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Heaps of design changes presented in Q&A batch 49

Posted by Patrik "Raistlin" Hellstrand 3 years ago

RTS Community Manager Karune just posted a lengthy StarCraft 2 update, including unit and building design changes, the latest (49th) batch of Q&A. Without further ado, we leave the word to them:



Chat with Devs:



Art Updates
The StarCraft art team have been making massive updates to the Zerg faction, adding various new animations and improving even further on the textures of Zerg units and buildings. A picture is a thousand words so check out the updates for yourself!

Zerg Drone (Before/After)
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Zerg Overlord (Before/After)
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Zerg Hydralisk (Before/After)
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Zerg Overseer (Before/After)
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Zerg Baneling (Before/After)
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Throughout the development process, the team is constantly reiterating and improving on the game in every way. As mentioned before, the Infestor too is getting a makeover, becoming much creepier and intimidating – you definitely don’t want to end up helpless at the will of this thing!

Zerg Infestor Concept Art
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The StarCraft 2 team has made a number of changes in each of the races as the game gets closer to Beta. These are some of the new weapons and abilities that are currently being tested on the battlefield.

Protoss Dark Pylon
Long used only by the Dark Templar of Shakuras, the Dark Pylon is now used by all as the Protoss war for survival becomes more desperate. In addition to providing supply and giving power to nearby Protoss structures, the Dark Pylon has several unique abilities that require energy to use.
    Proton Charge: an area-of-effect ability that gives all targeted Probes additional charge for their Proton-Cutters. Probes that have an additional charge gather additional minerals per trip when collecting resources. The Proton Charge lasts only a short time before dissipating.

    Null Shield: a single-target ability that causes a Protoss Shield to shimmer and warp, cloaking the targeted Protoss unit. The Null Shield lasts only a short time.

    a single-target ability that transfers energy from the Dark Pylon to any energy-using Protoss unit.
Screenshot: Proton Charge in Action
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Terran Orbital Command
The Terrans rely not only on the troops they can train on the battlefield but also on troops called from deep space. The Orbital Command allows the Terrans to make use of their orbital assets to support their fight on the ground. As an upgrade to the Command Center the Orbital Command can create SCVs and serves as a drop location for collected resources. In addition it has several abilities that require energy.
    Calldown Mule: sends a single automated mining robot by drop-pod that assists SCVs in collecting resources by working around current SCV mining operations. Unfortunately the Mule is still in the prototype phase and has a limited battery supply (timed life).

    Calldown Extra Supplies: sends additional supplies to a targeted Supply Depot. Generally used by Terran commanders only in an emergency to allow them to support additional troops.

    Scanner Sweep: using a satellite in high-orbit, the Terrans reveal a large area anywhere on the map and detect all cloaked units within the target area.
Screenshot: Mules Everywhere!
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Zerg Queen
The Zerg Queen has continued to evolve over the last few months. She is a fierce defender of the Zerg Hatcheries and can often be found in small groups defending the larger Zerg infestations. In addition to defending her Hatchery from ground and air threats, the Queen has several special abilities that require energy to use.
    Build Creep Tumor: with a mighty push from her bowels, the Queen creates a cluster of organic tumors that generate additional creep. In recent months the Zerg have mutated to move more quickly on creep, making this an important function for the Queen.

    Spawn Larva: by injecting Queen ichor into a Hatchery, Lair or Hive the Queen can cause the Zerg structure to undergo a startling metamorphosis. The Hatchery starts to throb and green sacks swell up on the structure. Eventually four additional larva burst out of the Hatchery and land next to whatever larva are already wriggling around nearby. While a Hatchery hosts more than 3 larva, the Hatchery will not spawn additional larva, until that number drops below 3.

    Razor Plague: with a great breath the queen exhales a cloud of tiny Zerg creatures that create a vast swarm nearby. These creatures attack all enemy creatures within their swarm, doing additional damage to biological targets. What makes it worse is the Zerg player can control the swarm, moving it around to attack whatever enemies he wishes until the swarm becomes exhausted and dissipates.
Screenshot: Incoming Swarm!
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---StarCraft II Q&A Batch 49---



1) I am very curious... previously, SCVs, Drones, Probes, Vultures, Archons, and Dark Archons hovered above the ground so they were not hit by mines. My question is simple: Are there any hovering units in Starcraft 2? If there are, can they hover over shallow water? -Ancientdefender (Battle.net)
- If Spider Mines stay in the game, then there will be hovering units. Shallow waters are currently just a visual effect and will not ‘play’ differently.

