inferno as follows:

Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items

Act I
Elite monster health reduced by 11%

Act II
Normal monster health increased by 4%
Elite monster health reduced by 8%
Overall damage done by all monsters reduced by 8%

Act III and Act IV
Normal monster health increased by 10%
Elite monster health reduced by 2.5%
Overall damage done by all monsters reduced by 15%

Champions and Rares

Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
Invulnerable Minions has been removed as a possible affix
Fire Chains damage has been reduced by 20%
Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
Swarm monsters now have a more pronounced Champion and Rare appearance


CLASSES

Barbarian

Active Skills

Ancient Spear
Now also roots the target in place for 1.5. seconds
Will now default to Basic Attack if on cooldown or if the player runs out of Fury

Bash
Fury generated increased from 6 to 8
Weapon damage increased from 150% to 165%
Skill Rune - Onslaught
Weapon damage increased from 22% to 25% per reverberation

Skill Rune - Punish
Bonus damage per stack increased from 6% to 8%

Skill Rune - Instigation
Bonus Fury generated reduced from 6 to 4

Cleave
Weapon damage increased from 120% to 140%
Skill Rune - Reaping Swing
Proc coefficient increased from 0.667 to 0.8

Skill Rune - Broad Sweep
Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8

Skill Rune - Gathering Storm
Proc coefficient increased from 0.5 to 0.8

Hammer of the Ancients
Weapon damage increased from 200% to 325%
Skill Rune - Rolling Thunder
Weapon damage increased from 155% to 275%

Skill Rune - Smash
Weapon damage increased from 270% to 406%

Skill Rune - The Devil's Anvil
Proc coefficient reduced from 1 to 0.08

Leap
Can now be used while immobilized by crowd control effects (such as Jailer)
Note: Leap will not break CC effects, but that it can still be used while under the effect

Overpower
Skill Rune - Crushing Advance
Can no longer trigger On Hit procs
Amount of damage reflected increased from 30% to 35%

Rend
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Skill Rune - Lacerate
Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds

Skill Rune - Bloodbath
Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds

Seismic Slam
Weapon damage increased from 155% to 240%
Skill Rune - Shattered Ground
Weapon damage increased from 202% to 288%

Skill Rune - Cracking Rift
Weapon damage increased from 255% to 340%

Weapon Throw
Weapon damage increased from 100% to 130%
Will now default to Basic Attack if the player runs out of Fury
Skill Rune - Mighty Throw
Weapon damage increased 130% to 169%

Whirlwind
Weapon damage increased from 110% to 145%
Skill Rune - Volcanic Eruption
Weapon damage increased from 143% to 188%

Demon Hunter

Active Skills

Bola Shot
Weapon damage to the primary target increased from 130% to 160%
Skill Rune - Thunder Ball
Weapon damage increased from 130% to 160%

Skill Rune - Acid Strike
Weapon damage of each bola increased from 130% to 160%

Skill Rune - Imminent Doom
Weapon damage to the primary target increased from 182% to 216%

Caltrops
Skill Rune - Jagged Spikes
Can no longer trigger procs

Chakram
Weapon damage increased from 150% to 170%
Skill Rune - Twin Chakrams
Weapon damage increased from 100% to 114%

Skill Rune - Serpentine
Weapon damage increased from 203% to 230%

Skill Rune - Razor Disk
Weapon damage increased from 165% to 187%

Skill Rune - Boomerang
Weapon damage increased from 188% to 230%

Skill Rune - Shuriken Cloud
Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125

Cluster Arrow
Initial bomb weapon damage increased from 200% to 225%
Skill Rune - Maelstrom
Weapon damage increased from 145% to 165%

Skill Rune - Loaded for Bear
Weapon damage increased from 290% to 304%

Entangling Shot
Weapon damage of base skill and all rune variants increased from 75% to 90%
Skill Rune - Shock Collar
Now deals an additional 70% weapon damage over 2 seconds
Weapon damage % is no longer based on attack speed

Evasive Fire
Weapon damage increased from 125% to 130%
Skill Rune - Covering Fire
Weapon damage increased from 125% to 130% weapon

Grenades
Skill Rune - Gas Grenades
Proc coefficient reduced from 0.5 to 0.165

Impale
Weapon damage increased from 250% to 265%
Skill Rune - Chemical Burn
Weapon damage increased from 125% to 220%

Multishot
Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will
Now reduces Hatred cost to 15

Rain of Vengeance
Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
Skill Rune - Dark Cloud
Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
Can now find targets in a larger radius around the player

