
Allen Dilling is one of the persons that often stay out of the highlights. However, his job as a lead 3D artist for StarCraft 2 makes him one of the key people on the team. 178.com sat down with him to find out what he has to say.
In the short interview, Allen explains what his job is and what difficulties and opportunities he and his team have met during StarCraft 2's development.
Furthermore, Allen shares his thoughts on the old and new alike, what was changed and to what degree and to what extent the new engine affects the game itself.
Read the whole interview on 178.com

Links
178.com - Whole interview