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StarCraft 24 years agoNestor "jhoves" Abuluyan Jr.

The State of PvP

Hello r/starcraft friends,

We all love a good game of starcraft and we all love a good game of rock paper scissors. When you mix these two you get something awful : the current PvP. Constant proxy robo's, proxy oracles, proxy gates and fake proxy pylons make the early game of this matchup almost impossible to be "safe" in.

This wouldn't be an issue if the midgame allowed for comebacks, but because our current midgame exists of amoving into each other and having 1 extra zealot might determine the outcome of the game I am afraid that comebacks are rather rare. Even against players a lot worse than you it is very difficult to comeback in a game where you are behind from the earlygame.

This translates into a matchup where luck and good build order choices (basically luck) decide the faith of a big amount of games. To illustrate that point I wanna pull up aligulac ratings of matchups

Currently the best PvP player is Zest with a rating of 2729

Currently the best ZvZ player is Serral with a rating of 3262

Currently the best TvT player is Cure with a rating of 3029

The matchup with the second lowest rating is PvZ, Neeb has a rating of 2846 (still +100 points above PvP)

No matter how good you are at PvP you will need to make big gambles in the earlygame and this WILL result in big losses versus players much worse than you.

Now here comes the sad part. I actually am not sure what the solution is. I can't think of a way to make the early game PvP less proxy based and more stable, I don't know how to allow for more comeback potential either .

I just wish we could have a matchup where you don't have to gamble as much in the early game.

Any ideas are welcome

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