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BlizzCon: A look at the new HotS units and the multiplayer aspect
Posted by Patrik "Raistlin" Hellstrand 7 months ago

The StarCraft 2 balance team, with David Kim in the lead, opened up the multiplayer discussion panel by showing some statistics and racial balance that showed a global evenness in all matchups. However, looking at Master level, Zerg players had an advantage over Protoss players in Europe and Terrans had an advantage over Protoss in Korea.
They then went on to explain the recent updates that came with the 1.4 patch, such as the Immortal buff which was added in because the unit wasn't used heavily except in Protoss mirror matches.
- "We always try to go for the smallest change possible," explained David Kim, and said that after the patch they received a lot of good feedback from both progamers and the overall community regarding the balance especially in Protoss versus Terran.
Another thought to even out the slight skew of balance, is to decrease Protoss forge upgrade costs for levels two, three and shield costs in general to allow the mid-game units to weigh more.
As the new expansion was developed the balance team did their homework from Wings of Liberty, and with the new units thrown in they hope to fill in the gaps and replace units that were not used as they should or not at all.
For Heart of the Swarm, they will replace Overseer, Mothership and the Carrier to make room for new units. Some of the already existing units and structures have also undergone changes, like the Thor, the Nexus, the Ultralisk and the Battlecruiser.
And while Browder said it didn't really matter when people decided to switch, he did face up to that they hope the game to get balanced enough for people to switch duing mid-beta.


Tempest
Bye bye, Carrier. The zeppeline look-alike is gone in Heart of the Swarm and is replaced by a slick crescent-shaped Tempest. With massive anti-air damage and even the possibility to fire against ground, the Tempest seems to be much more efficient than its predecessor - if it makes the cut.
The air-spash damage is for taking care of that massive mutalisk ball. To save us from going "SUPER-IMBA!" instead of just "IMBA!", the ground attack is not splash. Thank god. Rumour has it this ship isn't so expensive either, although you need as much as Fleet Beacon tech to get it.


Oracle
The Oracle is a gas expensive (200) spell caster which is meant as a scouter and harasser. Its three abilities are meant to slow down or gain intel on your opponent.
Entomb is the first spell, which can temporarily block mineral fields from being harvested at. It can be destroyed by enemy fire or get timed out.
Preordain is a spell that grants vision of a targeted enemy building. It would allow the Protoss intel on which units or technologies are being researched.
And perhaps the coolest ability yet: It has phase shift which targets a structure so that it gets phased out completey hindering it to do or receive any damage, nor can the structure upgrade, train or do anything. The possibilities to use this for both offensive and defensive intention will prove interesting as the game moves along. It's sort of like Stasis field from StarCraft 1's Arbiter but only for structures instead of units.
This unit took on the role as they had planned for the Mothership which results in the unused psionic balloon has been sacked.


Replicant
The Replicant is a spellcaster-only unit, and can transform into any unit you have vision of except for massive units. Due to its very intelligent brain or psionic functionality, the unit it becomes comes with all the upgrades.
The downside of the unit is that it costs as much as 200 minerals and 200 gas. From a developer's perspective it might be a unit that might be the biggest game changer.
Dustin Browder, lead developer, brought up that if the unit gets too powerful it might be a major game changer. Terran players might just refuse to build any siege tanks against Protoss because they are too afraid of having to face the opponent's replicated siege tanks.
The developers said in the Q&A session that they were having some difficulties with the unit and that they welcome any sort of feedback. It seems to be one of the more crazy and far-out there units, so don't be surprised if it doesn't go all the way into game release.

Battle Hellion
The Hellion receives a new ability, which turn themselves into a firebatish unit. It gives them a stronger flame attack which is effective in mid-late game battles against huge clusters of units.
Developer David Kim mentioned that this upgrade was a way to deal with the mid to late game mass chargelot in the Terran versus Protoss matchup. The Hellion loses much of its speed, though.


Warhound
The Warhound is much like an upgraded version of the Goliath, with a whooping 240 hit points it is not only able to take some heavy fire, but it is also swift and can be used with a mobility that the Thor could not.
The unit takes the anti-air role in the Terran army that was meant to be held by the Thor in Wings of Liberty. In Heart of the Swarm they have instead remade the Thor to be a more "uberunit" that you can only have one of. Thor now looks more like the "Odin" from the Wings of Liberty campaign, sporting an AoE spell that does over 200 damage over 12 seconds and a ground damage of 60x2.


Shredder
Shredder is a very special unit, but its functionality is somewhat inspired by spider mine play in StarCraft 1, or Lurker positioning. It's about "board control". The Shredder deals 20 damage per second to to its nearby enemies.
Looking at the in-game snippet it looks very deadly, however it can not operate if any friendly units (aside from fellow Shredders) are inside the radius. It will then deactivate.
The unit holds some very interesting strategical potential. Imagine being used as expansion defense, or how about about deploying it into an enemy's mineral line?


Swarm Host
Swarm Host is a cool but questioned unit. It can burrow and set a rally point to send its small broodling lookalike spawns "locusts" which is a melee unit with 90 hit points. While the spawns themselves don't do that much damage, it will keep opponent busy.
The developers seemed to be very happy with getting this sort of unit into multiplayer mode, as it feels "very Zergy". It was also added to give Zerg players more abilities to get better map control.
It could also work wonders as mineral line harassment.


