league of legends patch 12.13 nilah

The League of Legends patch 12.13 introduces Nilah to the Summoner's Rift

LoL Teh “GravityWillFall” Wi-Liam

Patch 12.13 is now live with Nilah and plenty of other changes.

Just a few weeks ago, we saw the release of Bel'Veth with patch 12.11 and just two patches later, we now have Nilah joining the ever-growing lineup of champions in League of Legends. Patch 12.13 brings the Joy Unbound onto the Summoner's Rift while also introducing wholesale buffs to 11 different champions.

Aside from that, Riot Games also introduced the Star Guardian summer event with a new skin for six champions. Certain system changes have also come about along with bug fixes and QoL updates.


New champion - Nilah, the Joy Unbound

Passive - Joy Unending

Nilah amplifies the healing and shielding abilities of nearby allies. Allies that heal or shield Nilah gain a bonus heal or shield for themselves. And when an allied champion heals or shields themselves near Nilah, she gives herself a bonus heal or shield.

If Nilah last hits an enemy minion, she and her nearest allied champion will gain the normal amount of shared experience, plus half of the experience that would have been lost due to sharing.

Q - Formless Blade

Active: Nilah’s Formless Blade strikes in a line, damaging all enemies hit. Hitting an enemy will briefly increase Nilah’s attack range and attack speed and empower her basic attacks, causing them to splash in a cone and deal additional damage.

Passive: Attacks and ability damage against champions ignore some of their armour and heal Nilah for part of the damage dealt. This effect scales with crit chance and converts any excess healing into a shield.

W - Jubilant Veil

Nilah shrouds herself in a Jubilant Veil and briefly gains bonus move speed, takes reduced magic damage, and dodges all incoming basic attacks.

Touching an ally champion hides them in the veil as well, but they’ll be protected for a shorter period.

E - Slipstream

Slipstream lets Nilah dash through a target unit, travelling a fixed distance every time and damaging all enemies she passes through. She can store up to 2 charges at once.

Cast Formless Blade during Slipstream to pull a wave in your path, dealing damage after a quick delay and granting Formless Blade's enhanced basic attack effect.

R - Apotheosis

Nilah unleashes a surge of power, lashes her whip in an area around her and, with a final burst, pulls enemies in toward the center.

Apotheosis heals Nilah for part of the damage dealt, converting any excess healing into a shield. This effect scales with crit chance and is granted to nearby allies.



Base stats

  • Base health: 625 ⇒ 650
  • Health growth: 107 ⇒ 109
  • Base armour: 27 ⇒ 30


Passive - Demon Shade

  • Self-heal at low health: 15-75 (levels 1-18) ⇒ 15-150 (levels 1-18) per second

W - Allure

  • Enemy magic resistance reduction: 25/27.5/30/32.5/35% ⇒ 35/37.5/40/42.5/45%

R - Last Caress

  • Seek N' Hide: Using R now puts Passive - Demon Shade on a 1.25-second cooldown (rather than the usual 4-second cooldown)


Q - Terrify

  • Fear duration: 1/1.25/1.5/1.75/2 ⇒ 1.25/1.5/1.75/2/2.25 seconds

R - Crownstorm

  • Damage: 625/1125/1625 (+225% AP) ⇒ 750/1250/1750 (+250% AP)


Q - Winds of War

  • Tornado damage per tick: 2% (+0.66% per 100 AP) of target's maximum health ⇒ 2.5% (+1% per 100 AP) of target's maximum health
  • Tornado max damage (over 5 seconds): 8% (+2.64% per 100 AP) of target's maximum health ⇒ 10% (+4% per 100 AP) of target's maximum health


Base stats

  • Base armour: 18 ⇒ 21
  • Health growth: 101 ⇒ 110


Q - Bear Trap on a Rope (Mounted)

  • Initial damage: 30/55/80/105/130 (+60% bonus AD) ⇒ 30/55/80/105/130 (+65% bonus AD)
  • Second activation damage: 60/110/160/210/260 (+120% bonus AD) ⇒ 60/110/160/210/260 (+130% bonus AD)

W - Violent Tendencies

  • Cooldown: 12/10.5/9/7.5/6 ⇒ 11/9.5/8/6.5/5 seconds

Master Yi

Base stats

  • Attack range: 125 ⇒ 175

Q - Alpha Strike

  • Pick and Choose: When Alpha Strike ends, Yi is placed 75 units in front of his primary target ⇒ By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right-click to instead be placed 75 units in the direction clicked.