2) How does the Mutalisk attack work in StarCraft II, what defines its bouncing pattern? Is it random or not? If not, what is the criteria that defines how it bounces? -Kain175 (Battle.net)

- Regardless of the position of the Mutalisk, when its attack hits a target, it will then acquire the next target based on proximity to the first target. The attack will always bounce to the next closest target.

3) Is it possible to toggle off Multiple Building Selection (MBS)?
- No.

4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?
- The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.

5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?
- Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows – BOOM! Another counter that can be used are Roaches with burrow. A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.

In late game, Infestor’s with their fungal scourge ability, which causes a biological unit to take damage over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.

6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?
- The Baneling now has an ‘attack building’ ability now which allows players to have more control over what the Baneling attacks. Players no longer need to worry about Banelings accidentally exploding on a building when they actually wanted it to hit a unit.

---End of Transmission---


Links
Battle.net - StarCraft II Q&A - Batch 49
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comments
15
#1 LeiZ 3 years ago
Overall improvements in my opinion!
3
#2 Vis 3 years ago
Oh baby...

I'm liking the changes to the zerg units, alot more darker. :D

I'm liking the dark pylon, adding new strategy. 10 dark pylons in the enemy base and turn 10 zealots invisible, rofl!

looking forward to playing :D
6
#3 AoN.OminouS 3 years ago
Yeah, nice to see the work go forward.
6
#4 ShockeR-NeRdSlayeR (Senior GosuBet Manager SC) 3 years ago
all of new zerg units are looking better than before ;]

and infestor looks like reaver ! xD
#5 Mit 3 years ago
oh zerg.. oh zerg... hope they work hard on swarm! everybody knows, zergs r the soul of sc!
1
#6 Samsa 3 years ago
Yea, the "we throw away the comic graphic" spirit is fine :)
4
#7 ostojiy 3 years ago
OMFG ZERG LOOKS BAD FUCKING ASS
2
#8 Sarain 3 years ago
hydra is kewl<3
14
#9 Forgotten 3 years ago
Seriously.. SC II will S*CK SO MUCH ! o,o
1
#10 cleft_asunder 3 years ago
The new command center looks like a cheap subwoofer now. Don't get me wrong, everything is looking fantastic visually though. Although you can tell the zerglings are going to get redone, because they look aweful.
2
#11 Cyrox 3 years ago
yo dawg I herd yo like badass so we put some badass in yo zerg so now yo can have badass while yo zerg with zerg, dawg.
2
#12 Corvi 3 years ago
looool i agree
cc looks like a giant subwoofer. scvs are not working, the party hard!!!
3
#13 azureone 3 years ago
arts and models looks fine, but those dark pylons and stuff and just stupid, well lets w8 for the game to come out and then see is this game is as good as his older brother BroodWar (assuming he's a boy :-] )
1
#14 m3k 3 years ago
Rly good changes , old drone looks like butterfly near new one =)))
The simular(darker) changes was made when they were making sc1.
1
#15 d_lux 3 years ago
I really like the zerg changes, now all they need to do is do the same to protoss and terran :P
6
#16 Sucki[XdT] 3 years ago
omg all zerg units looked better before
1
#17 cleft_asunder 3 years ago
Yeah that should be the increased harvesting ability. The CC starts playing trance music and the SCV's start harvesting faster.
19
#18 LML (Division Leader SC) 3 years ago
hm, the protoss screenshot looks more like a drawing, not so good, imo ...
2
#19 BoZZiO 3 years ago
Overseer looks like that spider-boss from Zelda:Ocarina of Time.
#20 thekeeper 3 years ago
uhh, more spells and retarded abilities? SC doesn't have a lot of spells and retarded abilities..WC does, however!
1
#21 drunkenkorean 3 years ago
mmm i hate those new DRONES...
too dark same for the overseer
im worrying about how to make distinction between units xD
1
#22 shinytoyguns 3 years ago
Sounds awesome. I look forward to abusing banelings