Skill Rune - Beastly Bombs
Weapon damage increased from 125% to 245% per bomb

Skill Rune - Stampede
Weapon damage increased from 75% to 120% per strike

Skill Rune - Anathema
Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds

Skill Rune - Flying Strike
Weapon damage increased from 60% to 100%

Rapid Fire
Weapon damage increased from 228% to 276%
Skill Rune - Bombardment
Weapon damage increased from 276% to 345%

Sentry
Turret weapon damage increased from 20% to 55%
Skill Rune - Chain of Torment
Maximum tether length increased to 45 yards
Weapon damage increased from 48% to 80%

Smoke Screen
Skill Rune - Choking Gas
Now does 700% weapon damage over 5 seconds
Weapon damage % is no longer based on attack speed

Strafe
Weapon damage increased from 120% to 156%
Skill Rune - Demolition
Weapon damage increased from 144% to 187%

Vault
Skill Rune - Action Shot
Will now always shoot 4 arrows

Skill Rune - Trail of Cinders
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds

Passive Skills

Brooding
No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second

Monk

Active Skills

Crippling Wave
Spirit generated increased from 6 to 7

Cyclone Strike
Proc coefficient increased from 0 to 0.125

Dashing Strike
Weapon damage increased from 100% to 160%

Exploding Palm
Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
Skill Rune - Impending Doom
Duration increased from 6 seconds to 15 seconds.

Lashing Tail Kick
Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
Skill Rune - Vulture Claw Kick
Weapon damage increased from 220% to 258%

Skill Rune - Spinning Flame Kick
Weapon damage increased 240% to 294%

Mystic Ally
Can no longer trigger procs

Seven-Sided Strike
Weapon damage increased from 777% to 1777% over 7 hits
Skill Rune - Sudden Assault
Weapon damage increased from 1007%to 2309% over 7 hits

Skill Rune - Several-Sided Strike
The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)

Skill Rune - Fulminating Onslaught
Weapon damage of each explosion increased from 111% to 254%

Sweeping Wind
Skill Rune - Master of Wind
Increased the duration of the vortex from 10 to 20 seconds

Tempest Rush
Weapon damage increased from 50% to 85%

Wave of Light
Weapon damage of initial strike increased from 215% to 390%
Skill Rune - Wall of Light
Weapon damage bonus to initial strike increased from 312% to 566%

Skill Rune - Explosive Light
Weapon damage increased from 285% to 430%

Skill Rune - Pillar of the Ancients
Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%

Way of the Hundred Fists
Spirit generated increased from 6 to 8
Skill Rune - Fists of Fury
Now does 100% weapon damage over 5 seconds

Passive Skills

Exalted Soul
Now also generates 1 Spirit per second

Fleet Footed
Movement speed bonus no longer counts toward the 25% movement speed increase cap

The Guardian's Path
Two-handed weapon Spirit generation bonus increased from 25% to 35%

Witch Doctor

General

Base Mana regeneration increased from 20 per second to 45 per second
The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

Active Skills

Acid Cloud
Range increased from 45 yards to 50 yards
Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
Skill Rune - Lob Blob Bomb
Now increases base damage of Acid Cloud to 115% weapon damage
Slime weapon damage increased from 25% to 50% per second

Skill Rune - Slow Burn
Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds

Skill Rune - Kiss of Death
Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds

Skill Rune - Corpse Bomb
Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range

Corpse Spiders
Will now inherit +Critical Damage bonuses from the player
Can now proc Life on Hit for the player
Are aware of enemies from further away
Have increased speed when pursuing enemies
Skill Rune - Spider Queen
Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
Tooltip has been updated to clarify that you may only have one Spider Queen active at a time

Firebats
Weapon damage increased from 150% to 180%
Skill Rune - Plague Bats
Maximum weapon damage increased from 225% to 270%

Skill Rune - Hungry Bats
Weapon damage increased from 280% to 350%

Skill Rune - Cloud of Bats
The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)

Firebomb
Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
Skill Rune - Fire Pit
Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067

Skill Rune - Pyrogeist
Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time

Gargantuan
Gargantuan survivability has been increased:
Maximum Life now scales with the player's Maximum Life
At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life

The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.