W - Meditate

  • Cooldown: 28 ⇒ 9 seconds
  • Mana cost: 50 ⇒ 40 + 6% maximum mana per second
  • Damage reduction during meditate: 60/62.5/65/67.5/70% ⇒ 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel
  • Lingering damage reduction: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds ⇒ For 0.5 seconds after Meditate ends


Base stats

  • Health regeneration: 8.5 ⇒ 6.5
  • Health regeneration growth: 0.9 ⇒ 0.6
  • Health regeneration at level 18: 23.8 ⇒ 16.7

Passive - Berserker's Rage

  • Maximum bonus attack speed: 40-100% ⇒ 60-100% (levels 1-18)

Q - Undertow

  • Mana cost: 40/45/50/55/60 ⇒ 50/55/60/65/70


R - Dominus

  • Magic damage per tick: 25/50/75 (+10% AP) ⇒ 20/50/75 (+10% AP)(+10% bonus AD)


Passive - Rock Surfing

  • Surf's Up: Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)

Q - Threaded Volley

  • 1-rock damage: 40/60/80/100/120 (+50% AP) ⇒ 45/65/85/105/125 (+50% AP)
  • 5-rock damage: 104/156/208/260/312 (+130% AP) ⇒ 117/169/221/273/325 (130% AP)
  • Boulder damage: 76/114/152/190/228 (+95% AP) ⇒ 85.5/123.5/161.5/199.5/237.5 (+95% AP)
  • Mana cost: 60/65/70/75/80 ⇒ 55/60/65/70/75
  • Bonus damage against monsters: 30 (+10% AP) ⇒ 25 (+10% AP)
  • Rock and a Hard Place: Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds.

R - Weaver's Wall

  • Ride On: R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps.


Q - Mistral Bolt

  • Cooldown: 9/8/7/6/5 ⇒ 8/7/6/5/4 seconds
  • Magic Damage: 60/105/150/195/240 (+60% AP) ⇒ 60/105/150/195/240 (+70% AP)



E - Gattling Gun

  • Damage per tick: 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) ⇒ 7.5/10.63/13.75/16.88/20 (+15% bonus AD)

R - Missile Barrage

  • Rocket damage: 90/125/160 (+15/45/75% AD) (+20% AP) ⇒ 80/115/150 (+15/45/75% AD) (+12% AP)
  • Big one rocket damage: 180/250/320 (+30/90/150% AD) (+40% AP) ⇒ 160/230/300 (+30/90/150% AD) (+24% AP)


Q - Thundering Smash

  • Bonus move speed: 10/14/18/22/26% ⇒ 8/12/16/20/24%
  • Damage: 20/40/60/80/100 (+120% bonus AD) ⇒ 10/30/50/70/90 (+120% bonus AD)

W - Frenzied Maul

  • Damage: 10/35/60/85/110 (+100% AD) (+ 6% bonus health) ⇒ 5/30/55/80/105 (+100% AD) (+5% bonus health)

E - Skysplitter

  • Damage: 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) ⇒ 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health)
  • Damage cap against non-champions: 750 ⇒ 650



Base stats

  • Health regen growth: 0.55 ⇒ 0.9 per 5 seconds

Passive - Thousand Cuts

  • Maximum damage against monsters: 10 (+15%) ⇒ 6 (+10%)

Q - Snip Snip

  • Damage per snip: 9/12/15/16/21 (+5% AP) ⇒ 10/14/18/22/26 (+5% AP)
  • Final snip damage: 45/60/75/90/105 (+25% AP) ⇒ 60/80/100/120/140 (+35% AP)
  • Center snip: 100% true damage ⇒ 75% true damage
  • Minion played rock: Now deals 75% damage against minions with more than 20% health
  • Minion played paper: Minions below 20% health take 1000% bonus damage instead

W - Hallowed Mist

  • Bonus Armour and magic resistance: 12/14/16/18/20 (+5% AP) ⇒ 17/19/21/23/25 (+7% AP)
  • Duration: 5 ⇒ 4 seconds

E - Skip N' Slash

  • Bonus magic damage on-hit: 10 (+15% AP) ⇒ 15 (+20% AP)
  • Bonus range: 50 ⇒ 75
  • Cooldown: 13/12/11/10/9 ⇒ 13/12.5/12/11.5/11 seconds
  • Cooldown refunded on the first basic attack: 50% ⇒ 25/35/45/55/65%

R - Needlework

  • Damage per needle: 30/55/80 (+8% AP) ⇒ 35/65/95 (+10% AP)
  • New patterns: Recast resets after damaging an enemy champion ⇒ Recast resets after 1 second


Divine Sunderer

  • Spellblade damage: (12% melee/9% ranged) of target's maximum health ⇒ 125% base AD (+(6% melee/3% ranged) of target's maximum health)
  • Heal: 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) ⇒ 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
  • Mythic passive bonus for legendary items: 5% armor penetration and 5% magic penetration ⇒ 3% armor penetration and 3% magic penetration
  • Forget me Not: These same changes will apply to the Ornn Masterwork item, Deicide

Demonic Embrace

  • Eyes on Me: Passive - Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Liandry's Anguish

  • Literal Torment: Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Duskblade of Draktharr

  • Mythic passive bonus for legendary items: 5 Ability haste ⇒ 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver)


  • Ranged damage proc: 6% max health ⇒ 3% max health
  • Mythic passive bonus for legendary items: 4% Armor penetration ⇒ 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)

Prowler's Claw

  • Mythic passive bonus for legendary items: 5 Lethality ⇒ 5 Lethality and 5 movement speed (same for Ornn Masterwork item, Sandshrike’s Claw)

