Marvel Rivals is giving Hulk a little buff.
NetEase Games has officially released patch notes for Marvel Rivals Season 10.5, revealing upcoming balance changes for its roster of playable heroes. This mid-season update adds a number of surprising buffs and nerfs for heroes like Hulk, Gorr, and Phoenix. They aren’t colossal changes, but it’s worth keeping track of where your mains have landed in this midseason update all the same.
Let’s break down Marvel Rivals Season 10.5’s balance changes.
Marvel Rivals Season 10.5 buffs and nerfs explained
The biggest changes this season will affect Iron Man, Phoenix, Gorr, and Jubilee. Sadly, Gorr mains are going to have to deal with a nerf arriving so quickly after the hero’s Season 10 debut, with his Shadow Scythe damage getting adjusted down, along with some nerfs to his other abilities.
Iron Man is also getting two all-new mechanics in his kit. First off, missiles launched by his Micro-Missile Barrage ability will now automatically seek out nearby enemies, albeit with lower single-shot damage. Missiles fired using this ability during Armour Overdrive will also track enemies in front of the player, with slightly less reduced single-shot damage.
Here are all the buffs and nerfs in Marvel Rivals Season 10.5:
Devil Dinosaur nerf
- Reduce base health from 850 to 825.
Hulk buffs
- In Banner form, increase Gamma Ray Gun projectile speed from 80m/s to 120m/s.
- In Banner form, increase gamma energy gained when Gamma Grenade hits self from 50 to 100.
- When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.
Magneto buffs
When selecting the Team-Up with Emma Frost, increase damage dealt by the magnetic projection generated via Magnetic Resonance from 45% to 50%. Increase the maximum duration of the magnetic projection from 5s to 6s.
The Thing buffs
- When selecting the Team-Up with Invisible Woman, reduce Unbreakable Forces ability cooldown from 20s to 15s.
- Enhanced Effect: Reduce the damage threshold required to trigger healing from 150 to 125.
Cyclops buffs
- Increase Optic Blast single-hit damage from 22 to 23. Increase the cooldown reduction provided to Ricochet Force per Optic Blast hit from 0.25s to 0.3s.
- Reduce the energy cost of Ruby Rage (Ultimate Ability) from 3700 to 3400.
- When selecting the Team-Up with Gambit, increase the duration of Kinetic Kin from 6s to 8s.
Gorr the God Butcher nerfs
- Adjust Shadow Scythe damage from 55 +2% of target's Maximum Health to 50 +2% of target's Maximum Health. Reduce Shockwave damage from 60 to 55.
- Reduce Twilight of the Gods (Ultimate Ability) duration from 12s to 10s.
- Reduce Living Abyss cooldown from 15s to 12s. Reduce Movement Speed during the ability from 13m/s to 10m/s.
Hawkeye buffs
- Increase Piercing Arrow projectile speed from 130m/s-195m/s to 140m/s-210m/s.
- Slightly reduce the animation recovery time for Crescent Slash.
- Increase the spell field width for the initial damage hit of Hypersonic Arrow from 3m to 5m.
- When selecting the Team-Up with Psylocke, increase Psionic Arrow single-shot damage from 32 to 33.
- When selecting the Team-Up with Cloak & Dagger, casting Moonlit Slash will simultaneously provide self-healing equal to the healing dealt.
Iron Man buffs
- New Mechanic: Missiles launched by Micro-Missile Barrage will automatically track nearby enemies upon release; reduce single-shot damage from 20 to 10. Max locked-on count on a single target is 5. Increase projectile speed from 15m/s to 60m/s.
- New Mechanic: Missiles fired via Micro-Missile Barrage during Armor Overdrive will automatically track enemies in front of you upon release; reduce single-shot damage from 15 to 10. Max locked-on count on a single target is 5.
- When selecting the Team-Up with Thor, increase Unibeam outer ring damage from 70/s to 80/s. Increase Thunder Overdrive enhanced Unibeam outer ring damage from 85/s to 90/s.
Phoenix buffs
- Increase Cosmic Flames single-shot damage from 60 to 65. Increase direct damage upon detonating Sparks from 40 to 45, and the explosion damage from 15 to 20. Upon detonating Sparks, the self-heal effect has been removed, replaced with granting Bonus Health of 5 for 4s, capped at 25.
- When Endsong Inferno (Ultimate Ability) explosion spell field and shockwave hit enemies, increase the number of Sparks applied from 1 to 2.
- When selecting the Team-Up with Hela, reduce ability cooldown from 12s to 10s.
Scarlet Witch nerf
- Reduce Chthonian Burst single-shot spell field damage from 40 to 35.
Adam Warlock buffs
- When selecting the Team-Up with Ultron, increase healing provided by a single Cosmic Cluster from 16 to 18.
- Enhanced Effect: Increase healing provided by the explosion spell field generated upon Cosmic Cluster hits from 5 to 7 while the Team-Up is active.
Gambit buffs
- Reduce charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.
- Reduce target search range for Ragin' Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.
- When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.
Jubilee buffs
- New Mechanic: Provide 25/s Continuous Healing to self during Sparking Sprint.
- Reduce the Dazzling Detonation Blind duration from 1.5s to 0.8s.
- New effect added when selecting the Team-Up with Blade. Base Effect: Continuously provide 15/s of healing to surrounding allies for 6s during the duration of Vampiric Kin.
- Increase the Firework Finale (Ultimate Ability) spell field healing from 150/s to 180/s.
Marvel Rivals Season 10.5 launches on 9 October, 2026. Check out all the midseason update’s new content, including its Avengers modes, here.