Viper
The Defil-- I mean Viper is a spellcaster with three very usable abilities. One is very similar to StarCraft 1's Dark Swarm, and is called Blinding Cloud. It reduces the attack range of all ground units under the cloud to melee range. It also seems like it stops any energy-based abilities.
Abduct is another spell that will be very useful if you want to snipe units off, say like a Colossus or a siege tank. It allowos the viper to pull a unit to its location.
Last but not least it has a reversed Parasite (from StarCraft 1) called Ocular Parasite which can turn any non-massive friendly units into a detector.

Ultralisk
And while the Ultralisk is not a new unit, it has been given a great new ability called Burrow Charge. It's as deadly as it sounds as it gives the ultralisk the ability to dive right up into the action to avoid siege or any ranged attacks as it tries to reach the fray.
Other
Some other changes made in Heart of the Swarm were that Banelings can now move while being burrowed, just like Roaches. Hydralisks have a speed upgrade which is currently at hive tech level. The Corruptor's Corruption has been replaced by a new ability called Siphon which is laid upon structures. The damage dealt then gets transformed into resources.
The Terrans seems to have been using the Protoss and Zerg research accumulated by the protagonist in the Wings of Liberty campaign, as their reapers can regenerate while not in combat. Battlecruisers have received a cooldown-controlled speed boost which allow the ships to move at 110% and leap in or out of battle.
Also not to forget are the added abilities to the Nexus. Arc Shield is a defensive ability that places a cannon on top of any structure for a short while. It also has Recall which is just like the spell Mothership had only that it takes you back to your base instead of to your Mothership.
| Developer David Kim mentioned that this upgrade was a way to deal with the mid-game mass chargelot in the Terran versus Protoss matchup. The Hellion loses much of its speed, though. facepalm david kim |
| regardless of the buff helions more move...overall it buffed the other races more so terran haters should really stfu when swarm comes out (if it comes out like this that is) |
| wow, the game was just turned on its head. i agree that terran got the least new units and abilities. protoss looks good with their additions but zerg even more so. i am a zerg lover but i must admit that zerg got some nice units and buffs. we'll see how it all pans out. |
| too many new things maybe? I dont think the hydra speed upgrade on hive makes much sense since you dont make them that late but okie dokiei guess other stuff is kinda cool. i cant believe the dark swarm thingy and the ultra charge. the ultra charge could be a real problem : ) |
| Sc3 ftw |
| replicant will be so imba and will make so that you can never play tanks again. ever. |
| well charge ultras is a fail and burrowed blings is gunu b quite imba but i guess just as imba as dt and banshee harass. but i like the new swarm host now zerg can have a static defence line. thank god i play zerg gunu b a lot of fun in HotS |
| ^ Ohhhh, yeaaahhh. DT's are so IMBA!@ |
| SO protoss gets 3 useful units, terran 2 and zerg gets really only 1 useful unit.... Seems like a protoss expand, not zerg!??!?! |
| @2 cant see toss buffs ... only crap incoming @6 lol now u fuckn scared of tanks ? what you think toss is thinking xD wayne then we make medivacs out of it ps: could you make and scv and build terran buildings ????? xD |
| what.the.fuck ;o |
| Protoss gets fucked again, Terran will be way more OP than they are already, Zerg is doing fine i guess. |
| Am I the only one who thinks that Viper thing is a complete piece of imbalanced scum ? |
| #14 They added only one unit per race since they removed 1-2 units per race. #13 Viper is really good, but so is Replicant. That unit has so many uses, disgusting amount of utility. Replicating Siege Tanks vs. Terran, replicating Infestors for fungal growth/Colossi/Psi Storm combo? Terran makes one Banshee, you scout it with Observer, and you make 5 Banshees out of it, you can harass his base with this unit. Replicating Ghosts and EMPing them before they EMP you and so on, and so on. So many possibilities. There is a reason why that unit currently cost 200/200, it is just awesome what can you do with it. |
| opinions based on what? It's not in beta(AFAIK), everything can change... sit thight! |
| #9 Srsly? These additions to the protoss race seem way too gimmicky and you tend to forget that they removed carriers and mothership.. So we lose two and get three.. thats 1 more unit in total for protoss.. Zerg seems to have gotten ALL the love in this expansion, and on paper the new units from terran might not sound like much but let's see about that... And seriously burrowed banelings that can move? Please no.. that is stupidly imba imo.. way worse than dt's or banshees anyday imo. |
| Balance discussion is beyond pointless atm. We've only seen promotion videos for HotS where they are trying to make every unit look as cool as possible. I remember when they showed the mother ship's "black hole" the first time, and it sucked in like 100 supply worth of units. These videos are only created to show the units so we know 'kinda' what we can expect. Once the game is balanced with these additional units it will bring so much depths into the game, and i just can't wait! |
| Seems pretty imbalanced for me, hopefully they will find a way to fix this... |
| to 'SC3'. Too many units? Let's see: SC BW: P: DTs, Corsairs T: Valkyrie Medic Z: Lurker, Devourer. War3 TFT: Hu: Spellbreaker, Dragonhawk, Orc: Berserker, Batrider UD: Obsidian statue& Destro NE: Mountain giant & faerie 2 units per race is SC3? Ever played these titles? Protoss has 3 not making much difference with previous game expansions and some may not remain in melee. I sense whiners who dont even know previous games also added for expansions 2 new units, ofc this will add a need for a long time balance, legacy of the void may not even have new units or more than 1 new unit. |
| #20 You forgot dark archon. Protoss got 3 units in BW. |
| I don't understand... Why are you people not complaning about maw of the void ? since you can clearly see in the future and say that a game that you NEVER played is imbalanced... |
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