Objective Bounties

  • Bounty lingering duration: 5 ⇒ 60 seconds
  • Get Cash Now: Bounties will now start to fall off a little earlier when the losing team reduces the lead
  • Woah There: Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead)
  • Hoarders gonna Hoard: Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties
  • How much is a Dragon Worth: The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations


  • Now you see me: All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range

Game Modes

In conjunction with the Star Guardian summer event, Ultimate Spellbook will be making a return to coincide with the theme. This iteration of Spellbook will include Star Guardian minions and Ahri as an announcer! We’ve also made some other non-Star Guardian-related updates to this game mode: 

  • Players can now choose from 4 ultimate abilities instead of 3
  • The pool of ultimates to choose from has been updated with new abilities
  • All of the dragons from traditional Summoner’s Rift have made their way into Spellbook

Shadow Isles Clash

Team formation for the second weekend of Shadow Isles Clash starts on July 18, and the tournament days are on July 23 and 24. 


 Adding Regional Transfer Rank Preservation. If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to your original region will be restored to what it was when you left. This is intended to curb some region-transfer rank abuse we’ve been seeing and also means you won’t have to re-do your ranked climb if you take your League account with you on a quick vacation. 


QoL Changes

  • Kayle now slightly increases in size when she reaches level 11
  • Bel’Veth is now slightly smaller when in her True Form
  • Bel’Veth’s resource bar has been updated to reflect the duration of her True Form
  • Goredrinker’s healing tracker now tracks healing from all targets hit, not just once per cast
  • Black Cleaver now displays the bonus damage caused by its armour shred passive
  • Umbral Glaive now displays the number of wards killed while you have the item
  • EDG Zoe’s sleep status effect is now more visible, especially in the river


  • Fixed a bug where in-game ping indicators displayed latency as 7ms higher than actual ping for all players
  • Fixed a bug where Pantheon’s Q length and width were incorrectly reverted to their pre-12.7 values
  • Fixed a bug where Bel’Veth’s ranged Voidlings were not correctly receiving Baron buff
  • Fixed a bug where Bel’Veth’s Void Corals could form inside of Morderkaiser’s R - Death Realm if an enemy was killed outside in the same area
  • Fixed a bug where Samira’s E - Wild Rush would reset upon taking down an enemy clone
  • Fixed a bug where Ornn could immediately recast Call of the Forge God if it was used in the direction of an ally
  • Fixed a bug where Draven’s Passive minion streak would reset if his support executed a minion with Spoils of War from Relic Shield/Steel Shoulderguards
  • Fixed a bug where Sivir’s attack bounces from W - Ricochet would do 0 damage to Zyra’s plants
  • Fixed a bug where Volibear could clip through red side’s spawn gate with his E - Sky Splitter
  • Fixed a bug where Shadowflame's bonus damage tracker was displaying the incorrect amount of bonus damage
  • Fixed a bug where Kayn would gain transformation progress from First Strike’s bonus damage
  • Fixed a bug where Maokai’s E - Sapling Toss saplings would do damage through spell shields
  • Fixed a bug where Shaco’s R - Hallucinate clone would be unable to proc Lich Bane
  • Fixed a bug where Goredrinker’s healing tracking was only tracking damage by cast, not total damage
  • Fixed a bug where Viego’s Lord of the Mist and Harrowed Path buff icons were not correctly appearing upon entering his Black Mist
  • Fixed a bug where Rell’s animations would momentarily freeze after using her E - Attract and Repel
  • Fixed a bug where Ornn’s progress bar when using his Passive - Living Forge would display incorrect ability names
  • Fixed a bug where players could ping Hullbreaker and receive the message “I’m hunting alone” if they had a Yuumi attached to them. Yes, Yuumi does count as a champion.
  • Fixed a bug where Hullbreaker’s bonus resistances when hunting alone would immediately disappear when allies got too close instead of after a 3-second delay
  • Fixed a bug so that stat shard selections now show up when hovering over the icon in the runes panel
  • Fixed a bug where aura buff icons (like Skarner’s Passive or Viego’s E) would constantly refresh on the buff bar instead of remaining constant
  • Fixed a bug where Thresh’s Passive - Damnation would show up on his buff bar as a temporary effect
  • Fixed a bug where Vladmir’s Q - Transfusion would show up on his buff bar as a temporary effect
  • Fixed a bug where Ivern’s tooltip for his R - Daisy! was not showing the correct formula
  • Fixed a bug where Anathema's Chains could not be cast while dead
  • Fixed a bug where Anathema's Chains would reveal its user on cast
  • Fixed a bug where First Strike would reveal its user upon proccing the rune
  • Fixed a bug where Luden’s Tempest would reveal its user when procced
  • Fixed a bug where the sound effects from Scuttle’s movement speed buff did not match the buff duration
  • Fixed a bug where Goredrinker’s healing tracking would be lower than intended when hitting more than one champion
  • Fixed a bug where disabling all sounds in-game would not carry over to future games
  • Fixed a bug where the Treasure Hunter rune was not being counted accurately at the End of Game screen

Will Nilah be your new main?

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Teh “GravityWillFall” Wi-Liam
A failed pro-am gamer turned into a filthy casual with an unhealthy obsession for streetwear and sneakers.


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