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StarCraft16 years agoRaistlin

Lead producer about maphack, 'classic mode' and more

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Chris Sigaty, lead producer of StarCraft 2 is very pleased with all of the support and response from the community, he tells GosuGamers.
- It's hard keeping up a high quality information base on our own site, so it's good that other sites are doing it, he says and smiles.



On numerous occasions, hardcore StarCraft fans have accused Blizzard in trying to "destroy" StarCraft with StarCraft 2, which is something the lead designer wants to emphasize that this is not the case. He says that they want to stay very close to the original, but of course having it a bit more diverse. It will still be the fast-paced action RTS game that the fans are used to. And after letting both progamers and "regular" players such as press and other community people try it, the feedback given to the development team is mostly the same; positive.

About maphack: "It's a big deal for us"


Chris Sigaty and the rest of the Blizzard team are well aware of the map hack issues, and they will do the best they can to hinder it in StarCraft 2.
- We are totally aware of it and it is a big deal for us, we continue to enhance the security as much as we can, says Sigaty and mentions the 'Warden', used in the WarCraft 3 Battle.net as an example.

Sigaty thinks the community will do a "classic mode"


When asked if the development team have ever thought of doing StarCraft 2 in a "classic mode", meaning taking away all the new finesses such as multi-unit and building selection and automatic mining, Mr. Sigaty says that it is something they have thought of.
- We have thought about it, but it is not something we will actually do, he says and once again points out that they do not want StarCraft 2 to totally replace the original, which adding a "classic mode" would do. He believes though that the community will make one, considering the hardcore fans out there.

Hardcore fan or not, you should be very pleased to have this dedicated lead producer on board for StarCraft 2. Having successfully shipped out WarCraft 3 as the current 'worldly' most played RTS eSport game and having developed StarCraft 2 to where it is today, Chris Sigaty is a man of dedication.
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