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Goodbye Xel'Naga Caverns, hello Cloud Kingdom

Posted by Radoslav "Nydra" Kolev 3 months ago
Blizzard have posted a Battle.net blog regarding the changes to the map pool in season six, including the departure of the 2-player old-timer.

The fresh blood in the map pool will be represented by two extremely popular battlefields that were born from the TL.net map contest. The first is SUPEROUMAN's Cloud Kingdom, which is already being used on a tournament level, namely the Season 1 of GSL 2012.



Cloud Kingdom is a 2-player map, whose center is striped by a couple of high-ground areas, each having a watch tower that monitors the middle low-ground lane. There is a nicely tucked natural and the third is just around the corner down/up the main "road". Although giving an initial impression of a map filled with narrow corridors, Cloud Kingdom actually allows more maneuverability than it seems. Each highground has five ramps that can lead you to virtually any position on the map - to expansions, watch towers or directly into the enemy natural.



monitor's and ESV's Korhal Compound is the second new addition to the ladder map pool and is another 2-player map. The way Korhal Compound is built allows the players to split the map in half and taking four bases easily. The two watch towers present on the map give vision over the center low-ground as well as the bottle necks on both their sides. Several pillars of terrain are placed on various locations to create even more choke points.

In order to make room for the newcomers, Blizzard are retiring two of the older maps in the pool: Xel'Naga Caverns (the 2-player map that has been around since beta but eventually falling out of tournaments' pools) and Arid Plateau - another 2-player map which never became a tournament map, in part due to having uncomfortably to defend natural expansions.

Ladder players will get the chance to play on the new maps come next week when Season 6 is scheduled to begin.


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comments
12
#1 Ramiz 3 months ago
All I can say is "finally".
11
#2 NexCa 3 months ago
thank god !
4
#3 foraeonspast 3 months ago
YEAH want season 6 ! belshir beach in the pool would be nice ^^
6
#4 S_SienZ (Senior Editor HoN) 3 months ago
Is it just me or does the 2nd map look like a slightly tweaked Dual Sight with a lowered center?
12
#5 Ramiz 3 months ago
#4 It does look like a Dual Sight a bit, I mean, the whole concept of the map is very similar with where the expansions are, it seems that it is a bit smaller than Dual Sight though.
9
#6 sKopheK 3 months ago
#4 very correct sir!

xel'naga finally out, lets go ceL/Rebrate!
2
#7 KicKDoG 3 months ago
Cloud Kingdom is a very good map! i love it actually. I think it's great for every race
5
#8 vAN_dAL 3 months ago
bad times has come
2
#9 synd 3 months ago
Both maps sucks and tbh I even prefer Xel Naga Caverns instead of Korhal Compound (yeah, I'm a toss).
They're automatically my new veto maps and especially Cloud Kingdom which is a heaven for 1/1/1 and any kind of ZvP.
2
#10 Ymir 3 months ago
#9 Yeah, this is why GSL included Cloud Kingdom for 2012 because it is auto loss for protoss and their win ratio was too high...
12
#11 Pulimuli 3 months ago
#9 large maps are bad for 1-1-1 because of the rush distance which gives protoss more time to respond

Cloud Kingdom isnt a good map for that strat
2
#12 rustug 3 months ago
Welcome to all the New Maps!
I'll mis you Xel'Naga Caverns. <3
2
#13 synd 3 months ago
#10 GSL also included Dual Sight and Crossfire. Are those maps even playable in PvZ? Well, no. Then why do you think that GSL makes only the best decisions?
#11 The most important thing is positioning and ramps. It's the same as on Antiga, 1/1/1 is just deadly because of that.
3
#14 ImtoR 3 months ago
Korhal Compound looks great, maybe plays great too. Cloud Kingdom looks meh and if 1/1/1 which doesn't work much anyway has lost it's point completely. Will miss Xel Naga Caverns, was great map despite all the retarded strats they ever learned like protoss mostly.
 

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