EDIT: why do the screenshots look so cartoony. not digging it.
8
#23 Penetralia13 3 years ago
lol #12 gave me a good laugh!
3
#24 zangetsu 3 years ago
???? 15 larvas in one hatchery?? :S
5
#25 Wuselmops 3 years ago
i <3 the new hydralisk. it looks so much better and less warcraftish with the glossy surfaces. i think i'll definitely have to buy a new pc.
5
#26 Qpad.RataN 3 years ago
vn
#27 Hsurreality 3 years ago
Looks much nicer.
1
#28 mousseau 3 years ago
I'm not too sure about the mineral harvest boost. I feel like they
add to the unit mangement difficulty but not in an interesting aspect
of the game. I'd rather see technical details in the army managment.
4
#29 PiPez 3 years ago
i think actual zerg units wont take off the marines mass..
5
#30 Caladan 3 years ago
Very nice.
This shit is becoming better!
10
#31 Get.Yourgun 3 years ago
Awesome!
2
#32 ProTosS4EveR 3 years ago
zerg units look now more dangerous, previous ones were from a tale...
4
#33 KhanTerran 3 years ago
Idk, maybe Dark Pylon won't be so bad.. I'm iffy about it, but I can see it turning out good so I won't judge until I play the game.

Orbital Command sounds completely stupid though. I dont understand calldown mule at all, sounds dumb. Calldown extra supplies seem utterly useless, only application it has if you allow enemy to destroy a number of your supply depots. I thought they already have Surveillance Station. I preferred Terrans having the choice between Planetary Fortresses and Surveillance Stations.


Why doesn't zerg have an ability to enhance resource gathering? I'm very skeptical about these things, I want starcraft2 to be less RPGish, its a RTS.

Science-fiction > Fantasy-fiction, don't dig too deep into things
2
#34 ishinken 3 years ago
Wow... just wow! I think SC2 will blow Brood War away completely! I never thought I'd say that! But this just looks too awesome! And it no longer looks like WarCraft either!
1
#35 Kenney 3 years ago
REAVER'S COMEBACK :D
2
#36 BilgeKedi[Coo] 3 years ago
New skins of Zerg units are much better. I hope distinction between units on battle area is improved, too.
8
#37 Penetralia13 3 years ago
drone looks super bad ass man
1
#38 cleft_asunder 3 years ago
#33: Zerg do have an increased resource harvest ability. It's that creep tumor spell which makes units walk faster, and not the standard creep itself. Or, the standard creep does offer a boost, and the tumor spell creates a bigger temporary boost.

Honestly, I'm not too thrilled about it. And I agree that the calldown spell is junk. It's sloppy. First off, the called down units look out of place. They just don't look good, period. And then all of a sudden they break down due to low batteries? It's absurd and a stretch.
3
#39 Vis 3 years ago
#17 = amazing :D
1
#40 cleft_asunder 3 years ago
As for the cartooniness, it's consistant with SC. In SC2 they are pushing that style further, and so far it's very refined. My complaint is that the 3D game engine will take away more from the game and not add to it. It needs to be equal to or more competitive than SC. And I can only envision that on a 2D game engine.
#41 arb 3 years ago
Is it possible to toggle off Multiple Building Selection (MBS)?
- No.

..
1
#42 dskud 3 years ago
OMG someone increased the brightness/contrast in photoshop 1337!
#43 eXAngeL 3 years ago
lings look so gay... they have a lot of work to do on the units
#44 eXAngeL 3 years ago
lings look like the sea lice LOL
3
#45 Gforce 3 years ago
I like the new units, except hydra. Dark pylon changes are a step in the right direction (difficult macro).
1
#46 cleft_asunder 3 years ago
Wait, are those the lings or the new units spawned by the queen? Either way they look bad.
8
#47 Phantom[xz] 3 years ago
http://www.kasuto.net/image/officialart/majora_mask.jpg OVERSEER

I like the new art changes to the Zerg units, a lot darker and will probably look really nice in game. A lot more detailed as well.
4
#48 Ereinion 3 years ago
the concept art for the infestor kinda looks like a reaver
1
#49 LUx 3 years ago
i like the new zerg skins too!

but i share the skepticism about the gameplay (MBS / dark Pylon / Orbital Command / Queen... )

we'll see how that works out. the graphics are okay.


i think blizzard should stick to a kind of rock paper scissor unit counter scheme as it is in sc1.
1
#50 CJ_VaLoR 3 years ago
I'm still eagerly awaiting a second Battle Report. Hopefully one is released within the next few days??? Is that unrealistic?
 

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