Weapon damage increased from 25% to 100%, but can no longer trigger procs
Skill Rune - Humongoid
Weapon damage increased from 32% to 130%

Skill Rune - Wrathful Protector
Weapon damage increased from 55% to 110%

Skill Rune – Bruiser
Weapon damage increased from 100% to 200%

Grasp of the Dead
Now does 320% weapon damage over 8 seconds
Skill Rune - Death is Life
Now has a 10% chance to produce health globe or summon a Zombie Dog

Horrify
Cooldown reduced from 20 seconds to 16 seconds

Plague of Toads
Mana cost reduced from 34 to 12

Poison Dart
Skill Rune - Spined Dart
Mana return on hit increased from 24 to 29

Skill Rune - Flaming Dart
Weapon damage increased from 160% to 180%

Spirit Barrage
Weapon damage increased from 190% to 230%
Skill Rune - Well of Souls
Weapon damage increased from 30% to 65% for each of the bonus projectiles

Skill Rune – Manitou

Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
Search radius for targets has been increased from 20 yards to 30 yards
Proc coefficient reduced from 0.5 to 0.125
No longer shows a buff icon

Spirit Walk
Skill Rune - Umbral Shock
Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed

Skill Rune - Severance
Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds

Soul Harvest
Skill Rune - Languish
Movement speed reduction increased from 60% to 80%

Skill Rune - Vengeful Spirit
Weapon damage increased from 70% to 230%

Summon Zombie Dogs
Zombie Dog survivability has been increased:
Now also receive 35% of the player's Maximum Life
The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.

Cooldown reduced from 60 seconds to 45 seconds
Skill Rune - Rabid Dogs
Proc coefficient has been reduced from 1.0 to 0.10

Skill Rune - Burning Dogs
Proc coefficient has been reduced from 1.0 to 0.05

Wall of Zombies
Now does 800% weapon damage over 5 seconds

Zombie Charger

Skill Rune - Leprous Zombie
Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds

Skill Rune - Wave of Zombies
Weapon damage increased from 72% to 115% per zombie

Passive Skills

Circle of Life
Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%

Grave Injustice
Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies

Rush of Essence
Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)

Spirit Vessel
Spirit realm duration reduced from 3 seconds to 2 seconds
Heal increased from 10% to 15% of player’s maximum Life
While in the spirit realm, players can now walk through enemy monsters

Vision Quest
Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart

Tribal Rites
Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs

Wizard

Active Skills

Arcane Torrent
Arcane Power cost reduced from 20 to 16
Weapon damage increased from 175% to 210%
Skill Rune - Death Blossom
Projectiles are now less random

Skill Rune - Arcane Mines
Weapon damage increased from 150% to 180%

Skill Rune - Cascade
Weapon damage increased from 175% to 210%

Archon
Slow Time duration increased from 8 seconds to 15 seconds
Skill Rune - Arcane Destruction
Weapon damage increased from 450% to 1600%

Diamond Skin
Skill Rune - Mirror Skin
Amount of damage reflection increased from 50% to 100%

Skill Rune - Enduring Skin
Duration bonus increased from 8 seconds to 9 seconds

Skill Rune - Diamond Shards
Weapon damage increased from 155% to 210%

Electrocute
Weapon damage increased from 80% to 90%  (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
Skill Rune - Forked Lightning
Weapon damage increased from 46% to 55% per charged bolt

Skill Rune - Lightning Blast
Weapon damage increased from 80% to 86%

Skill Rune - Arc Lightning
Weapon damage increased from 80% to 115%

Energy Twister
Proc coefficient reduced from 0.25 to 0.125

Explosive Blast
Skill Rune - Time Bomb
Weapon damage increased from 293% to 315%

Hydra
Skill Rune - Arcane Hydra
Weapon damage increased from 28% to 60% per Arcane Orb

Skill Rune - Lightning Hydra
Weapon damage increased from 34% to 64%

Skill Rune - Frost Hydra
Weapon damage increase from 31% to 36%
Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread

Skill Rune - Mammoth Hydra
Weapon damage increased from 22% to 67%

Ice Armor
Increased the likelihood that attackers will be Frozen rather than Chilled
Skill Rune - Crystallize
Armor bonus per stack increased from 15% to 30%

Skill Rune - Jagged Ice
Weapon damage as Cold increased from 100% to 130%

Meteor
Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
Skill Rune - Molten Impact
Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds

Skill Rune - Meteor Shower
Weapon damage increased from 80% to 104%  for each smaller Meteor

Skill Rune - Comet
Weapon damage of initial hit increased from 240% to 312%

Shock Pulse
Skill Rune - Fire Bolts
Weapon damage increased from 136% to 152%

Skill Rune - Lightning Affinity
Arcane Power restored per pulse increased from 2 to 3

Spectral Blade
Skill Rune - Impactful Blades
Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)

Skill Rune - Siphoning Blades

Arcane Power restored per hit increased from 1 to 3

Teleport
Skill Rune - Calamity
Weapon damage increased from 75% to 265%

Tired of scrolling? Don't worry there's more, just head over to Battle.net and read the full patch notes!

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