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Renekton Wild Rift

Wild Rift patch 2.2C brings Renekton slashing in, new events and a ton more

Wild Rift Jarrad “Belandrial” Adams

Wild Rift patch 2.2C brings with it champion changes, new skins, a gold system change and will see Renekton slashing his way into the game too.

While Rengar and Kha’Zix are still fresh champions in Wild Rift, with the two being outright rivals, a new threat will emerge later in patch 2.2C – bringing with it another rivalry that has been known for some time throughout the League of Legends community as Renekton enters the mobile game. With a strong lust for vengeance against his brother, Nasus, Wild Rift’s latest patch will see a Nemesis Duel trigger during any game featuring the two champions.

Nemesis Duel – Bad Blood

Much like the battle between Kha’Zix and Rengar, a Nemesis Duel triggers in any game that features both champions: when both are at or above level 13, neither champion has taken or dealt damage within 5 seconds, both champions are alive and both champions are at least 16 units apart. While the duel may not always trigger, an in-game announcement lets all know of the event occurring and the rewards for winning are huge for the specific champion.

  • If Nasus wins, Siphoning Strike (1) becomes an area of effect ability on impact.
  • If Renekton wins, Dominus (Ultimate) will fill his fury bar constantly while active.

The Blood Moon skins rise

Patch 2.2C brings with it an array of new skins, mainly those centered around the Blood Moon theme. Here is a list of skins which we will see in game throughout the patch:

  • Blood Moon Diana
  • Blood Moon Jhin
  • Blood Moon Kennen
  • Blood Moon Twisted Fate
  • Blood Moon Yasou
  • Infernal Nasus
  • Mecha Malphite
  • Scorched Earth Renekton

Pride Event

As always, new accessories will also become available through the patch, with brand-new event icons, emotes, recall effects, homeguard boots trails effects and baubles. Most of these new accessories are in theme with Pride, a new event which will begin on May 24th. With June being Pride month, Wild Rift will definitely be pushing the event’s slogan of “Everyone’s welcome on the Rift!” forward, but for now there is no further information on the event.

Lux Wild Rift

Champion Changes

Braum

Braum is too good at locking people down despite his specific identity as a champion who counters powerful projectiles.

(P) Concussive Blows

  • Stun duration: 1.25/1.5/1.75s → 1/1.25/1.5s

Diana

Diana’s Attack Speed on (P) Moonsilver Blade is scaling excessively as she snowballs.

(P) Moonsilver Blade

  • Attack Speed: 30 to 120% → 30 to 100%

Evelynn

Don’t hate the player, hate the Hate Spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.

(1) Hate Spike

  • Damage: 45/50/55/60 → 40/45/50/55

Fizz

Fizz is drowning against early game poke mages in mid. We're throwing him a life ring for his initial mana issues.

Base Stats

  • Base Mana Regen: 15 → 18

Jax

Jax’s late game is feeling overly nerfed, especially when he doesn’t have access to blue buff. Giving him some mana as he grows should help allow him to scale into a persistent threat in longer games.

Base Stats

  • Mana per Level: 33 → 57
  • Mana at Level 15: 852 → 1188

Kai’sa

Kai’Sa is performing too well in high skill play. We are nerfing her waveclearing ability and reducing her playmaking potential in the early game to keep her in check.

(1) Icathian Rain

  • Bonus Damage to minions below 35% HP: 200% → 150%

(Ult) Killer Instinct

  • Cooldown: 80/70/60s → 100/80/60s

Lee Sin

Lee Sin is slightly over performing at higher skill levels, so we’re adjusting the power you get from optimizing his passive well.

(P) Flurry

  • Attack Speed: 50% → 40%

Lulu

While other enchanter supports are performing well, Lulu has fallen behind. We’re reverting some of the recent nerfs to her base stats to help her (and Pix) out.

Base Stats

  • Mana: 435 → 480
  • Movement Speed: 325 → 330

Lux

We want to encourage champs in multiple lanes, but support Lux is a bit too strong. To address that, we’re adjusting her shield strength.

(2) Prismatic Barrier

  • Shield amount on return: 100/140/180/220 → 75/105/135/165
  • Shield AP ratio on return: 0.4 → 0.3

Pantheon

Despite his recent buffs, Pantheon is still struggling to make an impact. We’re giving him another little nudge to help him find his legs.

Base Stats

  • Armor per level: 4.3 → 4.7
  • Armor at Level 15: 101 → 106

(2) Shield Vault

  • Base Damage: 65/90/115/140 → 70/120/170/220

Twisted Fate

Twisted Fate is struggling; his Red Card in particular is not matching up to the rest of his deck.

(2) Pick a Card

  • Red Card area-of-effect radius: 2 → 2.75
  • Red Card slow: 30/35/40/45% → 35/40/45/50%

ARAM Changes

All Random All Mid will see a vast number of changes to a host of champions. Many have seen their damage percentages pumped up for the mode, while healing champions such as Sona and Seraphine have seen their healing numbers reduced drastically to balance out their gameplay in the mode.

Camille

  • Damage dealt: 10% → 20%

Fiora

  • Damage dealt: 10% → 15%

Jax

  • Damage dealt: 5% → 15%

Lee Sin

  • Damage dealt: 10% → 20%
  • Damage received: -15% → -20%

Pantheon

  • Damage dealt: 0% → 10%

Seraphine

  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Shielding done reduced by 15%
  • Healing done reduced by 15%

Shyvana

  • Damage dealt: 10% → 15%

(Ult) Dragon’s Descent

  • Fury per second: 1/1.5/2 → 2/3/4

Sona

  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Shielding done reduced by 20%
  • Healing done reduced by 20%

Tryndamere

  • Damage dealt: 10% → 20%

VI

  • Damage dealt: 10% → 20%

Zed

  • Damage dealt: 5% → 15%

Passive Gold Changes

According to the patch notes, players were finishing their builds too quickly, which led to less fulfilling power progression in longer games. Following on from this, grouping up as a full team when ahead was not punishing enough if it ended poorly, leaving split pushing as a fairly weak counter. To combat this, Wild Rift’s passive gold gain comes under the spotlight.

Passive Gold Gain

  • Before 8 minutes: 4G per second (unchanged)
  • After 8 minutes: 4 → 3G per second

With so many changes, new events, new champions and so much more, Wild Rift’s patch 2.2C is shaping up to bring in some excellent changes to the game as it moves forward. We are looking forward to seeing many more champions added in the future and will keep you updated on all the Wild Rift news as it becomes available.

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Jarrad “Belandrial” Adams
Belandrial has spent most of his years following Dota 2 closely, but now has found a new home in the complex world of Mobile Esports. When not watching nearly every possible esports title available, you can find me running around Azeroth or building strange bases in Valheim.

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