AD carries are receiving some huge changes as well as a couple jungle changes in this patch.
AD Carry itemization will be completely different with new items being introduced as well as revisions to old items. Bloodthirster will be prioritized much less as the Doran's Blade offers enough % lifesteal to hold most AD carries over. In the meantime, attack speed is heavily valued, as most attack speed items have been buffed across the board.
In addition to AD Carry changes, supports have received new item paths as well, and Randuin's Omen has been nerfed which indirectly buffs AD Carries as well. Two champions, Nidalee and Skarner have been reworked.
Champions
Nidalee
With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."
To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear.
Visuals
General
Passive - Prowl
Q - Javelin Toss
Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.
W - Bushwhack
Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.
E - Primal Surge
Nidalee heals a target ally champion and grants them bonus attack speed for 6 seconds.
R - Aspect Of The Cougar
Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.
Q - Takedown
Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.
W - Pounce
Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.
E - Swipe
Nidalee claws at enemies, dealing magic damage in an area in front of her.
R - Aspect Of The Cougar
Nidalee transforms back into a human. Meow.
Skarner
Crystal Slash now gives Skarner Movement Speed per stack of Crystal Energy. Skarner's passive has been replaced with one that allows him to stun targets when he builds up spell hits on them.
And we're back with our second Skarner update! We've spoken at length about getting Skarner to a more exciting place since our initial changes in 4.2, but we needed to make sure we were giving him a stronger identity without bringing back his old gameplay issues (particularly his 'feast or famine' problem where he'd either succeedreally hard or he'd get squished without contributing much to a fight).
In approaching these changes, we heard a lot of your feedback about getting Skarner closer to his old role as a sticky crowd-control focused tank-bug (arachnid, whatever) and less of a damage-dealing scorpion duelist. Ultimately these changes should give Skarner a stronger identity as a disruptive tank while also giving him more opportunities to peel in a team fight, even if he's behind. We've obviously had to tune back some of Skarner's offensive powers to give him that extra annoyance, but this time around he should feel closer to his old lonesome self.
Visuals
NEWPassive - Crystallizing Sting
Q - Crystal Slash
W - Crystalline Exoskeleton
E - Fracture
R - Impale
Galio
Magic resistance per level for Galio has been commonly requested by gargoyle fans around the world and, given our nerf to Athene's Unholy Grail (an item typically considered 'core' on Galio), we figured we could give him a thicker skin.
General
Gragas
Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl.
W - Drunken Rage
Karthus
We're following up Karthus' visual update with a couple bug fixes and late additions. We're also continuing to keep an eye the on the readability of Karthus' spells.
LeBlanc
No more silence. Only tears.
LeBlanc's a champion who has a lot of power associated with her character - omnidirectional movement, high burst damage, precisetarget selection, a cool hat - so it's been difficult to give her meaningful counterplay without directly hurting that identity. We're taking a more deliberate approach here because we want LeBlanc to remain an exciting champion to play and watch, but removing the silence on Q means at least her opponents can fight back when she's QRWEing (or WQREing or WRQEing for those long range fancy plays) around the fight. That said, LeBlanc will definitely stay on our radar as we track how she's performing post-change.
Q - Sigil of Malice
Lucian
At higher levels of play, Lucian tends to be a master-of-all-trades marksman with his strong damage in lane, high mobility, decent scaling, and general safety in teamfights. With the new AD itemization changes, however, we don't want to implement bigger modifications with so much in the air. At this point in time we do think Lucian will need some broader changes to give him meaningful weaknesses, but a reduction on W (which was designed for utility as opposed to any form of burst damage) is something we're confident is in line with our potential changes in the future.
W - Ardent Blaze
Pantheon
As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air.
R - Grand Skyfall
Sivir
While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now.
General
Thresh
Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!
E - Flay
Tristana
Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.
We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping!
W - Rocket Jump
R - Buster Shot
Twitch
Twitch's passive does less damage per second. Twitch can now be delayed from entering stealth (through damage) for much longer than before.
We think Twitch has awesome lategame power, but he's also got a offensively strong early game on top of having a lot of safety throughout. To focus on that safety aspect, Ambush's stealth often let Twitch make an escape even when already caught out by enemies. We do think the new AD itemization changes will benefit the smelly rat, but the focus here is (mostly) to provide some additional counterplay for preventing stealth (hit him in the face!).
General
Passive - Deadly Venom
Q - Ambush
Zed
R - Death Mark
Offensive Physical Itemization
We've got some major itemization changes this patch with a specific focus on the marksman role as a whole. As we mentioned in the foreword, our goal is to open up the landscape of attack damage and attack speed item choices. In terms of specific challenges, we saw that in the 2014 season, lifesteal was quickly becoming a 'must have' stat for marksmen with Bloodthirster leading the pack. What ends up happening with BT being a dominant buy is that it both heavily favors burst-AD champions and also snowballs lanes toward who can get their BT first. Bloodthirster being the best first purchase also has a secondary effect of reducing a lot of mid to late game marksman power as they're not going for the multiplicative damage stats (crit and attack speed) to punch through the tanky dudes. We also took the opportunity to make other adjustments to items like Warden's Mail / Randuin's Omen so that they're not so straight up mean to auto-attack reliant champions.
What these changes should do is give all marksmen equal build paths forward without one being much, much better than the other. This also allows us to do two neat things:
1.) With the Doran's Blade change, marksmen can tailor their lifesteal needs by picking up multiple DBlades to sustain through the laning phase without having to always commit to an early BT or Blade of the Ruined King.
2.) We can set all end-game marksmen items to build out of a B.F. Sword with 80 attack damage as the baseline. This means when you pick up a B.F. Sword, youknow it'll build into a strong end-game item - it's just a matter of deciding which sort of defensive or offensive utility you want to get out of it.
Lifesteal Items
NEWEssence Reaver
Doran's Blade
Vampiric Scepter
Bilgewater Cutlass
Blade of the Ruined King
The Bloodthirster
Attack Damage Items
B. F. Sword
Infinity Edge
Mercurial Scimitar
Attack Speed Items
Dagger
Berserker's Greaves
Zeal
Wit's End
Youmuu's Ghostblade
Recipe Cleanup
- The following items have had their recipe costs adjusted due to the Dagger and Zeal price changes, but their total price remains unchanged:
- Stinger
- Phantom Dancer
- Sword of the Divine
- Madred's Razor
- Wriggle's Lantern
- Runaan's Hurricane
- Trinity Force
- Statikk Shiv
- Blade of the Ruined King
Warden's Mail & Randuin's Omen
Warden's Mail
Randuin's Omen
Support & Ability Power Itemization
Support Items
In high level play, Mikael's Crucible was often being rushed as a primary 'core' item on most supports (beyond Sight Stone and a finished gold per 5 item), which meant long-cooldown, heavy engage teams had a lot of problems properly kicking off a teamfight if the enemy simply Mikael'd the caught target to safety. This ends up putting a lot more emphasis on teams who can 'catch' out targets multiple times (Elise, Morgana, etc) so that Mikael's is only useful for one of those cases. A Mikael's in every game also made things doubly sad for utility-focused marksmen like Ashe or Varus who bring big control abilities to the table. Our changes to Mikael's is to push it more toward a mid to late game luxury buy against heavy engage / pick team compositions but isn't so attractive as a purchase that it's found in every game.
This also lets us introduce a new mid-tier support item in the form of Ardent Censer! We're particularly excited about Censer because of all the possibilities it can bring to the support role, particularly the more defensively focused shield / heal champions like Alistar, Janna, Sona, or Soraka.
NEWArdent Censer
Forbidden Idol
Mikael's Crucible
Locket of the Iron Solari
Ability Power Items
With Mikael's going up in cost and offering more mana regeneration / cooldown reduction, we felt we should also take a look at Athene's Unholy Grail, a very cost-efficient item that gives pretty much everything a wave-clearing AP mid laner needs to push all day (looking at you Ziggs). The reason we chose to tune down Athene's defensive stats rather than its offensive power is to make it a little less of a 'perfect' safe pushing item so opponents can potentially find windows of engagement. The buff to Morellonomicon is just to make it feel better as a late-game item.
Athene's Unholy Grail
Morellonomicon
Summoner Spells
Teleport
We're generally happy with what the new Teleport changes are achieving, but it's a little too strong as a lane recovery ability. Particularly in competitive play we were seeing a lot of top laners constantly using Teleport as a way of stagnating the early lane rather than trying to set up for global map pressure.
Heal
With the removal of Randuin's Omen's passive movement speed debuff, we saw that Heal was giving too much additional safety when a marksmen takes on a fighter, so we're tuning Heal down just a bit.
Exhaust
In addition, Phreak of Riot Games is hosting a stream to mathcraft DPS of new item paths.
Source - Riot Games